Something seems very wrong here. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Welcome (https://discoverygc.com/forums/forumdisplay.php?fid=399) +--- Forum: Help & Support (https://discoverygc.com/forums/forumdisplay.php?fid=26) +--- Thread: Something seems very wrong here. (/showthread.php?tid=80503) |
Something seems very wrong here. - Snak6 - 05-18-2012 ' Wrote:So a ship the size of a city ( Renzu Liner Infocard ) has to lose cargo space in the name of balance, as a former Naval Engineer, that's BS.Why are you playing this game then? Freelancer is the arcade space shooter game. Something seems very wrong here. - Hone - 05-18-2012 Ummm... You do realise the cloak itself takes up 450 units right? Something seems very wrong here. - Pancakes - 05-18-2012 Going by your logic by the way, since Liberty Dreadnaught is even longer - unless people in Freelancer build their ships from either diamond or rubber, it would tear apart each time it turns due to centripetal force. Something seems very wrong here. - Dratai - 05-18-2012 As I recall, even in stock freelancer, cloaking devices were so complex that they took up a whole ship just to fit them in, the only reason it worked without them using some 8 battlecruiser cores is because of the nomad's influence. You want it to make sense? Here's your sense. Also, balance is also a valid argument, even if you won't have it. Think about it. A ship with cloak AND armor? That's like giving the spy from team fortress two a portable uber, standard health equal to the heavy and mobility similar to the scout. Just isn't happening, brah. But according to you, the fact that you now have to make a choice is a baaaaaaad thing. Rather than a source of variation and diversity in the things you meet. That, and what do you think would happen to traders and miners trying to cash in? Not only are they probably struggling with the fact that everyone and their dog has armor (considering that makes it a lot harder for most trade type ships to fight them, it's not undoable but it would be a heck of a lot easier if 75% of the transport turrets weren't useless and 90% of the transports even more.), but armored pirates coming out of nowhere? Seems legit. So unless you're planning to be a complete lolwut. Why would you want this? Something seems very wrong here. - lw'nafh - 05-18-2012 You can still get a x2 hull mod and a decent cloak time on most pirate snubs.;) Something seems very wrong here. - Lumik - 05-18-2012 ' Wrote:So a ship the size of a city ( Renzu Liner Infocard ) has to lose cargo space in the name of balance, as a former Naval Engineer, that's BS. Good advice - stop trying to use logic or phyiscal laws in this ARCADE GAME. Because from this point of view, almost everything what is happeing in game world is one big BS. The list of nonsense issues is longer than standard army roll of toilet paper. Everybody knows that. We love this game and play it especially for that reason that it´s only unreal game. Space simulation would be not so funny. So everybody knows that most limitations like issue you are talking about here doesn´t make sense from logic point of view, but are here in try to keep at least a little game balance and to prevent creating super uber great ships with superior power, armor and cloak. If you disagree, can you try convice devs to change it. Or make your own mod. Something seems very wrong here. - Gemini893 - 05-18-2012 ' Wrote:Ummm... You do realise the cloak itself takes up 450 units right?No, I was not aware of that. I find it impossible to see what takes up how much in the cargo meter other than the armor upgrades. At least I can understand the cloak taking up cargo space as its components need some place to be installed. My issue is with exterior mounted weapons somehow taking up cargo space when we're already getting cramped for space as things are. It's also prevalent when it comes to equipping weapons on small ships. What little cargo space was available is pretty much used up by arming the fighter. Now I suppose that for balance you will tell me that every fighter should go on every mission or bit of RP with a freighter or transport in tow to tractor in the loot? Maybe that's what LN will do, hire IC, Universal, Ageira, Synth Foods, or another trader to follow them around and clean up after them. Hey, maybe Junkers can use this to get a better rep with the lawfuls. There we go, thanks for giving us oorp situations in the name of balance. I'm sure the Junkers can mop up and make themselves indispensable to LN, LSF, and LPI. This is how they can get their feet into Liberty Government the way Hogosha did in Kusari! EDIT: Here's another perspective to consider: The discovery mod may be gaining servers but, over all, we're losing players. A couple years ago it would be unheard of for the GC server to be down to 25 players online, yet I saw this very thing just the other night. GC does fill up at peak times but otherwise I see numbers that seem scary low for the most important of the Disco servers. I think it's not just that this game is old. We get new players every week, it can't be that it's an old game. From things I hear, players are getting frustrated with Discovery mod and finding others to play. If/when they don't find themselves satisfied with those other mods, they shelve the game instead of returning to my mod of choice, Discovery. If we continue to lose players because they get too frustrated by the way things are added into disco, sooner or later even GC wont fill up at peak times. Something seems very wrong here. - Silmathien - 05-19-2012 ' Wrote:If we continue to lose players What do you mean with 'we'? Something seems very wrong here. - ryoken - 05-19-2012 Re-infored CD takes up 50 space.Cap thruster takes up 50 space. Replaced both with enhanced, and you get that 100 back. Your weapons? Well those you have to deal with, no way around that. If you have Heavy armour VIII? drop it to say Heavy armour V. You get a little more space, and as you can cloak, you do not need as much armour. Now the admins, and devs have stated a million times that this is a game, not real life, and things take up space for balance reasons. So stop comparing to real life. Something seems very wrong here. - Hone - 05-19-2012 ' Wrote:No, I was not aware of that. I find it impossible to see what takes up how much in the cargo meter other than the armor upgrades. At least I can understand the cloak taking up cargo space as its components need some place to be installed. My issue is with exterior mounted weapons somehow taking up cargo space when we're already getting cramped for space as things are. It's also prevalent when it comes to equipping weapons on small ships. What little cargo space was available is pretty much used up by arming the fighter. Well if your missing 600 space, and the cloak is taking up 450, then that means that ALL your other gear excluding armour, combined, is only taking up 150, which doesnt seem too much, when you consider those turrets have to be plugged in, and presumably secured and have access made to them inside, all of which would take up space. Also if you want to see how much space something is taking up, just hover your mouse over it, and it will show up yellow in your cargo meter. |