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Connecticut v2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Connecticut v2 (/showthread.php?tid=72308) |
Connecticut v2 - Pingu! - 01-12-2012 Kawish - just .ini editing. Aerelm, some ideas are nice, I'll drop few nebulas out these days when I find some time, and add some extra stuff. Connecticut v2 - KAWISH-ALI - 01-12-2012 ' Wrote:Kawish - just .ini editing. Aerelm, some ideas are nice, I'll drop few nebulas out these days when I find some time, and add some extra stuff. Thanks bro;) btw good work! Connecticut v2 - Mao - 01-12-2012 omg we should remove Conn not improve it Connecticut v2 - DodgeOld24 - 01-12-2012 Yes pls. Connecticut v2 - Rodent - 01-14-2012 I don't use conn much, but this is idea is ok imo. yes. Connecticut v2 - Pingu! - 02-26-2012 Since I have no free time, if anyone wants to finish this / edit this / play with it - poke me for files. Connecticut v2 - Cosmos - 02-26-2012 This should be implemented, It can give advantages to single fights to Group fights, training in different nebulaes can be very helpfull. Connecticut v2 - Echo 7-7 - 02-26-2012 ' Wrote:You see, it's not about putting as many nebulas & asteroid fields as possible, cause most of them will remain unused anyways and will only give people with older comps some FPS lag while they're in Conn. It's just about adding 'useful' areas to conn, which'd be actually worth practicing in. I like aerelm's suggestion. The important thing is to have one of each different kind of area. You don't need the same terrain in different colours. Connecticut v2 - (ツ) - 02-26-2012 Voted for like. But, ive got additional ideas. Connecticut v2 - Tachyon - 02-26-2012 Like. |