A Proposal - Making Carriers Useful - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: A Proposal - Making Carriers Useful (/showthread.php?tid=95381) Pages:
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RE: A Proposal - Making Carriers Useful - Curios - 03-11-2013 Why not just remove the bots\bats off the caps at all? This will fix my problem and I don't really care of yours. RE: A Proposal - Making Carriers Useful - Thunderer - 03-11-2013 Ironic and harsh statements tend to turn a thread into a tribunal. Better express your opinions towards the topic directly and politely, or not at all, for this is not flood. Also, removing bots from any ship will make you less room for accidental error, while turning them into additional hull/shield will remove one of Freelancer's traditions, and also render the repair ship useless. I'm actually against it, but for splitting them into classes. RE: A Proposal - Making Carriers Useful - nOmnomnOm - 03-11-2013 (03-11-2013, 08:14 PM)Curios Wrote: Why not just remove the bots\bats off the caps at all? This will fix my problem and I don't really care of yours. well then why should we care about yours? Why remove regens? No point. Thats like making us only fly MK1 ships Plus. If you want carriers to be more useful u gotta consider the faction that dont have carriers too. RE: A Proposal - Making Carriers Useful - Thunderer - 03-11-2013 I know. The point is to make them more useful, but not too much. It has to be balanced, and that is why I need your opinions. RE: A Proposal - Making Carriers Useful - EisenSeele - 03-11-2013 Why not just remove all regens, and just add the practical hull value added by bots to the initial value? RE: A Proposal - Making Carriers Useful - nOmnomnOm - 03-11-2013 (03-11-2013, 09:44 PM)EisenSeele Wrote: Why not just remove all regens, and just add the practical hull value added by bots to the initial value? That would make battles LONGER You wouldn't have the chance to MR or snac anymore in a one hit kill! RE: A Proposal - Making Carriers Useful - Haste - 03-11-2013 It doesn't have to be this drastic, really. Make it impossible to trade nanobots or shield batteries (or jettison them). Make it so that Carriers can give b/b to docked ships. Make carriers less effective in regular combat. Done. RE: A Proposal - Making Carriers Useful - Zen_Mechanics - 03-11-2013 In a sane world, carriers would have escorts, or fighter wings inside ; only LN are that low to use carriers alone, other factions that hold carriers never go alone so theres no need for any changes. RE: A Proposal - Making Carriers Useful - AshHill07 - 03-12-2013 (03-11-2013, 11:46 PM)Tel-Aviv Wrote: In a sane world, carriers would have escorts, or fighter wings inside ; only LN are that low to use carriers alone, other factions that hold carriers never go alone so theres no need for any changes. You need to get ingame more. Or just go somewhere other than Liberty. |