New Crow Hitbox MKII - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: New Crow Hitbox MKII (/showthread.php?tid=8809) Pages:
1
2
|
New Crow Hitbox MKII - Treewyrm - 06-17-2008 ' Wrote:Jure, we've known how to make hitboxes for years, really, and recently, an easier methot (but still relatively diabolical) has come into play. I believe it should have always been mandatory....Thanks. Dunno, my method involves only sur exporter, doesn't even need splicer or any special tricks at all, plus it preserves shield bubble (splicer kills it), but shield bubble doesn't affect anything but fighters (see Tridente, it has shield bubble but in-game it's not even used regardless if you have shield active or not). The issue with bubble happens from ship to ship, the reason for that is typically because ship itself is not centered. SUR Exporter generates bubble and currently there is no way to affect it, however looking through vanilla SURs you can clearly see that shield bubbles can be arbitrary meshes, not even spheres at all. Perhaps if I get deeper into the stuff I could do something about it, but for now either ships must be centered correctly by their mesh bounding box or have skewed shield bubble because it uses "scene" origin instead of mesh origin. |