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Bomber technology - Printable Version

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Bomber technology - Ursus - 12-20-2011

Fighters need to shoot the ships that are directly in front of them, which is why they have guns. Bombers need to blow up the target and defend against fighters that are trying to keep them from doing it. Bombers need turrets to shoot the fighters behind and beside them, but do not need guns for shooting the ships in front of them. Guns on a bomber are also irrelevant when the turrets can shoot forward.

Bombers could still mount fighter turrets and do pretty good damage to fighters, or mount bomber turrets and do big damage to freighters and caps.

Fighters=guns and missiles
Bombers=turrets and torpedoes


Bomber technology - Petitioner - 12-21-2011

I heard a rumor there are gonna be different variations of SNACs in 4.86.
It may or may not be just a cosmetic change.

I know someone posted a list of SNACs for different factions a while ago, but it was a community member, just brainstorming some ideas. Either way, I'm looking forward to that, definitely.


Bomber technology - Echo 7-7 - 12-21-2011

' Wrote:I heard a rumor there are gonna be different variations of SNACs in 4.86.
It may or may not be just a cosmetic change.

For the sake of preventing a balancing nightmare, I believe it will be just a cosmetic change (ie. colour of the SNAC shot).


Bomber technology - pipsqueak - 12-22-2011

Idea...

Give bombers disruptor guns.

Takes lots of energy to fire but can disrupt an attacker for 5 seconds like a CD.

That would make sense on a rear firing turrret on a bomber.


Bomber technology - themikeruler - 12-22-2011

' Wrote:Idea...

Give bombers disruptor guns.

Takes lots of energy to fire but can disrupt an attacker for 5 seconds like a CD.

That would make sense on a rear firing turrret on a bomber.
i like the idea


Bomber technology - Zynth - 12-22-2011

Remove all bomber guns.
Leave the SNAC and CD.
Bomber is now almost nearly strictly anti-cap.


Bomber technology - Veygaar - 12-22-2011

I would love more variation in the future, but for now...
Bombers are fine;)

Fighter pilots: lrn2slidebox


Bomber technology - Anomander - 12-22-2011

' Wrote:Idea...

Give bombers disruptor guns.

Takes lots of energy to fire but can disrupt an attacker for 5 seconds like a CD.

That would make sense on a rear firing turrret on a bomber.

You really want that?

Imagine two bombers - one 'disrupt' BS guns then two of them take down BS
in that case two-three bombers wing could be unstoppable.

NO! that is terrible idea.


Bomber technology - Jack Torrance - 12-22-2011

' Wrote:I would love more variation in the future, but for now...
Bombers are fine;)

Yeah, I agree BUT caps - ARE NOT. Now, even 2 bombers can kill Dreadnaught almost for sure, unless the guy in cap will have a lucky missile shot or lucky shot from turrets. I mean really "lucky". Killing Dread can take them even 15-20 minutes but they will surely do it. I hope this turret zoom will change this situation a little bit, together with some obligatory slots for solarises in caps or something like that.


Bomber technology - themikeruler - 12-22-2011

' Wrote:Remove all bomber guns.
Leave the SNAC and CD.
Bomber is now almost nearly strictly anti-cap.
That would be an utter nerf... at least add a few things rather than take everything but two away.