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redefine pirate ID as generic unlawful ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: redefine pirate ID as generic unlawful ID (/showthread.php?tid=84626) Pages:
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redefine pirate ID as generic unlawful ID - Miranda - 07-28-2012 Or we could just add back the Smuggler and Slaver IDs. redefine pirate ID as generic unlawful ID - Ursus - 07-28-2012 Quote:Pirate I thought it had a line about attacking lawfuls, seems to be only the faction IDs allow that now though. Oh well, demand their regens still works I suppose, but doesn't really fit as well for a revolutionary. Doesnt work that well for a vigilante either, although it could be made to work. Close enough redefine pirate ID as generic unlawful ID - Quorg - 07-28-2012 ' Wrote:I thought it had a line about attacking lawfuls, seems to be only the faction IDs allow that now though. Oh well, demand their regens still works I suppose, but doesn't really fit as well for a revolutionary. Doesnt work that well for a vigilante either, although it could be made to work. Close enoughPirate: "Police ship! Pay me 10 million credits immediately or face annihilation!" *5 seconds go by* *pew-pew* ' Wrote:Or we could just add back the Smuggler and Slaver IDs.That would be the logical choice. redefine pirate ID as generic unlawful ID - Ursus - 07-28-2012 That doesn't do anything for revolutionaries and vigilantes. You going to make one for everybody? Just make the generic ones useful for more than one narrowly-defined role. redefine pirate ID as generic unlawful ID - Quorg - 07-29-2012 ' Wrote:That doesn't do anything for revolutionaries and vigilantes. You going to make one for everybody? Just make the generic ones useful for more than one narrowly-defined role. Good luck convincing the admins to allow Freelancer ID'd Pilgrims that can pirate human cargo and attack OSC convoys. redefine pirate ID as generic unlawful ID - Ipuvaepe - 07-29-2012 The Vigilante ID should come back, there was no good reason for removing it and no ID currently serves its role. The Slaver and Smuggler IDs served relatively unique roles, which are currently not fulfilled by the Freelancer ID. Perhaps the Slaver and Smuggler IDs could be readded combined since they were nearly identical. Quote:Pilot carrying this ID is an outlaw, who: redefine pirate ID as generic unlawful ID - Echo 7-7 - 07-29-2012 ' Wrote:So your angry because people dont tell you in advance what they plan to do? Hey its called <strike>sommon sense</strike> roleplay. Fixed. Ryoken gets mad but I don't see any regular comms to the LN/LPI from him asking to FR5 those same Freelancers which supposedly lurk lawful bases and then shoot lawfuls when the time is right for them. Edit: On topic: A return of the Slaver ID might be alright, but you can still be a Slaver with the Pirate ID; and you can still be a smuggler with the Freelancer ID. It's all about imagination. The pirate ID can demand cargo. Start demanding human cargo. redefine pirate ID as generic unlawful ID - Ipuvaepe - 07-29-2012 ' Wrote:The pirate ID can demand cargo. Start demanding human cargo.But cannot use the Pilgrim Liner It's just not as fun without it redefine pirate ID as generic unlawful ID - Quorg - 07-29-2012 ' Wrote:The pirate ID can demand cargo. Start demanding human cargo. With what? My Border Worlds Transport? Granted, the Pirate Transport is an awesome ship, but the sinister looks, mythology, and capabilities of the Pilgrim were very well suited to its specific purpose. |