Discovery Economy Reformation - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery Economy Reformation (/showthread.php?tid=37396) |
Discovery Economy Reformation - Xoria - 04-05-2010 The perverse irony is that I just spent 25 hours per week over 12 months filling out over 50,000 spreadsheet cells and writing 9000 lines of code so that I could have the privilege of reading people complain about spending 2 hours per week trading. This thread has got umpteen bazillion posts that want 13,000 lines of commodity code revised because a couple hundred lines of ship and equipment price code are too high in their opinion. Is it possible that I am the only person on planet Earth who sees the insanity of insisting that 13,000 lines of commodity code be revised to lessen the impact of a couple hundred lines of equipment & ship price code? Why should the most complex and time consuming part of the mod be changed in order to create indirect changes to the simplest part of the mod? Why am I the only person who is repeatedly saying that makes no sense? The economy is not constructed around the cash requirements of purchasing ships and equipment. It never has been, and it never will be because that is the direct opposite of a rational system. Ship and equipment prices should be created based on the cash output of the economy. Ship and equipment prices should be created based on the cash output of the economy. Ship and equipment prices should be created based on the cash output of the economy. Do you get it now? But the real tragedy here is that this forum lacks a smilie that is blowing its brains out while screaming OHLOLOLOLOLOLOLOLOLOLOLOLOLOL+1. Discovery Economy Reformation - Saronsen - 04-05-2010 I get the feeling that our developers should stop working on the next version until they find more people willing to help code. I don't want Xoria defecating* on my lawn in the next version because we complained about something (seriously) for once. If half of the members are unhappy about something, a quarter don't care, and another quarter are happy, what do you think the overall feeling in the community is? A bit of anger, a lot of frustration, and overall boredom. My biggest beef is, I can barely fund armour and ammo. Any of my ships that have Universal 8 (Or capital 5+) on them are from me selling my Geb (Which I got from selling my Juggernaut, which was given to me), or having them given to me. Otherwise, all of my ships have cap 1, cap 2, cap 3 (for only one ship), and universal 5 and under. I'll buy my ship but with the overall PvP before RP aspect of some systems, it's not fun to fly. EDIT: In the way of dusty *POOP LOL Discovery Economy Reformation - Cannon - 04-05-2010 I get it Xoria. Reading the complaints in this thread, it seems clear to me that you guys need a new thread: "Reduce ship prices now". "Reduce ship prices now". "Reduce ship prices now". "Reduce ship prices now". I'll say it again: "Reduce ship prices now". Stop messing with the economy. It is not broken. If you want cheaper ships then ask for it. I'll add that I fully expect in the due course of time a follow-on thread entitled "Oh no there are too many battleships". Discovery Economy Reformation - Zelot - 04-05-2010 ' Wrote:I'll say it again: "Reduce ship prices now". The man is like a Prophet or something. Discovery Economy Reformation - Reverend Del - 04-05-2010 ' Wrote:I get the feeling that our developers should stop working on the next version until they find more people willing to help code. Half the server complaining? I must be blind, because I don't see em. There's a few voices, but the most sensible one is Xoria's. (Can't believe I just said that). You want 13000 lines of code changed? Just to fix a couple of hundred? Complain about the real problem, not what you perceive to be the problem. Discovery Economy Reformation - Xoria - 04-05-2010 ' Wrote:I'll add that I fully expect in the due course of time a follow-on thread entitled "Oh no there are too many battleships".We don't have to expect it. All we need is the necromancy skills to resurrect the old threads complaining about too many battleships flying around due to the obscene diamond-niobium profits that everyone demanded should go away immediately. Those threads resulted in the increase in capital ship prices from 4.84 to 4.85 in order to make future capital ships less numerous. The demands were nearly unanimous for higher capital ship prices. I remember those threads. Am I the only one? Discovery Economy Reformation - Zelot - 04-05-2010 ' Wrote:We don't have to expect it. All we need is the necromancy skills to resurrect the old threads complaining about too many battleships flying around due to the obscene diamond-niobium profits that everyone demanded should go away immediately. Those threads resulted in the increase in capital ship prices from 4.84 to 4.85 in order to make future capital ships less numerous. The demands were nearly unanimous for higher capital ship prices. I remember those threads. Am I the only one? I remember too! Discovery Economy Reformation - Panzer - 04-05-2010 Well, like I said. Back in the nineties those simple capitalism-series games required TEAMS of people who were quite simply EMPLOYED. Yuz should be glad there's as much as ONE someone willing to do this tedious work for little reward but the constant wailing for more. I am fine with what's the solution right now although I welcome every change towards the more sophisticated. This change however should be a result of someone's willing effort and good will, not forced because some majority demands it. Doesn't work that way here. Discovery Economy Reformation - tazuras - 04-05-2010 How many threads do you remember that said "You should raise cap ship prices and you should simultaneously nerf the economy." I dont remember any of those. But seriously, do you guys want feedback from the player base or not? Perhaps it is not always the most well thought out or the most logical, but it does give you information to work with. The developer player relationship can be compared to that of a patient and a doctor. The patient presents the symptoms and sometimes suggests treatment or sometimes suggests treatment without even presenting symptoms. It is the doctors job to boil it down to the symptoms, and boil that down to the problem causing the symptoms. In this case, that would be it takes too long to make money to buy equipment. To this there are two obvious treatments, lower equipment/ship prices or increase profit. They would both treat the problem effectively, one would just cost far less (in terms of dev time in this case). So go with that one, obviousely. Now one thing I have never seen is a doctor point his finger at the patient and say "what's your problem, you didnt tell me how to treat you correctly" or "you didnt tell me the right symptoms, how was i supposed to figure it out." Now I do appreciate all the hard work and time all the devs have put into the mod and although I have not read the entirety of this thread I wouldnt doubt some of the comments here may have been overly harsh. Still, that was probably do more to lack of knowledge/experience/thought than anything else. I dont think that this should be turned into an us vs them (player vs. devs) anymore than it already has. Discovery Economy Reformation - tyro - 04-05-2010 Quote:...In this case, that would be it takes too long to make money to buy equipment. To this there are two obvious treatments, lower equipment prices ...this is right conclusion. ship prices are ok, but equipment it too expensive. on. eg. ship costs 2mil, but equipment next 20mil. |