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Empty systems, left it or delete it - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Empty systems, left it or delete it (/showthread.php?tid=91238) |
RE: Empty systems, left it or delete it - Narcotic - 12-17-2012 You can't simply delete systems. I think it got said once by AD, that system deletions or changes cause heavy problems. See Omega-58 for example. What you could do is lock the Jumpholes and empty the systems. But it's true, there are a large number of systems, whose only purpose is to balance trading routes. And less systems mean a higher chance of player encounters, therefore I'd be for any change, regarding that. RE: Empty systems, left it or delete it - Anaximander - 12-17-2012 (12-17-2012, 12:30 PM)Omicron Wrote: Empty systems are empty - they do not have anything to do with activity itself since they're not taking players from hub systems such as NY. That's a common misconception. Empty systems provide a buffer that hinders interaction - if I am in Anjou and those I wish to interact with are sitting in Leeds, I have to cross several empty systems. By the time I do that, maybe the players in Leeds have dispersed or maybe I just simply can't be bothered going through all that empty space. Take a look at the Outcast/Corsair war that stopped from one day to the other by the introduction of Omicron Lambda. With a more compact "world map" it is also plausible that those who seem to be glued to certain systems/bases dare to venture out into the world. Say if pirate attacks are now only 1 system away from NY rather than 3 systems, I bet those people are more likely to roll out because it takes less of an effort and feels more secure for those players with "home" just around the corner. With fewer systems I am also more likely to meet other players and have interactions when I trade, that is a statistical truth. With fewer systems there are fewer possible instances of having systems with just 1-2 players in them. NY is like conn in the sense that it is always populated and don't really contribute towards the wider server RP environment. That's just how it is, NY will always be crowded, also when many popular trade routes are designed to pass through that system. NY is a seperate problem altogether. RE: Empty systems, left it or delete it - Jack_Henderson - 12-17-2012 (12-17-2012, 03:34 AM)Anaximander Wrote: I know systems can't be deleted, but how about jumpholes/jumpgates? Yes it could cause some problems if people blind-jump, but few do that. Great compilation. Most of the systems that I do not find really useful appear here. Many of them I don't even know (and I have been around for 3 years now). RE: Empty systems, left it or delete it - Blodwyn O'Driscoll - 12-17-2012 (12-17-2012, 12:30 PM)Omicron Wrote: Empty systems are empty - they do not have anything to do with activity itself since they're not taking players from hub systems such as NY. I do agree. +1 RE: Empty systems, left it or delete it - viragons - 12-17-2012 Empty system for sale..Some groups maybe needs "home space" . So why to delete some system if is empty. Sold to group .. in this case you you have reason for good RP for many members in this game. RE: Empty systems, left it or delete it - monmarfori - 12-17-2012 How about leasing them for groups? RE: Empty systems, left it or delete it - Unseelie - 12-17-2012 I'd argue that no group needs a home system. A home system/guard system very quickly devolves into a place that players practice pvp in (nothing wrong with that) and take breaks only to escort players who've wandered in looking for player activity out. People likely would never escort a nubbing player out of one of the rp systems, but as soon as it becomes a system which they can claim is thier "home" or "guard" or "set apart" system, there they go, actively discouraging player interactions. RE: Empty systems, left it or delete it - Reptile - 12-17-2012 Guys,lets talk for now which systems is not active and some their "privilege" can be moved to similar systems. For example from me: Artois - system which is only home of Council fleet.Have nothing economical, battle and other.Only empty space and stuff. Stuff can be moved to Champagne and system can be closed.Council has their home system > this is Champagne. Yes,Anjou and Taurine is not need too.Empty systems.All their stuff can be moved to normal systems. In Rheinland - Halle not need, Saar and Dusseldorf can be merged. For home pirate system, or even with omega 54. Why if we have 100 factions or more in game we must have 100 home (empty) systems? Quebec and New Hampshire,Alberta and Yukon i think realy not need to,merge then with some others. Bretonia - Chester,Salisbury - i think not need too.Nobody flying there and they are empty. Omicrons - Omicron Lambda or Omicron eta. Why devs giving more systems for breaking live front between Cors and OC? Better leave short way but put a BS in home systems near JH from war front BS (from 500 m) plus some weapon platforms with CD and all indie BS will die there very fast. Place Corsair Osiris in Omicron Gamma near hole to omicron theta and place BS of OC near JH from war front too. Never was in tau 45, Inverness , Provence, Corse, many omegas and omicrons not need in game. I think better do live systems with stations and infrastructure,than 30 systems without nothing,and which is far away. About merging Maggelan and Cortez and few others - i think leave as they are.They are alive and they has trade routes between houses. I'm talking about the system that are at an impasse and do not visit the players in this are nothing special and individual needs. And all their stuff can be moved to normal system. RE: Empty systems, left it or delete it - AeternusDoleo - 12-18-2012 It is technically quite possible to make a few systems "detached" - that is, make their dockable objects unselectable (and therefor non-dockable, undock only) and leave them with a single oneway jumphole in the center of the system. Systems like that would cease to be a part of the gaming world. I proposed that idea to the rest of the devs very early in the dev cycle and it was rejected. Cannon specifically asked for two way jumps to allow players to access every system that was previously accessible in the mod (with the exception of New Anglia and New Cambria, which have been physically deleted. Hope noone decided to be a goof and leave something docked there). The galaxy layout for 4.87 has been decided upon - it was a prerequisite for economy development and infocard development. It can no longer change without basically throwing away all economy and infocard work. So this would be something that can be reconsidered for 4.88 at the earliest. RE: Empty systems, left it or delete it - Alley - 12-18-2012 (12-18-2012, 03:41 PM)AeternusDoleo Wrote: Hope noone decided to be a goof and leave something docked there). sorry ![]() |