NPC trade/supply routes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: NPC trade/supply routes (/showthread.php?tid=95524) Pages:
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RE: NPC trade/supply routes - Scumbag - 03-17-2013 So, do i understand correctly, should we expect more NPC trading in 4.87? RE: NPC trade/supply routes - SMGSterlin - 03-17-2013 (03-15-2013, 03:22 PM)Scumbag Wrote: If we were able to demand cargo from NPCs it would be pretty awesome.You already can, just pew them. RE: NPC trade/supply routes - Zynth - 03-17-2013 I remember when I sat around in Galileo with a P-Trans shooting NPC cargo shipments. Can bring in a tidy profit at low server load times. Any human players that come along are bonuses to your income. Sell the goods at Toplita in Cassini or Padua in Galileo. RE: NPC trade/supply routes - jammi - 03-17-2013 (03-17-2013, 07:54 AM)Scumbag Wrote: So, do i understand correctly, should we expect more NPC trading in 4.87? No - there'll be the same number of NPCs as always. Just the placement of cargo will be more logical depending on faction and area. RE: NPC trade/supply routes - Nautilus - 04-20-2013 (03-17-2013, 07:52 PM)jammi Wrote: No - there'll be the same number of NPCs as always. Just the placement of cargo will be more logical depending on faction and area.BTW...I saw yesterday a NPC ship with 4 loads of shp. I mean 4x199999 units robotics. Unfortunately, my id did not allow me to destroy that ship. (a stork I think...). I'm curious ... first, how is it possible to have a load of 4x199999 units robotics and second, if after the destruction of that ship, if that amount of robotics would have been destroyed also? RE: NPC trade/supply routes - jammi - 04-20-2013 There's a cap for the maximum possible amount of cargo to be dropped upon ship death. Currently, I think it's about 3,000 units. |