What I've gotten to work. (Nomstuff community/devies please read) - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: What I've gotten to work. (Nomstuff community/devies please read) (/showthread.php?tid=83249) |
What I've gotten to work. (Nomstuff community/devies please read) - Zynth - 07-05-2012 ' Wrote:Katana Nomad gun Inferno cannon Kusari Wild, 8 Nomad guns on Scorp etc stuff- they brought nothing good to noone- now the Kusari Wild does not exist and the nomad gun on wild gb gets 90% nerf, it is time to nerf the Nomad LF to be done with the whole nomad superiority nonsense. ' Wrote:now the Kusari Wild does not exist and the nomad gun on wild gb gets 90% nerf,Looks like the problem has been solved here. Just nerf the bloody thing! I mean seriously? How is it that Nomad guns are able to fit on man-made hard points? Nomad guns are biological energy projectors, aka living material. You expect to stuff that on a man-made hard point that works on electricity and expect it to work? Of course not! There, just nerf the Nomad gun on everything that isn't a Nomad ship and nerf anything man-made on any Nomad ship. Problem solved. Heck, make all Nomad tech incompatible with human ships and all human tech incompatible with Nomad ships and everything will be cool. No over powered combinations and lore is upheld. ' Wrote:it is time to nerf the Nomad LF to be done with the whole nomad superiority nonsenseGood idea, it's not like Nomad Trial people can easily be entrusted with superior weaponry. Yep, nerf it. Heck, I am definitely not proposing the Nomads have access to one-hit KO weaponry. All I'm asking for is a slightly more powerful loadout, which apparently they already have. I was merely suggesting Nomads have improved cloaking devices simply because lore demands it so. EDIT: Removed because I'm a nice person and I refuse to get myself enraged over a small matter. You say PvP must be balanced but how often does an official Nomad player start shooting? Contrary to your belief, the people in the official Nomad faction are not out to kill every single person they meet in space. PvP plays a lesser role in the Nomad faction frankly because they are not much of a PvP faction itself, unlike say the Bounty Hunters or House militaries. EDIT: Think I'll just toss this in here. ' Wrote:Again for more clarity: Explain to me how a Nomad is able to have any jump drive, hyperspace surveyor or cloak to use the fuel on when they are supposedly now man-made. Explain to me how a Nomad is able to build a human base. Explain to me how a Nomad is able to gain the resources to build the base if they could. The Nomads need their own specific drives, even if it is just a clone of the original ones. I can compromise here and say, "Let those Nomad drives work on Nomad fuel". Huggie here is just finding a way for the Nomads to have their own line of these special items and stay in line with the lore as far as possible in the meantime. What I've gotten to work. (Nomstuff community/devies please read) - Govedo13 - 07-05-2012 Zynth your way of thinking is wrong same as the supporters of this idea- you connect RP background with PvP balance- both are totally different things- lets get our fact straight- if PvP balance was made only by RP background then you would have 5-6 factions with good ships- the rest would fly mk1 trash ships only, nomads would be able to kill all ship types in system with pressing the button and server would be utterly boring. Based on this perspective I cannot see why the nomads should get better base items then others- there is none single reason for that unless we apply double standards for Nomads and others. Nomad Base products should be the same as human based products because after all players behind all factions should have equal right to have fun. I wont comment your bad knowledge about nomad stuff- scorp is organic ship and Trials already use nerfed LF- Nomad LF is nerved Labraid- and yes I and many others get ganked big time by nomads/wild, hell they were so lolwut that they used the OP Scorps to protect their Kruger| miners and as result Kruger| lost their official status- use search if you does not believe me or ask around- the more experienced members of the community would confirm it. Ganking is ok everyone does it it is np to gank- problem is the unbalanced equip/ships that started to get balanced slowly due to the efforts of the Dev team. What I've gotten to work. (Nomstuff community/devies please read) - Zynth - 07-05-2012 Now. I personally believe the Nomad Official guys aren't that lolwutty as you say. Therefore I believe we can grant them the responsibility of having slightly better technology. If the Nomad Official guys are as bad as you make them out to be. Then a) they don't deserve to be an Official Nom and b) they don't deserve the better tech. RP balance and PVP balance can be both fulfilled. You just need to go about doing it in a correct manner. I'm not saying we should give all militaries powerful ships and leave the Xenos with Starfliers. I mentioned "better tech" not "OP tech". The idea is to strike a balance between the two. With some factions having slightly better tech than others but not too much better either and perhaps providing counter-balances to the tech. Do take into account what some factions can and cannot do. Zoners don't go all kreig over everybody they meet. That's why their Juggys aren't much use anyway despite being powerful. Tech is not only defined by the damage it can deal, but also by who it can deal damage to, within roleplay boundaries. What I've gotten to work. (Nomstuff community/devies please read) - Vrabcek - 07-05-2012 The cloaks sound pretty cool and it would add something different to disco nomad population, instead of having the same stuff as human factions. What I've gotten to work. (Nomstuff community/devies please read) - монолит - 07-05-2012 ' Wrote:PvP plays a lesser role in the Nomad faction frankly because they are not much of a PvP faction itself, unlike say the Bounty Hunters or House militaries. I don't understand. Shouldn't they be ? What I've gotten to work. (Nomstuff community/devies please read) - Zynth - 07-05-2012 ' Wrote:I don't understand. Shouldn't they be ? How do I put this across... Let's talk numbers: Bounty Hunters Guild is open. Nomads is closed. Therefore firepower is less of a concern since less people wield it. Technically, Nomad players shouldn't be "engage on sight" type of PvP faction. Their roleplay is a little more complex than the usual PvP faction styled "Red you dai". So yeah. Also, during my time in the shower, I believe that I have carried the discussion the wrong way. The main focus on Nomad tech was on Nomads having cloaks, hyperspace modules and survey modules. Not on giving the Nomads more powerful weapons. What I've gotten to work. (Nomstuff community/devies please read) - Jansen - 07-05-2012 Nice work there, I really like the idea of 'Offensive' cloaking. Im not sure if Noms should have jump drives and docking devices at all, I kinda find it hard to imagine something organic jumping around without any kind of technology or sending out smaller ships from the inside. Those two should remain human only things. What I've gotten to work. (Nomstuff community/devies please read) - Govedo13 - 07-05-2012 If the nomads get more useful cloaks JDs etc then human ones it is equal thing. Nomad RP is Quote:"engage on sight" type of PvP faction.anyway if they got the numbers to do it- the chance to be ganked by Nomads if they have 3 ships and you are alone is even higher then to be ganked by BAF and BAF are popular gankers , nomads are terrorist like players so it is np. Quote: Their roleplay is a little more complex than the usual PvP faction styled "Red you dai".May be it could be if their ID does not allow to shoot everything everywhere but then they wont be evil allies so the whole concept of nomads would be broken- nomads are not nice blue jellybons they are bunch of alien killers and it is ok to be RPed like that. And again- nomads ganking and get ganked- np all other factions are on the same position. Problem is in the better tech- this is not justified at all. I haven't seen any proposal in the 3 nomad stuff proposals that brings different cloaks JDs etc for nomads and at the same time they receive any kind of weakness in return to balance it-like not using any armour for example if they want to use this kind of devices- simply done by making the devices to take more cargo space, and again it is not balanced because building base and maintaining base and producing stuff is pain, buying stuff is 100% more easy. What I've gotten to work. (Nomstuff community/devies please read) - Jansen - 07-05-2012 ' Wrote:If the nomads get more useful cloaks JDs etc then human ones it is equal thing. There is quite a huge weakness with the cloaks in Huggies idea, they cant be used to run away. I've seen many Caps using them for exactly that purpose. Nomad ones will not be able to be used for that, they are only useful for surprise attacks. So actually these cloaks are not as 'useful' as normal ones, because they lack one of the two options the normal ones have. ' Wrote:and again it is not balanced because building base and maintaining base and producing stuff is pain, buying stuff is 100% more easy. Having a base is a pain, being a nomad is one as well. But I guess you are always right without having to look at the other side of the fence. What I've gotten to work. (Nomstuff community/devies please read) - EisenSeele - 07-05-2012 I'd say ditch the survey modules, and use infected humans or unsuspecting contractors (not necessarily wilde) to survey for you. |