Faction leaders and Devs alike, please hear me out. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +---- Forum: Faction Rules (https://discoverygc.com/forums/forumdisplay.php?fid=46) +---- Thread: Faction leaders and Devs alike, please hear me out. (/showthread.php?tid=99145) |
RE: Faction leaders and Devs alike, please hear me out. - Jansen - 05-26-2013 (05-26-2013, 03:36 PM)Switchback Wrote:(05-26-2013, 12:08 PM)Narcotic Wrote: If there'll be a good reason to change it back again, we'll do. One can still RP a pirate in Liberty by simply picking a Hacker or Rogue ID. If they still want to dock at their bases, they'll have to suffer flying a 90% Sabre, instead of 100%. Read it again. There is not a single mention of the Hackers doing something like this, its merely a hint that people willing to play a pirate on good terms with the Rogues have to choose a different ID in the future. RE: Faction leaders and Devs alike, please hear me out. - Altejago - 05-26-2013 I tried implementing this idea a year ago to shut people like you down Andrew. The troublesome all-ever-knowing pirates who betray their hosts. Simply put, it couldn't have come sooner. If you want to pirate in Liberty, be a Rogue or a Hacker, simple. Either that or base off Freelancer/Junker/Zoner bases in the borderworlds. RE: Faction leaders and Devs alike, please hear me out. - Anaximander - 05-26-2013 Who knows, something good might come of this. I'd like to see a rebel indie pirate swarm making life difficult for Rogues; now that Rogues made life difficult for them. Pirate on pirate action, oh yeah! In-RP I can understand that this is a radical move from an erratic leader, but at the same time it's opening up a can of worms that's gonna make Rogues and their businesses suffer. So yeah, it's a roleplay move, but not one of logic or sense. RE: Faction leaders and Devs alike, please hear me out. - Lythrilux - 05-26-2013 (05-26-2013, 04:03 PM)Anaximander Wrote: Who knows, something good might come of this. But the thing is, it's so fun when pirates team up with us and vice versa. So no more indie pirates as allies... hmmm. Gj, alienating our possible allies vs navy cap spams. RE: Faction leaders and Devs alike, please hear me out. - Switchback - 05-26-2013 (05-26-2013, 03:51 PM)Altejago Wrote: I tried implementing this idea a year ago to shut people like you down Andrew. Tends to happen when let oorp grudges turn into RP. Actually, wasn't this decision thought up because CGS where constantly ganking LR? yepyep. On topic, this is just another method that is slowly pushing discovery into factionlancer. On that note. Quote:I'd like to see a rebel indie pirate swarm making life difficult for Rogues; now that Rogues made life difficult for them. Challenge accepted. RE: Faction leaders and Devs alike, please hear me out. - Hannibal - 05-26-2013 (05-26-2013, 04:55 PM)Lythrilux Wrote: But the thing is, it's so fun when pirates team up with us and vice versa. Yes,that could happen,or not.. But i think that pirate id roleplay should be more used to pirate traders and whatever moves that they could make a profit from it However in liberty most pirate id players no longer pirate traders but more just go to kill LNS caps,which i believe it's a problem LNS should've been dealt with by the faction that owns liberty[unlawfully] and that's LR/LH ID *I don't think this measure will stop this,but rather make things slower/happens on rarer occasions,compared to overtaking the job of unlawful in those areas as it is now RE: Faction leaders and Devs alike, please hear me out. - Anaximander - 05-26-2013 Unlike Rogues, Indie Pirate ID'd players cannot engage Liberty Navy players freely. RE: Faction leaders and Devs alike, please hear me out. - Haste - 05-26-2013 (05-26-2013, 06:45 PM)Anaximander Wrote: Unlike Rogues, Indie Pirate ID'd players cannot engage Liberty Navy players freely. Which makes how much of a difference? It's not hard to make a demand of say four million, which no sane LN ID'd ship will pay, and then engage. Ignoring how ridiculous that is in roleplay, it happens a lot. RE: Faction leaders and Devs alike, please hear me out. - Anaximander - 05-26-2013 That's true. But if the intent is to get all the Indie pirates to use Rogue ID's if they want to pirate in Liberty, I just wanted to point out it's definitely not going to make life easier for the LNS, as the Rogues are allowed to kill Navy players without piracy demands. RE: Faction leaders and Devs alike, please hear me out. - Teerin - 05-26-2013 (05-26-2013, 07:27 PM)Hasteric Wrote:(05-26-2013, 06:45 PM)Anaximander Wrote: Unlike Rogues, Indie Pirate ID'd players cannot engage Liberty Navy players freely. Keep in mind that the Pirate ID is for Freelance Pirates. You could fight with the LN against the LR for your own benefit (such as them letting you fly free or hiring you to help). You'd just have to be careful not to be seen pirating by the LN (or just pirate in another House/Region). Also, these factions are just examples; it could work in other cases as well. |