junker background? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: junker background? (/showthread.php?tid=95305) Pages:
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RE: junker background? - Joleia - 03-10-2013 very good points, all of you. i guess junkers are one of the few npc factions that are a blank page for players to make what they want then huh? i like that, add's a bit more freedom than other faction. RE: junker background? - Rudo - 03-11-2013 Random ideas: - Junkers who can trace their clan lineage back multiple generations - Junkers who are fugitives seeking a new identity in a new house - Junkers who work planetside under one of many shell corporations handling urban sanitation, allowing space Junkers an excuse to land on said planet - Junkers who were simple wannabe space-faring pilots who had defaulted on a loan and were captured and put to work in a comms-stripped and homing-beaconed CSV as a last chance, and earned their freedom and a place in the organization Sky's the limit. One of the good parts of the faction. RE: junker background? - jammi - 03-11-2013 I've always seen the Junkers as one of the most tight knit groups in the game. They're like gypsie clans - you're either a Junker or you're not. Perhaps you could marry into them and two or three generations later your children could be thought of as Junkers. There's a really cool news story in Sigma 13 about the Junkers holding a congress to welcome adolescent children into the clan as adults. That's a dynamic no other faction really has - the Zomers don't even come close, as a decentralized pseudo-anarchic movement. No Junker would ever betray another Junker. |