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Indie Nomad ID implementation - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Indie Nomad ID implementation (/showthread.php?tid=90687) |
RE: Indie Nomad ID implementation - Remnant - 12-03-2012 I do see what you mean, having a way for nomads to become indies other then the normal trial morphs (which do not allow you to attack freely) Will cause more people to go on killing sprees for random reasons. If people really want to get into the nomad factions, having to prove yourself and moving into the K'hara faction first is a good idea.. Maybe if you were already accepted into the K'hara and show that you know your stuff, then this ID becomes available to untagged nomads, that is one idea to go about things. Yes what I said above is close to what they are doing currently, but I think its a good idea. RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012 I'm for allowing nomands for everyone, but think the the original ID is better for these reasons: 1. If they are allowed to enter house space except for the capitals, they will. And there will be a lot of what peopel call "abuse". Fights will take place in California, Colorado, Texas, Manchester, Leeds, Dublin, Cambridge, Stuttgart, Frankfut etc etc etc 2. It makes no sense IRP that they enter all those systems but not the capitals. Fights will start in the neighboring systems, then people take refuge in the capitols. It makes no sense that nomads shouldnt follow, if it would be advantageous for them in a fight. It makes much more sense that the nomads remain in the omicrons because they consider them safer for themselves. 3. I think at this point of the storyline, such aggressive behavior of the nomads in house space would force all houses to reconsider their current priorities, in particular concerning their wars. I don't think that it's intended that this happens at this point of the story, but could be mistaken. 4. If nomads are allowed to leave the omicrons, the omicrons will again remain empty, and the busy "attention-seekers-systems" will get fuller of nomads at the expense of the environment. I'd prefer to see the omicrons somewhat more "useful". 5. If they stay in the omicrons, it would be better for balance if they also get access to more ships, and more expensive ships. This will create more trade, and an overal envigorating of the other systems, with more logical trade populations. Pirates will like that too. A lot of the people who wouldnt join the K'Hara but would as indy nomads are not very good pilots. It would be better and more fun for them to fly ships that dont require as much skill. Also cap ships are less suitable for shieldrunning, and I prefer fights that dont have the "hahaha you cant kill my LF" factor. This would of course make challangening fights for the Order. BUt hey... they are suposed to have their backs up against the wall at this point. I'm very much looking forward to more challenging fights against nomads, even if I don't manage to get as many blue messages as I could if they were all flying bombers. However this point is not as important for me than me than the others, because lots of blue messages from exploding nomad bombers isnt that bad afterall. 6. NOmads should not only be allowed to ask for nomad cargo. They DO need other resources for their activities. Not only their activities of infiltration, also for their activites of buildign stuff, including ships and bases. Or "feeding" and maintaining their ships, if you prefer. Getting them from humans is much easier for them than mining and manufacturing it themselves. RE: Indie Nomad ID implementation - Remnant - 12-03-2012 Yes I do see your points, and some of them are valid, but imagine people joining the nomads just for the reason of universal pirating. People who cant even roleplay them right, but try anyways. Putting some restrictions on unless they are part of an official group that knows what they are doing (K'Hara) can do alot of good things of keeping the nomad community cleaner. RE: Indie Nomad ID implementation - jakub963 - 12-03-2012 Yeah! Its not like that most nomad stuff is sub-par to even civilian gear. Nammu having less firepower than battletransports while being easier to hit. "Indie nomands" would be the final nail. </sarcasm> RE: Indie Nomad ID implementation - AeternusDoleo - 12-03-2012 Their snubs on the other hand are the most maneuverable and hard to hit on the server, with above average power cores and above average fighter gear. If you think those 75th LF swarms are bad, try that concept with a couple of Nomad VHFs... That'll flatten anything up to and including cruisers. RE: Indie Nomad ID implementation - Alley - 12-03-2012 (12-03-2012, 04:07 AM)AeternusDoleo Wrote: I predict this suggestion will cause a lot of folks to make nomad alts to "terrorise" players or factions they do not like. The Nomads do not have any restrictions on who or what they can attack, so they end up being the universal "*** (pews!) ***" group. That's why they are limited to the Omicrons - because that is where their current powerbase is. That's nothing you can't already do with a group of players on freelancer IDs with Eagle, Sabre and Rocs. CGS are a proof of it. Civilian fighter gear is more powerful than nomad fighter gear so there's no big deal here either. As for Wilde, they barely exist on the server which is why I wouldn't take them into account for anything. Make an indie wilde ID maybe? RE: Indie Nomad ID implementation - Timbuktu - 12-03-2012 (12-03-2012, 04:22 AM)Moveit56 Wrote: Yes I do see your points, and some of them are valid, but imagine people joining the nomads just for the reason of universal pirating. People who cant even roleplay them right, but try anyways. Putting some restrictions on unless they are part of an official group that knows what they are doing (K'Hara) can do alot of good things of keeping the nomad community cleaner. As already said, I have absolutely no problem with nomads pirating for cargo, as long as its done in the omicrons. They need stuff to build stuff just like anyone else. I've been pirated by WIlde for h-fuel (they held my gold ore ransom), and I think that made perfect sense IRP. Even if they had taken the gold ore. An agent could have used it to buy other stuff they need. (12-03-2012, 04:33 AM)AeternusDoleo Wrote: Their snubs on the other hand are the most maneuverable and hard to hit on the server, with above average power cores and above average fighter gear. If you think those 75th LF swarms are bad, try that concept with a couple of Nomad VHFs... That'll flatten anything up to and including cruisers. All I heard is that they were nerfed and certain people complaining about that. Could be that they are still overpowered, I cant judge it myself because I never "fought" the K'Hara in anything else than VHF vs Marduk in 4.86. If the fighters really are OPed, its another reason why restrictions to fighters arent that useful. RE: Indie Nomad ID implementation - Alley - 12-03-2012 (12-03-2012, 04:45 AM)Timbuktu Wrote: All I heard is that they were nerfed and certain people complaining about that. Could be that they are still overpowered, I cant judge it myself because I never "fought" the K'Hara in anything else than VHF vs Marduk in 4.86. If the fighters really are OPed, its another reason why restrictions to fighters arent that useful. in 4.85 a swarm of voidrunner would kill everything and none would die. in 4.86 it's not that difficult anymore to kill a voidrunner, or any nomad snub for instance. Not to mention the guns were nerfed to be worse than civilian guns. Irra is a very OP cruiser due to it's thruster+120 impulse speed and nomad cruiser weaponry that's simply extremely powerful. I kill liberators without trouble with an irra just so you know. Marduk with a proper group is a WMD. RE: Indie Nomad ID implementation - Hone - 12-03-2012 Nerf Irra to make it like a cruiser then? RE: Indie Nomad ID implementation - Alley - 12-03-2012 (12-03-2012, 05:21 AM)Hone Wrote: Nerf Irra to make it like a cruiser then? it's the only ship that actually gives nomads an edge as they're -always- outnumbered, so can I absolutely tell you everyone likes it how it is now. Besides, there is no way we're freely giving capital ships to indies due to the Terrorist ID nature of the nomad IDs. Only people that we verified won't be douches with one will get a K'Hara ID to do so. That point is not debatable. |