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Reputation changes by roleplay - Printable Version

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+--- Thread: Reputation changes by roleplay (/showthread.php?tid=80243)

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Reputation changes by roleplay - Wraga - 05-14-2012

As I see there is no option yet to make my char available to enter Gallia. I'll give it a try, maybe joining the OSI could solve my problem, but I fear that couldnt fit with my current roleplay on that character.

I think requesting a spec op ID just about a single roleplay story is more then hopeless activity, but thank you for your comments guys.


Reputation changes by roleplay - Daedric - 05-14-2012

victor.k9

Feel free to hit me up on skype and we can discuss your characters role play. I'm doubtful your character couldn't fit in with OSI. Every transport in OSI is owned by the captain who flies it with a few exceptions (shared ships). Independent contractors - we set it up that way to mesh with Zoner role play.


Reputation changes by roleplay - Wraga - 05-14-2012

' Wrote:victor.k9

Feel free to hit me up on skype and we can discuss your characters role play. I'm doubtful your character couldn't fit in with OSI. Every transport in OSI is owned by the captain who flies it with a few exceptions (shared ships). Independent contractors - we set it up that way to mesh with Zoner role play.

Will add you, thanks. However you could take a look on that roleplay idea by clicking the Wichita something link in my signature.


Reputation changes by roleplay - AeternusDoleo - 05-14-2012

Alternatively, don't be a Zoner in Gallia, or work your ways around as an unlawful. Zoners only have rephacks to the Gallic lawful side as I recall.

Also, an admin doing a .setrep isn't going to help if your ID is repninjad. After each undock, the repninja applies. Therefor it is essential that all factions consider this when requesting rephacks. They are applied to the ID -without exception-, and can only be overridden by going on a different ID.


Reputation changes by roleplay - Snak6 - 05-15-2012

' Wrote:Alternatively, don't be a Zoner in Gallia, or work your ways around as an unlawful. Zoners only have rephacks to the Gallic lawful side as I recall.

Also, an admin doing a .setrep isn't going to help if your ID is repninjad. After each undock, the repninja applies. Therefor it is essential that all factions consider this when requesting rephacks. They are applied to the ID -without exception-, and can only be overridden by going on a different ID.
So actually ID rephack is "stronger" than admin rephack?


Reputation changes by roleplay - AeternusDoleo - 05-15-2012

ID rephack is a game mechanic, rather then a written rule. As part of the game's design, it overrides everything. If for any reason the Admins need to negate it, they can use the SRP ID to get around it - that one disables almost all the rephacks. SRP also completely negates the techmix nerf plugin. It is an option which they can, but do not have to use.