Proposal: ID changes for 4.87 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Proposal: ID changes for 4.87 (/showthread.php?tid=98543) |
RE: Proposal: ID changes for 4.87 - Eduard - 05-18-2013 (05-18-2013, 10:48 AM)Tel-Aviv Wrote:(05-18-2013, 10:38 AM)Ed- Wrote:(05-18-2013, 10:37 AM)Tel-Aviv Wrote: Now that I had a better look, the plain zoner ID can only defend allied ships while the other factions may defend neutral ones as well ( others are OSI & TAZ ) dismissed on purpose? Because I think it should be the other way around since both TAZ and OSI work most of the times in the other part of the universe when the plain ones operate in the omicron edgeworlds. I never did say that the zoners operate in House Space. Also, the fact that they operate between a lot of "angry factions" is the best reason for why they shouldn't assist any "neutral" guy they find on the streets. In my opinion, assisting ( defending, or assisting in combat ) should be available only when people may refer to assisting another zoner. Which is why I asked if the line where it says that they can assist and treat GMG and Order as allies could be tweaked RE: Proposal: ID changes for 4.87 - Zen_Mechanics - 05-18-2013 There are many loop-holes in the zoner ID and everyone exploit them one way or another, this illusion of "peacekeepers" was purposely placed to weaken it, when in truth ( as jinx said ) the zoners are way more powerful than the other factions in the region, that includes the corsairs ( wethe they like it or not, they exist purely because of zoners - INRP ) and having said all that, because zoners are individuals and are "neutral.. yeah right" they may choose who to help and who not to help ( Im reffering to indie zoners ). I fail to see why people haven't learned anything from the "omicroners" - inrp you must have a faction that is willing to standup for zoners, not the phoney balony diplomacy of hand shaking here and there and dismiss things out of hand, like " ow its a zoner killing.. lets go home" - People never tired of telling me " you wanna shoot someone? be a hessian! " - quick get out of jail card eh? Trust me I can always dock and relog with another ship but that causes division and pure metagaming. It is the other factions that need to cring under the zoners, not the other way around. Inrp if you had someone realistic he would ban any zoner-pirating ship but for some reason it is accepted as if its ok. It's not enough that inrp zoners feed crete, they must also be pirated as well and get away with it in the proceeds ( I realize thats what pirates are meant to do ) Why do you think we've created the "Zoner alliance" ? and why do you think they are upset by us? It's because unlike others we pay retribution to anyone who dares to mess with the zoners, Im sure they tear their hair out if frustration now that they can't pirate zoners freely, Anything that upsets low-minded people who exploit every loop-hole in this game is a little more joy to me and my friends. RE: Proposal: ID changes for 4.87 - Duvelske - 05-18-2013 as this is a discussion about id's not general discussion about zoners i made a topic here to discuss that: http://discoverygc.com/forums/showthread.php?tid=98709 RE: Proposal: ID changes for 4.87 - AeternusDoleo - 05-18-2013 Quote:You didn't add Leeds/Bretonia at all as part of the ZOI for the Liberty Navy ID. As it stands right now, the Liberty Navy has been operating in and around Bretonia on and off, assisting the BAF| with the defense of Leeds, and conducting recon, so in the very least, we should have Leeds on our ID, unless you mean to tell us that we cannot defend our allies, conduct recon, and establish trade connections inRP.Has the storyline already progressed to that point? I was under the impression that that would happen during 4.87, not before it... I could be wrong though. Quote:Pilot A: What are you doing here?Admin: *Ignores report since that's not a violation* Being outside your ZoI in and of itself isn't a violation. However, if the LN goes and hunts pirates in say Kusari, then it becomes an issue. Players have more privileges inside their ZoI, but are not restricted to them. Quote:There actually is a deal with the Hackers. I think the exact details are that we ignore their smugglers and allow them to dock on FP4 (-0.3 rephack), and we do not get pirated as often in return.Fixed that for you. LH~ might let us be, but Hacker indies can still hit IMG players. Not the preferred target, but still a target of opportunity. Quote:- Can hunt ships belonging to houses or organisations considered hostile by X within their Zone of Influence.I'm not sure what you're asking here... For factions like DSE to be allowed to explicitly go looking for pirates outside of Liberty's borders, where they have no bases or other assets to protect? Quote:I quite agree that there are grieving xenos, but there are griefers everywhere. I've spoken with people and come up with a proposition. XA can use that line effectively without taking away from RP, in essence we actually make the RP more realistic. Would an official ID specifically for the Xeno Alliance be able to be made WITH this line added, assuming the proposed change goes through?Possibly. But I still prefer a universal fix for this: How can we allow for non-piracy, terrorist faction roleplay (Xenos, LWB, Gaians, FA, Maquis) while preventing the ID from becoming susceptible to grievers who just bluemessage everything with no roleplay short of an engagement notice? If anyone has any ideas in regards to this, let me know. Proper test: Apply your suggestion to the ID, then place yourself in the shoes of a griefer who wants nothing less then to bluemessage transports with as little RP as possible. Quote:It might be me. but does Rishiri dont belong to kusari anymore? As it used to be kusari and here its a tau.By design. It is a Tau borderworld on the edge of Kusari space. Kinda like Omega-11 is an Omega borderworld on the edge of Rheinland space. Quote:The ZoI is lacking Coronado and Inverness which both connect to Cortez and are close to Vespucci. I'm sure it slipped your mind considering the amount of stuff going on right now but if it was done on purpose please talk with either me or Max about it (preferably Max).Explain to me why you need those systems included. They aren't on the path from Vespucci into Liberty, and don't provide an alternate route into Liberty. IE why would the Hellfire Legion need to go there? Quote:Now that I had a better look, the plain zoner ID can only defend allied ships while the other factions may defend neutral ones as well ( others are OSI & TAZ ) dismissed on purpose? Because I think it should be the other way around since both TAZ and OSI work most of the times in the other part of the universe when the plain ones operate in the omicron edgeworlds."Ohai. Captain of random Juggie here. These miners are my friends. Bugger off pirate before I swat you." See why the Zoner ID needs some special handling? It's virtually neutral-to-all so adding in the ability to defend neutral ships gives them the action to join in an existing fight on either side at will. With snubs to dreads. Bit much don't you think? Player faction IDs (closed ones) aren't that big a problem. If players behave irresponsibly on those, the admins can contact those factions and ask for an explanation. Open IDs... not so much. Zoners being neutral to everyone tends to mean that Zoners shouldn't be shooting anyone that isn't shooting at them first. IE if the Core keeps getting attacked by Zoner Juggies, I'd not consider it unreasonable for the Core and BHG factions to start shooting Zoners back Siriuswide. Which would be problematic since the BHG have many NPCs on Freeports. RE: Proposal: ID changes for 4.87 - Zen_Mechanics - 05-18-2013 (05-18-2013, 04:39 PM)AeternusDoleo Wrote:Quote:Now that I had a better look, the plain zoner ID can only defend allied ships while the other factions may defend neutral ones as well ( others are OSI & TAZ ) dismissed on purpose? Because I think it should be the other way around since both TAZ and OSI work most of the times in the other part of the universe when the plain ones operate in the omicron edgeworlds."Ohai. Captain of random Juggie here. These miners are my friends. Bugger off pirate before I swat you." Yes but I was argueing that because zoners are individuals, they make up their own decisions, while zoner factions will not do a thing that can damage their status among other factions. But them's the breaks. RE: Proposal: ID changes for 4.87 - AshHill07 - 05-18-2013 (05-18-2013, 04:39 PM)AeternusDoleo Wrote:Quote:You didn't add Leeds/Bretonia at all as part of the ZOI for the Liberty Navy ID. As it stands right now, the Liberty Navy has been operating in and around Bretonia on and off, assisting the BAF| with the defense of Leeds, and conducting recon, so in the very least, we should have Leeds on our ID, unless you mean to tell us that we cannot defend our allies, conduct recon, and establish trade connections inRP. Both [LN] and SFC| have deployed pretty much everything up to and includeing battleships into Leeds to help the BAF|. So yeh, its deffinatly happed pre-4.87. RE: Proposal: ID changes for 4.87 - Teerin - 05-18-2013 My apologies, Aeternus, for taking a few days to get back to you. I wrote the following in red/blue before you updated your proposal, so please keep that in mind. (05-16-2013, 08:48 PM)AeternusDoleo Wrote: About the UC: I need to know what this faction wants to become. Getting the following:And here's what I'm typing up now; (05-17-2013, 10:30 AM)AeternusDoleo Wrote: Revision 5 upped. Some minor fixes, but the Gallic Junker and Unione Corse IDs got a bigger overhaul. Assigned privateering jobs to the pro-Royalist Gallic Junkers. Assigned Mercenary work inside a limited ZoI to Unione Corse, along with quasilawful piracy outside of Gallic Core World space. Quote:Pilot carrying this quasilawful ID is a member of the Unione Corse who:It's interesting to see the Policing line removed, although I suppose it can be replaced with some sort of bounty contract with the GRN or GRP if we feel it necessary to continue enforcing the laws there. This and the added bounty/escort lines should be fine (contrary to the bits of red above), but I'll probably have to talk with a few other people to gather a better opinion on the Policing part though, so this stance may be changed. Also, the map that was provided is helpful and the inclusion of Rhishi, Nagano, and Tottori in the Taus should prove to be useful. With the escort lines, it may be a good idea to list Kyushu in our ZoI as well since that system is in real close proximity to the Taus, however this is not necessary so I'll leave that up to you. RE: Proposal: ID changes for 4.87 - Eduard - 05-18-2013 (05-18-2013, 04:39 PM)AeternusDoleo Wrote:Quote:Now that I had a better look, the plain zoner ID can only defend allied ships while the other factions may defend neutral ones as well ( others are OSI & TAZ ) dismissed on purpose? Because I think it should be the other way around since both TAZ and OSI work most of the times in the other part of the universe when the plain ones operate in the omicron edgeworlds."Ohai. Captain of random Juggie here. These miners are my friends. Bugger off pirate before I swat you." Since you mentioned this, then, may I forward this as well? (05-18-2013, 09:49 AM)Ed- Wrote: I have a question regarding the zoner ID. RE: Proposal: ID changes for 4.87 - AeternusDoleo - 05-18-2013 Allright, I'll adjust the LibNaval ID. . And TelAviv: The fact that indies do not adhere to the faction policies is exactly the reason why that ID needs to be so restricted in terms of what Zoners may attack. They shouldn't even team up against the Nomads - Nomhunting isn't a Zoner role. I'll revise what's on the ID now, it may be a bit too ambiguous yet. The general idea behind the Zoner ID should be "Don't Shoot First.". [Edit] UC and GJ tweaks should be up now.... RE: Proposal: ID changes for 4.87 - Pavel - 05-18-2013 I'm happy "may treat" is gone from many IDs, good move. Quote:500571 Generally ok, but we'd like to get few things added: add Omega 5 to ZOI, we have bases in three systems neighboring and will be interested in quick raids deep into hessian territory, especially in light of coming RP changes in next version, and our dealings with unfriendly to hessians group. If GMG raids Alpha, we want to raid O5. add Cambridge, we have base in O3, and already hunt hessians there. add Independent Worlds bordering Rheinland. (see above), change description to: "Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland, profiting from lucrative position of a sole ship constructor for the Rheinland Military. It has a partnership with Republican Shipping and competes with BMM, Kruger and IMG. DHC often uses mercenaries to attack competition and protect its illegal businesses. The Red Hessians often attack Daumann ships." We wanted to consist as much info for players about Daumann as we could in few phrases long message, to show DHC as big bad corporation. "Aha, they mine, they build turtles, they secretly do nasty unlawful things". It includes vanilla DHC description and adds flavor of Forsyth-like corporation, thanks to mentioning mercenaries and shady deals, while it's written in order with pattern. Also, there's an issue with strictly defined ZOIs for corporations, does it mean outside of it escorts cannot protect convoys, rule-wise? What about Bowex pirating Gallic shippers in Rheinland, would that be against the rules too? Can Ageira hunt Hackers somewhere in Kusari, if they meet them? Can DHC demand Blood Diamonds from smuggler in New London? |