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Player faction with 2 IDs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Player faction with 2 IDs (/showthread.php?tid=87704) Pages:
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Player faction with 2 IDs - Soul Reaper - 09-18-2012 ' Wrote:oh please, all they need to do is add Cheese commodity and make trade in it worthy, and Gallia will become populated just for the sake of lolz. Player faction with 2 IDs - jammi - 09-18-2012 You mean like Cryocubes? I see that hasn't helped decisively. Basically, Gallia is always going to be dead until it gets its facelift next mod. The current layout just isn't conductive to good gameplay. You might get a few traders, but the unlawfuls don't show up, breaking the activity cycle. Player faction with 2 IDs - Govedo13 - 09-19-2012 ' Wrote:Heretic question: Does Gallia really need 3 unlawful factions? Wouldn't less be more in that case, when taking into account that Gallia is not really popular, and will likely never be very well populated?This. I also said it there: http://discoverygc.com/forums/index.php?showtopic=132403 RE: Player faction with 2 IDs - SummerMcLovin - 12-07-2012 (09-18-2012, 06:51 PM)SummerMcLovin Wrote: Corse and Brigands were at war (before they were playable/known in-game of course) if I remember the rumours correctly, and they compete for the black market despite their current alliance. (09-18-2012, 06:58 PM)Pancakes Wrote: Brigands and Corse never have been at war. The two organizations often cooperated, but you need to remember that inRP corse and brigands aren't one big merry family. Just stumbled upon the rumour that made me think this had been the case. Probably just a case of some long-forgotten lore, or Igiss changing his mind half way through making Gallia. RE: Player faction with 2 IDs - Anaximander - 12-07-2012 if brigands had used their option to be the only unlawful gallic faction to accept support by sirian unlawfuls (Outcasts) we would have had a more interesting gallery of unlawfuls with diverging interests and "gang wars" (nox vs cardi) would have been a possibility. You would then have 3 very distinct factions with individual and conflicting goals and allegiences. instead they all just seem as essentially the same faction that somehow wants to be heroic and Council-like too, and who's main concern seems to be shooting Outcasts. the framework is there for 3 different and unique unlawful factions, but seeing that they are played as more or less the same we might as well shave off 1-2 of them. RE: Player faction with 2 IDs - SummerMcLovin - 12-07-2012 Well, Les Damnes used to work with the Outcasts before their leader character died from a Cardi overdose and they went hostile. However, I believe Bret is opening up options again, depends on what happens in 4.87. The Gallic Junkers built Torino, have been willing to work for Outcasts (anyone who is paying really), and the 75th's little trip highlighted them as the best partners for spreading the Orange Dream there. Unione Corse /could/ try and take over the whole drug market, work with the Outcasts to spread both drugs, or - as [UC] are doing - try and maintain their monopoly with Nox only. The Council and Maquis don't really have the option, although technically the latter could let them get in to spread chaos and drugs. Doesn't matter if they are addicted or not when you blow them up... RE: Player faction with 2 IDs - Anaximander - 12-07-2012 there's also some ambiguity with the gallic junkers - are they "lawful" or not, what are they really all about? Like their base locations as well as their missions pewing Council ships suggest they are quite a lot more on the lawful side than their sirian counterparts. Versailles buy cardi at a nice price - and with the gallic royal tentacle rp going on, would the "lawfuls" be more likely to look the other way when cardi is flowing while striking down on nox, thereby creating a niche for semi(but mostly)-lawful gallic junkers that can dock on both Malta and Versailles? maybe an internal feud over the gallic black markets could spark some activity and give everybody a clear concept of why/how these factions are different and interesting each in their own way. like it is like there's a framework and a red thread present in Gallia, the problem is it requires huge coordination and agreements between a lot of people regarding where it should all be going. and with few player factions present there's no one to drive it forward and formalize it so that the concepts and lines are clear to everyone, indies too. Gallia was left too open, like the developer thought that someone would pick up the ball instantly and shape the house to their needs. that didnt happen, so i think it would help a lot of devs just made some decisions regarding more tight lore and diplomacy for several factions. would make gallia a lot more easy and enjoyable to play. short version: i think drug wars would be a nice way to fix unlawful gallia and make for great house rp between both local lawfuls and unlawfuls lifting the overall quality of gallia as a complete house. RE: Player faction with 2 IDs - Madvillain - 12-07-2012 Gallia needs a bunch of charismatic and creative leaders, ThereĀ“s so much potential there for epic stuff , but nobody is motivated RE: Player faction with 2 IDs - AeternusDoleo - 12-07-2012 (09-18-2012, 07:18 PM)Jack_Henderson Wrote: Heretic question: Does Gallia really need 3 unlawful factions? Wouldn't less be more in that case, when taking into account that Gallia is not really popular, and will likely never be very well populated?Gallia actually has 5: - Council, military rebel faction - Maquis, terrorist faction - Brigands, general piracy faction - Unione Corse, faction that can't make up it's mind between general piracy and quasilawful. Ends up not being able to do either as a result... - Gallic Junkers, quasilawful faction that mostly does smuggling. Frankly, it'd help if the UC wipe the Gallic Junkers out and take their role (given the GJ have fallen out of favor and the Sirian Junkers ain't pulling their nuts out of the fire - and their pro-Royalist stance will prevent them from getting any favors from the Maquis and Council), and the Maquis get usurped back into the Council forces. Gallia also has 4 seperate civilian factions: - GMS, mining - IDF, main hauler - EFL, main engineering - Solar, niche faction that supposedly handles the lanes Solar can be merged into EFL to get rid of that faction and make EFL more prominent. Just my personal thoughts on this. RE: Player faction with 2 IDs - Gentlefood - 12-09-2012 Gallic Junkers are a strange lot. They seem to be more akin to Bretonia's Privateers than actual Junkers. However they also smuggle goods and work with the unlawful factions in Gallia. This seems to be an almost brutally forward faction in that they want to make money in any way they can, and play all the sides. As for the Gallic Junkers falling out with the regular Junkers, I never really did understand that too much. But ehh, very little has been done with the faction so its not too surprising. |