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Bounty Hunters Guild - Printable Version

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Bounty Hunters Guild - Tic - 04-06-2008

' Wrote:Oh joy, Tic, you're Core, as stated by the BHG infocard your vessel should not be seen outside of the edgeworlds, pursuing you're war with the order for possession of new and interesting technologies, the rest of the guild swans around the House and borderworlds taking any paying jobs they can find, in the context of this server that means bounties or missions. BHG do not police the sector shooting at what they please, there must be a boundary. I think you'll find that most of the BHG on this forum will concur with me.

We are at war with Order, and you will find that our 2 BCs are always in Omicrons, and mostly in Omicron Delta on FP11.

All of our ships that hunts outside edgeworlds are fighters and bombers, and my GB. All other capships are in Delta, and 1 or 2 of our GSs can be seen in Liberty space randomly.


Bounty Hunters Guild - Robert.Fitzgerald - 04-06-2008

Tic, a [Core] member chased me through New York for around 30 minutes just to kill me. I bet after he killed me in his gunship, he said "yes! Got a hacker!". I agree with Del entirely about your groups actions. He is saying that it is OORP for your group to represent the Guild Core when you have ships running around the Houses wasting pirates. The GUILD CORE was created to investigate nomad technology and take control of vital Omicron space from the Order. Not wasting pirates "within a system or two".

To Jinx: you do have a point about pirates. I guess the unlawfuls of the server need to stop KoSing Bounty Hunters and get the same back. That'll never happen though, so this'll keep happening forever...

Edit: Actually Jinx, it IS bad roleplay for Bounty Hunters in capitals to be swanning around Sirius wasting pirates. The Capital ships according to infocards, are designed SOLELY for the purpose of destroying the Order.


Bounty Hunters Guild - Tic - 04-06-2008

' Wrote:it has everything to do with the server rules...

by the faction, i agree with tic. the BHG should be able to engage pirates and criminals on sight. - they are no turncoats and not payed to kill either lawfuls or unlawfuls.

but the server is afraid of a siriuswide policeforce. - in order not to get the "you have no bounty on me!" stuff and other "comments", you have to:

- announce yourself politely before you engage ( or you re threatened with sanctions [ happened to me by a player ] )
- have proof to have an official contract on the person ( like every pirate is a lawyer )
- fly anything but a capital warship, cause we all know that ships bigger than a bomber = bad roleplayer ( allright, i m sarcastic )

its a highly unfair situation for the most part. pirates kos BHGs. - but the BHG must not do that. when they do, they re yelled at. so - yes, i think tic is right AND its a rule problem - even if its not a written rule - people will get lost in complaints and ooRP comments when a BHG would indeed engage every criminal like its stated in their enemies list.

there are pros and cons about that issue. - but if we apply the same rules that we apply to every other faction, every criminal is indeed an enemy of the BHG and can be engaged with just the same reason that outcasts attack the corsairs.

edit: the BHG underlays special rules and limitations. - their rep sheet should show all criminals red and they can be engaged by any criminal, yet cannot attack them. they are not a police - and should ask to be allowed to engage whent here is an official police / military around. if there is none around, they represent the highest lawful force and should represent the law.

i don t like it when i scan people and find BHG pilots on both, unlawfuls and lawful ships. - often enough people just don t think about shooting down BHGs. i see zoners with BHG pilots, even navy pilots and police ( and no, they were most probably not rescued ).

so, the BHG is measured by special standards - which is OK - cause they have a large influence and frankly ... a lot of independent players. but - when its purely down to the RP and the rules, they are indeed allowed to engage every pirate.

Thank you, Jinx, you are 100% right, like usual.

' Wrote:Tic, a [Core] member chased me through New York for around 30 minutes just to kill me. I bet after he killed me in his gunship, he said "yes! Got a hacker!". I agree with Del entirely about your groups actions.
Quote:All other capships are in Delta, and 1 or 2 of our GSs can be seen in Liberty space randomly.

That must'v been FireSilver, hes one of newer members, and not yet properly trained. Ill have a chat with him when i see him.

And for the record, all 'our' capships are 2 BCs, GB and 2 GSs, and i have BC and GB, Ripper has BC and GS and FireSilver has GS, so you can only see 3 of our capships at the time.


Bounty Hunters Guild - Jinx - 04-06-2008

all what i said - provided that the situation is plausible to engage.

when for example, a BHG is sitting at a planet and criminals walz in and start shooting lawful NPCs - its the free choice of the BHG to engage them. but if he thinks that his character feels that there may be some sort of profit ( and may it only be spare parts off the ships ) he should be allowed to do so.

if however, a police IDed char tells him that "they have it under control" - he should not engage. - but i think those terms should apply anyway, cuase they re basic RP and understanding of a certain role.

what i do not like is BHGs that are currently in ... like london ... and see that in sigma-13 there appears to be fun. - a BHG would not fly through half of sirius to get into a fight.



Bounty Hunters Guild - Robert.Fitzgerald - 04-06-2008

Jinx, if scrapping ship parts is an excuse to engage, then that is exactly the same as kill-on-sighting pirates. Imagine a mercenary killing you then saying "sold your parts".


Bounty Hunters Guild - David Grau - 04-06-2008

Well, as stated many times before, my biggest problem with bh is how they have been known to engage Junkers on sight, simply for being Junker.

My chars have been attacked twice by bh near nb and both times we had no illegal cargo, no bh pilots, just crew. We have also been attacked many other times.

Another bh battleship kept pursuing a character of mine for the simple fact that, as he said it, "You are junker and your ID says you can demand cargo. That means you are a pirate."

I also get the attitude from some BH that because I am Junker they cannot work for me. Example, a pirate attacked me and killed a ship. I was offering a 10 mil reward for that pirates death, but the bh said, "Sorry, we don't help Junkers." It seems to me that many bh would love to have 10 mil just to kill a gb, but I may be wrong.

If there ever is a BHG counsel, I would suggest you advise that Junker are not KOS for just being Junkers. Now, if a Junker has bh pilots, that is a different story then.

Now for the record, not all bh pilots are like this.


Bounty Hunters Guild - Tic - 04-06-2008

' Wrote:a BHG would not fly through half of sirius to get into a fight.

Agreed, for example [Core] ships will almost never hunt a pirat thru more then 2-3 systems, unless there is a bounty on him/her.


Bounty Hunters Guild - Tic - 04-06-2008

' Wrote:Well, as stated many times before, my biggest problem with bh is how they have been known to engage Junkers on sight, simply for being Junker.

My chars have been attacked twice by bh near nb and both times we had no illegal cargo, no bh pilots, just crew. We have also been attacked many other times.

Another bh battleship kept pursuing a character of mine for the simple fact that, as he said it, "You are junker and your ID says you can demand cargo. That means you are a pirate."

I also get the attitude from some BH that because I am Junker they cannot work for me. Example, a pirate attacked me and killed a ship. I was offering a 10 mil reward for that pirates death, but the bh said, "Sorry, we don't help Junkers." It seems to me that many bh would love to have 10 mil just to kill a gb, but I may be wrong.

If there ever is a BHG counsel, I would suggest you advise that Junker are not KOS for just being Junkers. Now, if a Junker has bh pilots, that is a different story then.

Well Junkers are unlawful faction, but BHG(again, Core wont) will not engeage them unless they have either Nomads or BHG pilots on board. They will of course be asked to drop them first.


Bounty Hunters Guild - Robert.Fitzgerald - 04-06-2008

David Grau, Junkers will certainly be on the agenda.

However, the Bounty Hunters should refuse a bounty from you, as you are semi-unlawful. They know you harbour criminals on your stations so they are suspicious of your actions (no excuse to KOS though).
Instead, hire a mercenary! Robert Fitzgerald's your man:)

/continues with discussion


Bounty Hunters Guild - Jinx - 04-06-2008

@David grau:

yes, neutral and supposedly "harmless" facitons should not be engaged, no doubt about that. but i think we re not discussing the bad eggs within a faction - but how the standard should look like.

so - when i play BHG, i get an itchy trigger finger whenever i see a zoner ship fly past me with a hold full of BHG pilots. - and when addressed i even get a "they are my allies enemies" as the answer. - while they re right, these specific zoners must have missed that they re still not shooting at the BHGs, - especially as long as the BHG hires their stations and appears to be at a much much better term with the BHG than with allmost any other faction ( that is not on their allies list )

about the excuse to engage someone. - you are right, - it may be an excuse. - but the point is, criminals are enemies. - what exactly is the difference when there is an ID stating that your enemies are :

planetform, BMM, mollys, police ( like gaians )
or
criminals, the order, nomads

it does require a thoughtful picking of targets. so i am sure we agree that a BHG should not shoot at everything, - but i had criminals feeling a little too safe while i was around. - some even announced "//ooc: you cannot engage me, you don t have a bounty for me" prior any actions - thats when things become a little estranged for me.

but here is my personal behaviour of Cheshire:
i do not care for criminals of any kind, with the exception of nomads and the order. - a criminal, as long as he is not violating the law while i am around is perfectly safe. - if however a criminal is caught red handed, it is reason for me to engage. - and at that point, i will decide if my character considers it profitable.

so if there is a train with artifacts flying past me in a system that is NOT closely watched by the lawfuls, - i wouldn t mind to shoot it down. - from the point of view of my char, - i have caught a criminal. if the transport would want to complain at the local police.... well, what would he want to say? " the bad BHG shot me down, cause i smuggled 5000 artifacts?" <-- thats how BHGs are still partly bending the law.

what i would not do is have a kos list. even if i know that a trader smuggles - i won t approach him in any way hostile when i see him with legal goods another time.
i would allways let a single pirate shoot at me first ( but not wait for my shields to drain 50% ) before i return fire. - if however more than one pirate shows up and the situation is not under my control anymore, i don t see a problem with engaging pirates. - i would not seek pirates if not payed though.

thats how i play / see BHGs ( short version )

so the BHG is a lot more situational than a policeforce in my opinion. they make quick decissions - and so must be presented with clear situations. - they must not shoot down people that may or may not be guilty of being a criminal, no matter what ID they have. - but if they catch someone actually committing a crime - they should be allowed to go for it. ( again, unless the local police has different rules AND is present to enforce them )