Discovery Mod: Ideas and Feature Requests - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery Mod: Ideas and Feature Requests (/showthread.php?tid=2522) |
Discovery Mod: Ideas & Feature Requests - michiyl - 05-04-2011 ' Wrote:Complete shiploss plz... In the event of ship's destruction, everything lost apart from cash. It puts the gameplay to a whole new level, people start to properly care about their asses, and when their ship is destroyed, there is real motivation to earn cash for a new one O.o ....There were discussions about this some time ago ... and the majority was saying "no" to this idea on the server;) Discovery Mod: Ideas & Feature Requests - Toaster - 05-04-2011 I like realistic gameplay. But as stated above, your idea has been discussed before and almost no one wanted it. This is after all a game, people want to have fun and shoot (space-shooter, yeye?). Imagine getting blown up in your battleship. I'd ragequit. Discovery Mod: Ideas & Feature Requests - Jeremy Hunter - 05-04-2011 ' Wrote:I like realistic gameplay. But as stated above, your idea has been discussed before and almost no one wanted it. This. I spent the bettet part of 2010 saving for my Osiris. Losing it because of realism? I watch my ass, I never jump in unless I am needed, and when I am pretty sure I can win or retreat. If this was implemented, the only people left would be Forumlancers. Discovery Mod: Ideas & Feature Requests - J.Scroll - 05-05-2011 Before I begin, I would like to thank the dev team for all their hard work and dedication to this project over the years. As I have gone through the many updates and suggestions, I have yet to see 1 thing that I have been holding out for....redesigned cockpits. Many of us trading type play in cockpit view, as to better fast dock (no secrets there) However, on some vessels the cockpit shakes around a lot too (mastadon is a good example) There are many different ways that these new cockpits. 1. Each ship could have its own unique cockpit (a lot of work, but the most visually gratifying) 2. Each ship type could have its own unique cockpit 3. A pimp cockpit command that allows the player to choose between many different types. This would also give players another avenue to spend their credits. I know that this is such a tiny and insignificant issue, but if it was done, would go a great distance in improving the visual look of the game. Thank you for your time Discovery Mod: Ideas & Feature Requests - michiyl - 05-05-2011 ' Wrote:[...]Indeed, this is one of the things I always notice when flying non-vanilla ships. :D I think another Freelancer mod has capital ship bridges as cockpits, looked very good! And the models are (to some extent) a bit easier to create since you don't need hardpoint balancing or a sufficient hitbox! Discovery Mod: Ideas & Feature Requests - SnakThree - 05-08-2011 I'd like to see a new FLHook command related to /pimpship. Something like "/setitem all ##" which would change all lights to the color you chose. This would lower the time needed to pimp ships, maybe more players would use it, since going through 20-30 lights manually is time consuming. Discovery Mod: Ideas & Feature Requests - Knucklehead - 05-08-2011 I've got an idea for a new variety of Missiles: Tri-fired Missiles. The idea is that if 1 missile is good, 3 is even better. So 3 missiles are slaved together to a single tracking and detonation control unit. Game mechanic wise, it would be a single missile with a model that shows 3. The resulting damage would be about equal to hitting with 3 equivalent missiles, possibly a hair less to account for the extra linkup hardware. Ammo would cost at least 3 times as much as the single shot versions, and any power consumption to fire them would be increased proportionally as well. Reducing the refire rate (to reflect that 3 missiles are being prepped instead of 1) is another good option. The launcher model would have to be modified into a triple-barreled version as well. As for the ship classes that would get them, Fighters are the first choice, with bombers being the next one down. I would avoid giving them to anything larger, as their missile systems usually don't require ammo. As for the missile line these would be based on, I would recommend the basic missile line (the hard hitting but slow turning versions), since tri-linked Paralyzers would be ridiculously overpowered, and the fast-tracking Stalker line wouldn't accurately reflect the overhead of managing 3 missiles at once. The Fighter-class Torpedoes would be another good option. As far as server load is concerned, this would be a single missile instead of three, so the load wouldn't be any higher than for a regular missile. And since the refire rate is reduced, the load might actually decrease a little (longer time between missiles -> fewer missiles in the same time span) Discovery Mod: Ideas & Feature Requests - leonidos - 05-09-2011 Its about toppling of capital ships and big ships I know the Devs are into this but im trying to suggest something that i think will make it simple It is highly possible that they already know this but if they miss then im just trying to help with whatsoever i can If it is possible to put mass in everything including asteroids and all ships then i think this problem can be solved :unsure: Possible results will be : 1) Big Ships will not topple hitting smaller things 2) Moving through asteroids will be better(its annoying to see that a bunch of little asteroids are blocking the path of a Barge or a Dreadnought) 3) The bigger the asteroids is the smaller is the movement on impact as if the ratio is very big then it tends to zero 4) In case of ramming of small ships (like NPC fighters ) they also can not topple the big ships 5) Cruising speed is same for all but cruising time depends on the amount of mass it will be easier if one can change the armour attribute to mass and all collision and damage on ramming will happen with respect to the ratio of the mass Discovery Mod: Ideas & Feature Requests - trekky - 05-10-2011 i dont know if im posting in the right place but this is for a suggestionfor a new ID Weapon dealer ID Pilot carrying this ID is a Weapon dealer, who : ■ Cannot fulfill bounty contracts, ■ Cannot pirate ■ Cannot demand cargo or credits, ■ Cannot trade and escort traders, ■ Cannot attack anyone except in self defense ■ May deal in codename weapons and Equipment to anyone ■ This is the only ID that can pick up codenames from wrecks ■ May not fly any ships with more than 3,600 cargo space. Allowed ships: Fighters, Freighters, Gunboats, Transports. the idea is to make code names harder to get let make this the only ID that let codenames come out from wrecks and make the ID Special Role-Playing so everyone cant have it and make it so the same ship can get code drops more then 1 time pros make code names harder to get same ship can get code drops more then 1 time Less random killing for code names when server restart happens weapon dealer can only get 1 codename at a time (because they would only have 1 ship that can pick up codenames from wrecks) more RPing in the codename world by people buying code names from dealers dealers prices may go down due to codename stock going up no Civilians taking codenames anymore cons people will have to pay weapon deals to get codenames (i think this is a + but probly most people will not think so) code names may cost more (i would not think so but i could be wrong) (if you can think of more cons/pros tell me thru PM) Discovery Mod: Ideas & Feature Requests - Hone - 05-10-2011 I think a better way would be to make code wrecks move around. |