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Lock Capital Ships to Zone of Influence on Independent IDs - Printable Version

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RE: Lock Capital Ships to Zone of Influence on Independent IDs - Lythrilux - 06-15-2020

(06-15-2020, 03:01 PM)The Only Hokan Wrote: Lolwhats doing lolwhat things ought not to be used as a basis to slap everyone else with.

I'm not saying it is, just that his specific example undermines his argument rather than strengthens it.


RE: Lock Capital Ships to Zone of Influence on Independent IDs - Czechmate - 06-15-2020

Yeah I am saying that
As long as it doesn't harm or disrupt other players.

Yesterday I was on an Order ship in Coronado, a LSF LABC comes, I drop several attack lines, am 3k from him, he docks.

I proceed to RP "good job crew, he's dead..."
he undocks takes a mission, Against 7 cruisers he obviously can't handle
I keep RPing "he came back from the dead", miracle etc. He even invited me to a group kept inviting even though I kept dropping various attack lines.

So I just kept in-RP and said "he looks new men, we have bigger issues to worry about with nomad threat" and docked even though I could have 2 shot him.
(edit: also wasn't 100% sure if "Can attack ships which belong to a house or organisation considered hostile by the Order, except transports" applied to him to be fair)

Now what I wanted to do was to undock, go back and tell him that he was PvP dead....but I docked with him in range like a moron so very well couldn't do that hah.


There is no fun in disrupting his experience as a new guy, I want him to have fun so I have more overly serious lawfuls to annoy on my characters down the line, and as long as it doesn't disrupt me...why do I care. Now yes I should have given him advice so he learns, and report people that keep doing really stupid shit like e.g. shoot down transports without attack lines as they disrupt others.
But in-game just let them be or in-rp shoot them down if it's just about them shooting NPCs or being in a weird area for their faction, and I don't think we need rules like blanket caps in Zoi to force that.


RE: Lock Capital Ships to Zone of Influence on Independent IDs - Lythrilux - 06-15-2020

(06-15-2020, 03:07 PM)Relation-Ship Wrote: As long as it doesn't harm or disrupt other players.

Players were being silently engaged by him in situations where he shouldn't/couldn't have done that...


RE: Lock Capital Ships to Zone of Influence on Independent IDs - VinitS - 06-15-2020

Its a SHIP,

It has Engines,

It can go anywhere it wants...

Consequences (inRP)....he will face..

Whats the problem? ZOI Ego?

EDIT: Got an brilliant idea - ZOI Lock all the factions - No movement into a system which is not included in your ZOI (Problem solved? Right?) - (Sarcasm)

This is going to break the game & interest of people ------Let people fly, we have enough rules


RE: Lock Capital Ships to Zone of Influence on Independent IDs - VinitS - 06-15-2020

(06-15-2020, 03:26 PM)Lythrilux Wrote:
(06-15-2020, 03:07 PM)Relation-Ship Wrote: As long as it doesn't harm or disrupt other players.

Players were being silently engaged by him in situations where he shouldn't/couldn't have done that...

The concept of Sanctions & Rules are for this only...


RE: Lock Capital Ships to Zone of Influence on Independent IDs - Hubjump - 06-15-2020

Add a new type of contested system, system, where if you die in the omicrons or something you lose a heap of money for not having the right ID to really be there. Just a band aid suggestion.

(03-02-2018, 03:12 PM)Thyrzul Wrote: Baiting is relevant though, but a PvP Death penalty of days would make it significantly less appealing than it is now.
This is also a nice idea.


RE: Lock Capital Ships to Zone of Influence on Independent IDs - Lythrilux - 06-15-2020

I've updated the OP with some of the other proposals.

My two cents with Thyzul's proposal is you're just going to start getting people equipping jump drives and feeling at the sight of danger, which pretty much was the meta with Omicron Major farming. It's not a bad idea otherwise though.


RE: Lock Capital Ships to Zone of Influence on Independent IDs - Karlotta - 06-15-2020

The dumbest thing happening in the omicrons is that a Mobile Colony Ship is the best ship to farm nomads with. And that's a mod balance issue caused by discovery's ancient "its who you know, now what you know" social dynamics that people still haven't managed to ditch, not a rule issue.

Also, Lythrilux needs to become more tolerant and respect other people's fun instead of trying to enforce some strict vision of what he thinks people should do and not do.

Reducing the things people can do on every faction makes discovery less fun for more and more people, and we need to reverse that trend instead of continue it under the guise of some rather silly RP purity virtue signaling. The arguments people use against caps aren't even really rational, because large ships are better suited to go to far away places than small ships. It's just something people repeat because it was a make-shift excuse to tell people to not fly caps ages ago.

The Omicrons (or any other non house space) are basically the Wild West. It is good that they aren't as strictly regulated as house space. Stop trying to turn them into Core house space.

About pvp death lasting longer outside your ZOI, sure, but get rid of some of the existing restrictions too if you do that.


RE: Lock Capital Ships to Zone of Influence on Independent IDs - Czechmate - 06-15-2020

(06-15-2020, 03:26 PM)Lythrilux Wrote:
(06-15-2020, 03:07 PM)Relation-Ship Wrote: As long as it doesn't harm or disrupt other players.

Players were being silently engaged by him in situations where he shouldn't/couldn't have done that...
that's harming and disrupting players and what reports are for

moving to NY and suicide diving NPC defenses hardly is

So is a random guy moving a cap across systems outside of Zoi, not engaging anyone - let him do his dumb nonsensical thing I say


RE: Lock Capital Ships to Zone of Influence on Independent IDs - LuckyOne - 06-15-2020

(06-15-2020, 03:54 PM)Hubjump Wrote: Add a new type of contested system, system, where if you die in the omicrons or something you lose a heap of money for not having the right ID to really be there. Just a band aid suggestion.

I've said id before, this is the way to go IMHO.

Why this?
  • it uses existing code
  • it's not impeding RP too much, merely making it cost more for RP that involves getting killed (by other players) while out of your ZoI
  • does not add additional workload to staff after initial implementation
  • updating it could be automated by writing a very simple parser of the ID infocards, once they're standardized. This would make sure the penalties for dying out of ZoI would follow ID ZoI changes
  • would finally make jump drive useful for jumping caps around, avoiding OORP journeys through out of ZoI territory, and would actually encourage more PVP-RP (either destroying an asset travelling through hostile space or using your own or hired scouting/jumping capabilities to allow "safe" travel)
  • it would act as a pretty good deterrent for current lolwuttery in Delta, making missions potentially very unprofitable with the wrong IDs.
  • it's not impeding travel, as long as you do it peacefully (but this also depends on the opposing party to act peaceful)

Why not this?
  • introduces a potential trolling mechanism (imagine being stuck in out-of-ZoI system) and getting killed repeatedly
  • might encourage more ganking, but this would actually be for a good cause for once
  • i guess you could work around this by some creative (ab)using of ID switching, but then again that is not possible to avoid anyway

You just need to make the penalty scale with the ship size, which could be achievable by repair costs.

I guess you could also add additional configuration so during events the penalty could be turned off (for certain IDs / systems).