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What should we do with lag-players ? - Printable Version

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RE: What should we do with lag-players ? - axelgroth - 05-09-2013

i can understand if theres say 5 or more and a battle starts it might lag, but shouldnt really if theres 4 or less, but then again it it very possible

but some connection up/download ratios are just nuts

here in uk your upload is normaly a 15-20th of what your download speed is

so it kinda works like this

...suddenly action hots up..

each comp is uploading information on what its doing and sees

jimmy has a 4 meg connection, so he gets max 2 meg down and 90kbs up

john has 10 meg connection,1 meg down 120kbs up

james has 20 meg, 2 down 512kbs

you have super duper fibre optic 100 meg line with 50 down and 20 up

now this is how i think it happens

you on your super speed is downloading from others that have a bad upload, so on your screen you see where they USED to be, as they are still sending the server slower information

you are uploading to the server at super speed your current position

jimmy/john/james are receiving that info at there max speed

in other words their screen info is updating faster than yours

sounds nuts i know

but if everyone had SAME connection speeds, was SAME distance to server, lag would be non existant

now for ON PURPOSE lagging kinda works similar in that its the amount of time for you comp to receive the updated position info, im sure people do use progs like torrents to do this, torrent download speed fluctuate so the info being sent is not always consistant, hence the players that a jumping all over , one second they infront , next they warped behind you, is either really you/them bad connection/good connection or combination of, or dilliberate lagging, in other words

theres no real way of knowing, yes at 1st all might be fine, but when all action goes, and theres alot to draw on a screen and some people graphics/comps might take a little more time to draw it and then SEND that info

there prob nothing that can be done


RE: What should we do with lag-players ? - Visivicous - 05-09-2013

I rarely engage PVP, just because I get a lot of lag when combat starts. Even if my ping before combat starts is within the blessed range of 200 (always a good day when it is this low), and everything looks smooth, at the first shot lag spikes. My connection is pretty good, not 'third world' or anything.

IIRC, the server is in Germany. So, I ran this test (California, US to Frankfurt, DE):
[Image: 2697433845.png]



RE: What should we do with lag-players ? - Duvelske - 05-09-2013

(05-09-2013, 03:42 PM)Visivicous Wrote: I rarely engage PVP, just because I get a lot of lag when combat starts. Even if my ping before combat starts is within the blessed range of 200 (always a good day when it is this low), and everything looks smooth, at the first shot lag spikes. My connection is pretty good, not 'third world' or anything.

I hate it when people start to use missles. Mostly it generates such lag that its gets annoying at some point. especially if you are with more players against each other.


RE: What should we do with lag-players ? - Govedo13 - 05-09-2013

Back in the old good times when the server was full all laggers were just axed via automatic disconnection script if they go above some amount of lag and loss. Everyone was ok with that for many years.
Suddenly we got them because server is half empty and some bad bad trolls use special kinds of lag to PvP better it is sad really.
I personally cannot say where is the difference between normal lag and artificial made one but I do feel it on my hull, normal laggers just die easy while the fake ones are not killable. I am sure someone with better knowledge could propose a fix the thing that I could suggest is to connect the core nerf with lagg level- so it could not be abused in PvP.


RE: What should we do with lag-players ? - GTB - 05-09-2013

It can be annoying fighting laggy players that jump about, you can't win a fight against them being like that to you. But at the same time, the server needs the player numbers online. So it's a catch 22 situation. I know years ago one server I played on used to boot players off it if their ping was over a certain limit.

I just try and avoid fighting the worst laggy ones now, there' no point because you get killed and can't hit them for jumping about.


RE: What should we do with lag-players ? - Govedo13 - 05-09-2013

Well if axelgroth is right then there might be ways to fix it.


RE: What should we do with lag-players ? - GTB - 05-09-2013

(05-09-2013, 04:10 PM)Govedo13 Wrote: Well if axelgroth is right then there might be ways to fix it.

Not really I'd say, I've played freelancer since the game first came out. Played on tons of different servers over the years, like the old JOLT server e.t.c. Mostly back then players didn't lag to you when Microsoft ran the servers and their was tons to choose from that offered you a good PING under 50ms to connect too. I'd say, anyone getting a ping over 100ms, that's too high and your going to lag. And I hear players talking about having a ping over 400 and 600ms.

And sad as it is, it's a well know cheat also to make yourself lag by downloading torrent for instance to send your ping sky high. It does happen and some will do it PVP to gain an advantage, that's always gone on.


RE: What should we do with lag-players ? - Highland Laddie - 05-09-2013

The thing is....how can you PROVE someone is intentionally lagging? And just kicking out everyone who is lagging would eliminate a lot of folks who can't help it otherwise.

I'm in the US, and my ping is usually around 120 to 140....just borderline for decent PvP. But I notice sometimes my ping will suddenly shoot to 200 and my lag will jump anywhere from 60-90%. Then PvP becomes useless.

For my part...my only connection possible is with DSL, so until I get high-speed broadband in my area this has to suffice, unless someone wants to move the server to Michigan. Tongue


RE: What should we do with lag-players ? - Govedo13 - 05-09-2013

My guess is plug-in that measure your internet speed and kick you automatically if huge spikes and differences occur. High ping and no loss is the PvP cheat thing may be if the ping and the loss increase together in some healthy relation then it should be no kicking following.
However the whole thing is hard to do. May be you can ask that fellow:
http://discoverygc.com/forums/member.php?action=profile&uid=17329
He made some fun things with the player lists converting their input into tracking device so he might know how to fix this issue.
Sadly I am only hardware junkie and my software skills suck badly.


RE: What should we do with lag-players ? - GTB - 05-09-2013

(05-09-2013, 04:21 PM)Highland Laddie Wrote: The thing is....how can you PROVE someone is intentionally lagging? And just kicking out everyone who is lagging would eliminate a lot of folks who can't help it otherwise.

I'm in the US, and my ping is usually around 120 to 140....just borderline for decent PvP. But I notice sometimes my ping will suddenly shoot to 200 and my lag will jump anywhere from 60-90%. Then PvP becomes useless.

For my part...my only connection possible is with DSL, so until I get high-speed broadband in my area this has to suffice, unless someone wants to move the server to Michigan. Tongue

That's why you can't boot players with a high ping off the server. How many would left playing here then? The numbers would drop drastically I'm guessing, so not really an option to discriminate against those with a high ping. There's only this server left getting player numbers today for freelancer disco mod, all others are empty.