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Discovery Mod: Balance Issues - Printable Version

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RE: Discovery Mod: Balance Issues - djordje_petrovic - 05-24-2013

good points Pavel regarding omega 7


RE: Discovery Mod: Balance Issues - belarusich - 05-25-2013

Liberty carrier need armor upgrade, because it is now the slowest BS, has weak armor if compare with RMBS, Valor... it has many cargo space, yes, but it is useless! It need more armor to charge battleships, because RMBS(and Valor) will easily kill him, when they are faster than carrier to avoid strikes of small BS


RE: Discovery Mod: Balance Issues - AeternusDoleo - 05-25-2013

Error in premise. A carrier isn't a Battleship.

@Pavel: The balance between IMG and the house corps has always been: IMG has a lower bonus, house corps have less diversity. Omega-7 will see some changes to it - specifically that jumphole near Briesen that Hessies can launch a strike out of Freital from at a moments notice has been modified. Should make things as safe for the IMG as Daumann, 'specially if that roleplay course of Daumann seeking to buy off the Corsairs continues.


RE: Discovery Mod: Balance Issues - t0l - 05-26-2013

The Grizzly is a bit of a concern, it's hardly a step up from a Rhino and is sold in guard systems and Minnesota.

Same goes for the rest of the better house freighters.


RE: Discovery Mod: Balance Issues - Yber - 05-26-2013

Class 8 magma hammers are sold in guard systems only. And probably most of class 8 guns do aswell, though I haven't checked it.


RE: Discovery Mod: Balance Issues - Karst - 05-26-2013

(05-26-2013, 03:21 AM)Tal Wrote: The Grizzly is a bit of a concern, it's hardly a step up from a Rhino and is sold in guard systems and Minnesota.

Same goes for the rest of the better house freighters.

Wut? The Grizzly is a battlefreighter; yeah, it doesn't have a lot of cargo space.
What it does have is 8 forward facing class 9s and dual CMs, as well as by far the highest number of regens of its class. It's a beast.

I do agree it should be sold in more places, though.


RE: Discovery Mod: Balance Issues - Zynth - 05-26-2013

(05-26-2013, 09:40 AM)Yber Wrote: Class 8 magma hammers are sold in guard systems only. And probably most of class 8 guns do aswell, though I haven't checked it.

I actually find this a concern that should be fixed.

In fact, I would suggest allowing basic "elite" gear such as scanners, mines, CDs, generic SNAC, etc. to be sold in Conn. Makes it easier to set up ships.


RE: Discovery Mod: Balance Issues - Syrus - 05-26-2013

(05-24-2013, 09:56 PM)AeternusDoleo Wrote: (Raw) Hydrocarbons come in as an ore. Daumann and BMM both get that. Would advise you to refrain from suggesting stats until you know the baseline. When that's decided we'll let you know.
As long as in the end people won't say "no, now it's all set in stone, you could've said something earlier...", because that happens often enough. I liked Pavel's of having a chat on skype to discuss mining related things among the miner's factions and the dev(s) who are responsible for the mining related things.

Anyway, main reason why I write here again was, because I wondered...
http://discoverygc.com/forums/showthread.php?tid=98572&pid=1339783#pid1339783
First off, I really like that there won't be as many useless guns anymore, but I wondered, what will happen to guns like the Starbeam or other low class weapons?
Though it'd not be a massive loss, I feel like the old low class guns could be used as a "secondary line" for the respective faction, if they look different enough - like Starbeam and Flashpoints. Just upping the stats to the respective level and you got a fun little addition to the tech. Unless you already have something different planned for them?

EDIT: Hm...realized I posted this in the wrong place, I guess.


RE: Discovery Mod: Balance Issues - SummerMcLovin - 07-15-2013

Since Pavel and I ended up on this conversation again, and this ended up too long to be suitable for Skype, here we go:

Currently it is:
IMG - Al N/A | Be 3x | Co 3x | Cu 3x | (D) 2x | Au 3x | Nb 4x | Ag 3x | Pt 2x
Total - 23
BMM - Al N/A | Be 4x | Co 3x | Cu N/A | (D) N/A | Au 4x | Nb 3x | Ag N/A | Pt N/A
Total - 14
DHC - Al 4x | Be N/A | Co 3x | Cu 3x | (D) 4x | Au N/A | Nb N/A | Ag N/A | Pt N/A
Total - 14
Kruger - Al N/A | Be N/A | Co 4x | Cu 3x | (D) 3x | Au N/A | Nb N/A | Ag 4x | Pt N/A | He-3 1.5x
Total - 14 (+He-3)
DSE - Al N/A | Be N/A | Co N/A | Cu 4x | (D) N/A | Au N/A | Nb N/A | Ag 4x | Pt 3x | Scrap 2x
Total - 15 (+Scrap)

Aluminium - Munich and a small one in Koeln - DHC specialises and monopolises - no changes
Beryllium - Tau-23 and Cambridge - BMM specialises, IMG are ok, Samura can steal - Samura really need to?
Cobalt - Omega-7 and -3 (Comet) - Kruger specialises, IMG, DHC and BMM are ok - DHC could probably specialise, Kruger could drop down
Copper - Omega-7, -15, and Humboldt - DSE specialises, others are ok - Kruger could probably specialise
Diamonds - Omega-11 and -15 - Daumann specialises, Kruger is ok, IMG and Hessians are low - IMG should lose it
Gold - Dublin - BMM specialise, IMG does ok, GMS can steal, Mollys are low
Niobium - Leeds, Tau-23 and -37 - IMG specialises, BMM does ok, GMS and Samura can steal - BMM could have done with a better bonus but could steal from Leeds
Platinum - Alberta, Nagano - DSE, Samura and Kishiro do ok, IMG can steal(?) - IMG should lose bonus, DSE could specialise
Silver - Omega-7, Humboldt - Kruger and DSE specialise, IMG is ok - DSE could probably drop down to 3x

All these would make the totals:
IMG - 16 + Copper if we keep it
BMM - 14 + Hydrocarbons
DHC - 15 + Hydrocarbons
Kruger - 15 + He-3
DSE - 15 + Scrap

IMG currently has too many bonuses but for those it should, the numbers are ok. Could lose Copper from O-7 and give Kruger the specialisation, but definitely Diamonds and Platinum.
BMM could have done with Niobium as higher but could keep the three for stealing from Gallic Leeds. They'll also get Hydrocarbons in O-3 to add a little something. They still lose out a little bit, but also have Sprague/Omega-49 to play with.
DHC has two very good ores although Diamond sell-points are blocked from them, could get 4x on Cobalt if Kruger gets 4x on Copper (they have two fields). They also get Hydrocarbons.
Kruger, to me, should probably swap bonuses on Copper and Cobalt. They've not really got much going for them other than Silver though.
DSE - I forgot about Platinum in the totals - They have 4x in Humboldt, which is rather strange given they're out-of-house fields. Alberta is becoming more developed, so a 4x bonus and dropping one of the Humboldts to 3x might make sense while maintaining the total.
I don't really care about GMS, they have a lot of low-yield fields and bonuses other than Tau-23 Beryllium. 4.87 ID (AD's at least) gives them Tau influence for non-mining stuff though, could be "the Gallic IMG Paramilitary" in that regard.

Omega-7 is a suitable place to do with some sort of change to balance things.
Omega-9, depending on what fields it has in it, may alleviate this anyway - whoever gets some good POBs in there would get a good advantage.
Actually, Omega-9 being the old '15 would likely mean Copper will be there, likely with another ore.
Omega-11 is being rebalanced to let the Diamond mining get easier for the lawfuls.
Things on the Gallic front could change, particularly with the Languedoc <-> Tau-23 gate being put in and Leeds falling. Hopefully some more competitive mining there, in Leeds and in Dublin.


RE: Discovery Mod: Balance Issues - CommanderX - 09-15-2013

4:87 update balance issues I found ( SFC|Assault1, SFC|LNS-Philadelphia )

Navy liberty turrets for gunboats have around 80 less range compared to basic turrets, making them useless
Light Liberty Turret for gunboat do less damage with the same energy cost as basic, making it even more useless then it was in 4:86 and 4:85, fix this gun or delete it, it just waste weapon selling slow space.

Upholder ( this bomber always was a trash, big, easy to hit, unable to face RNC heavy armored fleet while rhienalnd supoer bombers massacred LNS ).

Now it is medium bomber, little more armor, a few more nanobots, a bit more power, but it is agility is terrible, from what our best fighter/bomber pilot told me, it is turn rate is as bad as gunboat one, it is even worse trash then before.

Unless all bombers have now terrible turn rate alongside with SANC being able to aim only forwards to make bombers unable to hunt fighters ( and more vulnerable to all fighters/gunboat escort ), this is a big balance issue ( at this point navy will never have a good bomber swarm and will always go for cap spam, great job balance team ).


Liberty Siege Cruiser is the worst light cruiser ever, if you compare it to dragon medium cruiser ( that think evade better then LSC ), zoner cruiser ( more dangerous against gunboats ), kuzari destroyer ( so agile that it can evade battleship fire from very short distance ), AI cruiser ( before it had broken hitbox, so I am not sure do it is no longer so hard to hit as it was before ), Bounty Hunter Cruiser ( better shape and more agile ), LSC is a trash.

The only think what LSC can do is snipe Rhienalnd and Nomad battleships from high distance, however now when cloack are in this game, this advantage is no longer so useful. Also, rheinland cruiser is far more effective in fight against battleships and cruisers and gunboats then LSC was ( I am not sure yet do RNC cruiser agility was finally nerfed, but even if it was, it is still far better then LSC ).

The only strong point of LSC is being effective in fighting against fighters and bombers, but else than that, it is horrible cruiser.

My solutions:
1) Make it smaller so it can use it is shape to actually evade enemy fire as other cruisers do, because right now for a light cruiser it still gets hit easy.
2) Make it medium cruiser without changing it is size, so that it may actually shot it is foward gun more often and even aim it at enemy cruiser without fear that it is cerberus will tear it apart.