Trade Development Blog - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: Trade Development Blog (/showthread.php?tid=88081) |
RE: Trade Development Blog - Radion - 02-14-2016 For some reason, Nox is not being sold on Planet Marseille despite the info cards for both Nox and the planet both stating that it is not only common there but only able to be easily produced there. Could we please have this fixed. RE: Trade Development Blog - nOmnomnOm - 02-14-2016 Lets just talk about Nox a little more... http://imgur.com/a/zH0qh Why is Nox only sold on one place for 2000 credits and the sale price is in NB for 6000? There has got to be a mistake here, no? What was wrong with the prices and buy locations before such as in the Monte Carlo Freeport station in Provence? Furthermore how about Cigars? It makes even less sense here with the prices as the profits go negative. http://imgur.com/a/zdThi Or is FL companion 2.02 just messed up :| ? Edit: Was informed that Nox is sold on Monaco Base for 1000. Fair enough then. From my side i have no complaints. I wonder why FL companion 2.02 is giving out invalid results? Edit agian: "FLCompanion has a bug when a sale price is equal to default price." I'll get FLStat now... RE: Trade Development Blog - Karst - 02-15-2016 What is the reason for the widespread removal of water sellers? Is it to make POB supplying more annoying in some locations? RE: Trade Development Blog - Stoner_Steve - 02-15-2016 (02-13-2016, 06:07 PM)Xoria Wrote:(02-13-2016, 05:33 PM)Captain_Nemo Wrote:I originally thought you must be looking at Pueblo Bonito, since the game files clearly show Magnetic Superconductors for sale at Pueblo Station in Colorado. I've changed nothing, so someone else must have removed it from the server via FLHook. I can't imagine why.(02-11-2016, 07:07 PM)Captain_Nemo Wrote: ==================== This whole going in circles thing is a waste of time, so seriously who's butt do I need to kiss to get it fixed? Because right now both of you are saying "not me" and unfortunately "not me" isn't listed on the dev team. RE: Trade Development Blog - Xoria - 02-15-2016 (02-15-2016, 05:50 PM)Karst Wrote: What is the reason for the widespread removal of water sellers? Is it to make POB supplying more annoying in some locations?Water is sold on planets, freeports, and shipyards. If you can pinpoint any locations that have an especially hard time with that, it might be more productive than snark, which will produce nothing. (02-15-2016, 06:33 PM)Captain_Nemo Wrote: ...When Alley's updated config goes live everything should return to what you see in FLStat via the ini files. RE: Trade Development Blog - Karst - 02-15-2016 (02-15-2016, 06:50 PM)Xoria Wrote: Water is sold on planets, freeports, and shipyards. If you can pinpoint any locations that have an especially hard time with that, it might be more productive than snark, which will produce nothing. I didn't mean to sound snarky, I was just curious why this change was made. Since water is nonviable as a trade commodity and its only purpose is as a POB commodity, the only consequence is certain locations becoming slightly harder to supply. An example is Kepler, with the source changing from Ames to Denver. I'm sure there's plenty more. RE: Trade Development Blog - nOmnomnOm - 02-15-2016 (02-15-2016, 07:28 PM)Karst Wrote: An example is Kepler, with the source changing from Ames to Denver. I'm sure there's plenty more. Actually i requested Xoria to fix and get back water on Ames Station. Thx Xoria RE: Trade Development Blog - Blodwyn O'Driscoll - 02-15-2016 (02-15-2016, 07:28 PM)Karst Wrote:(02-15-2016, 06:50 PM)Xoria Wrote: Water is sold on planets, freeports, and shipyards. If you can pinpoint any locations that have an especially hard time with that, it might be more productive than snark, which will produce nothing. I do also wonder the purpose of such a change. What is the reasons behind it ? Another question that came to my mind, is why keeping sellpoint on shipyard and freeport. I can understand that planets might have a large stock of water, in oceans, glacier, rivers, and so on. But freeports and shipyards ? And last one : the pricing of water seem also strange to me. It look like the pricing is linked to the major supplying planet(s) of each house : the farther you 're from it, the higher the rpice is. However it doesn't take into account the proximity of icd field in space, like the barrier nebula, for example. Or planets outside of house space that would be closer to a base selling water, than the main house space planet that the price is set in accordance to. ( not sure about that tho' ). Edit : it also seem that ice fields have been disabled. RE: Trade Development Blog - Thyrzul - 02-16-2016 What's with station specifically built at the location they are at with supply source proxmity in mind? Can the removed sale points be restored? Can stations be relocated free of charge due to this change hitting them quite negatively without any owners being at fault?
RE: Trade Development Blog - Xoria - 02-16-2016 (02-15-2016, 09:04 PM)Blodwyn ODriscoll Wrote: I do also wonder the purpose of such a change.It looks to me like you answered your first question already. Freeports exist as trade/supply hubs, and shipyards are built for the express purpose of resupplying spaceships. As to ice fields, if you provide me with a list of all such areas, I can take that into account, but I have no easy access to that information. (02-16-2016, 12:03 AM)Thyrzul Wrote:If you can provide their locations, I can investigate. |