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Proposal: ID changes for 4.87 - Printable Version

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RE: Proposal: ID changes for 4.87 - AeternusDoleo - 05-18-2013

Hunting Hessians outside of systems that you have a base in, as you note in your description, is the perogative of mercenaries. I'm sure you can manage a blanket bounty... None of the corporations have that "hunt them in the borderworlds" clause. It's not what corporations do - BHG and LPI being the exceptions.


Also, there's an issue with strictly defined ZOIs for corporations, does it mean outside of it escorts cannot protect convoys, rule-wise?
Escorting is covered in the first line: "- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence."

What about Bowex pirating Gallic shippers in Rheinland, would that be against the rules too?
Yes. That's not what Bowex should be doing since that'd get them kicked out of Rheinland in a hurry. Trade factions are neutral and exist for the purposes of trading, not for privateering. The BIS on the other hand can do this (and when met by law enforcement, are naturally treated with a lot of suspicion).

Can Ageira hunt Hackers somewhere in Kusari, if they meet them?
Yes. "Can hunt Lane Hackers." -> No ZoI limitation. Incidentally, Daumann has the same clause in regards to the Hessians.

Can DHC demand Blood Diamonds from smuggler in New London?
Yes. If there's no ZoI limitation listed, it's intended siriuswide.


RE: Proposal: ID changes for 4.87 - Pavel - 05-18-2013

(05-18-2013, 05:51 PM)AeternusDoleo Wrote: Hunting Hessians outside of systems that you have a base in, as you note in your description, is the perogative of mercenaries. I'm sure you can manage a blanket bounty... None of the corporations have that "hunt them in the borderworlds" clause. It's not what corporations do - BHG and LPI being the exceptions.

conflicts with

Quote:Can Ageira hunt Hackers somewhere in Kusari, if they meet them?
Yes. "Can hunt Lane Hackers." -> No ZoI limitation. Incidentally, Daumann has the same clause in regards to the Hessians.


If you meant hunting pirates, somehow I don't see them being overhunted by IMG or GMG now, although they have such line in both of their IDs, and I don't see reason why shouldn't corporations be able to engage on the outskirts of their house space, just like it is now. "Independent systems directly bordering house X" should be in ZOI of all corporations in my opinion.

EDIT: As for Omega-5 and Cambridge examples, these systems are unlawful crossroads, there are shipments with supplies and blood diamonds going through them. Again, I see no reason to take Independent Worlds directly bordering house away from corporate IDs, it is their primary ZOI now and things work fine, for example in DHC we planned developing relations with GMG, now we hear we won't be able to engage in Sigma-13, one jump away from the system with Daumann owned planet.

As this version's experience shows, house corporations should get buffs, not nerfs, and engagement ZOI limitation is a direct nerf which hurts corporations' attractivenes for players.


RE: Proposal: ID changes for 4.87 - SummerMcLovin - 05-18-2013

(05-18-2013, 05:37 PM)Pavel Wrote: Also, there's an issue with strictly defined ZOIs for corporations, does it mean outside of it escorts cannot protect convoys, rule-wise?
Quote:- Can attack pirates and terrorists ... to protect an allied or neutral lawful ship ... within and outside their Zone of Influence.
Almost all the corporations can defend their own (and a fair few other IDs) of convoy anywhere they go.


RE: Proposal: ID changes for 4.87 - Irwin - 05-18-2013

So, I've got a few things to bring up, though I'm not sure if they've been brought up here yet before, so, my apologies if they have.

First off, I noticed that there is only one ID that has Baffin in its ZoI, being the TAZ ID. Now, Baffin effectively functions as an independent borderworld in that region. The TAZ do have some IRP rules with that system, but that's exactly what they are, IRP rules. By not including Baffin on the ZoI of factions that frequent the region, you completely shut off an entire sector of roleplay and interaction, I don't think people should be forced to respect TAZ rules in that system through OORP ID rules. The TAZ should be enforcing peace there, not the admins.

The second thing I'd like to bring up is the recent cargo limitation on Outcast and Corsair ID's. A good deal of Outcast and Corsair income comes from smuggling, which many argue isn't profitable enough even in 5k's right now. I'm content with the current pay off for smuggling, but most people aren't. It feels like this change was made to streamline the Outcasts and Corsairs into a more uniform box where all the other unlawful factions fit. The problem is, they don't fit there. They're not like the other unlawful factions, and for most OC and Corsair players, that's the beauty of it. OC's and Corsairs using 5k's doesn't hurt anything, and it does make sense when you compare them to the other factions that can smuggle. Why try and change this when it's not broken in the first place? And, if the change is final for the IDs, will you be increasing the payout for Cardamine, Slaves, Artifacts, and food on Crete to compensate for how much you're harming the smuggling business?


RE: Proposal: ID changes for 4.87 - Teerin - 05-18-2013

(05-18-2013, 07:33 PM)Captain Irwin of the Lance Wrote: So, I've got a few things to bring up, though I'm not sure if they've been brought up here yet before, so, my apologies if they have.

First off, I noticed that there is only one ID that has Baffin in its ZoI, being the TAZ ID. Now, Baffin effectively functions as an independent borderworld in that region. The TAZ do have some IRP rules with that system, but that's exactly what they are, IRP rules. By not including Baffin on the ZoI of factions that frequent the region, you completely shut off an entire sector of roleplay and interaction, I don't think people should be forced to respect TAZ rules in that system through OORP ID rules. The TAZ should be enforcing peace there, not the admins.
(05-17-2013, 06:14 PM)Jinx Wrote: just a little fix


no more two omega-7

instead of politically dividing the omicrons, they are now - like the other edgeworld regions only described according to the region.
According to the provided map, Baffin is/will be considered a Tau system. All IDs with the Tau region listed as part of their ZoI will have Baffin as a part of it.


RE: Proposal: ID changes for 4.87 - AeternusDoleo - 05-18-2013

Revision 6 upped.

- Lawful IDs get the ability to clear pirates off of the lanes siriuswide. Basically a "convoy sends scouts ahead to clear the way" deal.
- Zoner ID revised.
- Daumann ID tweaked a little, using Pavel's suggestions where needed.


RE: Proposal: ID changes for 4.87 - Pavel - 05-18-2013

(05-18-2013, 08:09 PM)AeternusDoleo Wrote: Revision 6 upped.
(...)
- Daumann ID tweaked a little, using Pavel's suggestions where needed.

I don't see "profiting from lucrative position of a sole ship constructor for the Rheinland Military." there.


RE: Proposal: ID changes for 4.87 - AeternusDoleo - 05-18-2013

That's because it doesn't need to be there. The RM decides who it's (sole) contractor is. Not saying that will change, but leaving the room for it makes sense.

Now, anything else that I've forgotten? Things seem to be dying down in this topic... Knew it'd be a hot potato when I started this, but I'd like to wrap it and return to infocarding.


RE: Proposal: ID changes for 4.87 - Aphil - 05-18-2013

Just out of curiosity and sorry if its been mentioned before, but what changes are you planning, if any, to the SCRA ID?


RE: Proposal: ID changes for 4.87 - Occam Razor - 05-18-2013

(05-14-2013, 09:08 PM)AeternusDoleo Wrote: On the Liner: SRP would be the best way to go about it. It is an unique ship with a specific role - although I'm confused as to why a nonhuman faction would need a human luxuary passenger transport. For carrier purposes the Prison Liner or Pilgrim Liner works just as well.
On the Akegatas: AI ID has NO ZoI limitations and NO rephacks to lawful or unlawful bases. It is a neutral-to-all open ID for traders. Unless that changes, I do not believe they deserve more then the Freelancer ID.
Basically that is right, but did you see any AI powertraders? I did not and I think that is because you can use other IDs with 5kers to powertrade. We mostly just use the transports to haul cargo for our station or to support gammu with materials in order for it to evolve. So the request still stands to let it be like it is now.