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"Scale" planets and such - Printable Version

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RE: "Scale" planets and such - lIceColon - 03-31-2013

example of space sim thing with realistic planets... the Battlecruiser series I guess?


RE: "Scale" planets and such - Scumbag - 03-31-2013

What about doubling the size of stations, maybe try with a few first and see whats the general opinion. Same with planets, at least for the major ones, that have in description that they are big.


RE: "Scale" planets and such - EisenSeele - 04-01-2013

(02-16-2013, 11:52 AM)Jinx Wrote: i think i heard that overlarge objects may break or mess with the engine. - planets that are not even close to - but belieably huge would need to be painted on the starboxes rather than modelled - which reduces the systems to represent just a fraction of the orbit of a planet - not to mention an entire system.

Would more systems like the Dyson Sphere screw with the engine?


RE: "Scale" planets and such - Luscinia Hafez - 04-06-2013

(04-01-2013, 03:23 PM)EisenSeele Wrote:
(02-16-2013, 11:52 AM)Jinx Wrote: i think i heard that overlarge objects may break or mess with the engine. - planets that are not even close to - but belieably huge would need to be painted on the starboxes rather than modelled - which reduces the systems to represent just a fraction of the orbit of a planet - not to mention an entire system.

Would more systems like the Dyson Sphere screw with the engine?

IIRC, Crossfire has the same setup for its planets. You can actually fly around on them. Why not put that in Discovery?


RE: "Scale" planets and such - SMGSterlin - 04-06-2013

That one planet in Omicron Mu is pretty large, if you could make more planets close to that size, it would really add to the feel of the game I think.


RE: "Scale" planets and such - Hone - 04-08-2013

Id like to have FL sclaed realistically, but it might be too much work.


RE: "Scale" planets and such - Jinx - 04-08-2013

i wrote it before and i write it again ...

.. THINK about it. - if it was scaled correctly - what happens to the speed of ships and stuff?

right now - the speed is roughly what you expect on a highway - something up to like 200 km/h .. if things were scaled correctly - i d take you weeks to reach even a close moon. - unless you want the moon to hang in low orbit around a planet.

so - you have to increase speeds ... to what - lightspeed? - you wanne know what it looks like when you go as fast as the light? - its black.... ( at least thats easy to render )

but even lightspeed doesn t take you far - so you go FTL - in space, you are smaller than a speck of dust - and you are a speck of dust travelling faster than light...
... happy dogfighting.

EVERYTHING else is just a compromise - and thats what we already have. - and a pretty good compromise as it is.


RE: "Scale" planets and such - Hone - 04-08-2013

I read what you wrote, and thats why I siad it might be too much work. What you have just written there though is.. How do I put this nicely? Nothing worth worrying about. Speed is easy, just keep cruise and TL speed the same as it is relative to a system (IE: it takes the same amount of time to fly across a system on cruise) and scale normal speed along with everything else. Off course this means sensor range and CD range need to be kept the same as they are now, relative to system size. like I said, itd require work on the balancing. i had a list of how to o it when i made one of these threads ages ago - though Ofc i may not have been complete.


RE: "Scale" planets and such - Coin - 04-09-2013

while we're on the subject of realism, shouldn't satellites orbit planets, and planets orbit suns?


RE: "Scale" planets and such - Hone - 04-09-2013

I think that would take a lot more work than scaling dont you?