Proposal: ID changes for 4.87 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Proposal: ID changes for 4.87 (/showthread.php?tid=98543) |
RE: Proposal: ID changes for 4.87 - Thyrzul - 06-10-2013 (06-10-2013, 10:39 AM)SMI-Great.Fox Wrote: To backup Hone on his Privateer bit. That deal happened more than a year ago, and you know, SMI, many things happened with Felanis since then... quit Brigands, joined Council, betrayed Council and as latest rumors say, he is among the Ghosts of Razgriz now. What would be the basis of such a deal still standing?
RE: Proposal: ID changes for 4.87 - Sabru - 06-10-2013 (06-10-2013, 09:52 AM)Duvelske Wrote: Well as i did see Aet did fix our nice docking cruiser/battleships within house space. But even before we made this suggestion with several popes within TAZ. I like these changes. very TAZ. RE: Proposal: ID changes for 4.87 - Scumbag - 06-11-2013 Considering this thread: Commodities restricted to id would it be beneficial for role play to include the commodities usually hauled by a corporation in the id description. For example, Ageira hauls gate lane parts, Cryer hauls pharmaceuticals, etc. RE: Proposal: ID changes for 4.87 - AeternusDoleo - 06-11-2013 It is possible to restrict the sale of commodities based on reputation - much like you can with faction guns (or any type of equipment really). So if, for instance, we only sell Gate/Lane Parts at Pueblo, we could require a player to be +0.89 (full green) rep with Ageira before they'd sell those goods. I'm not sure of restricting them based on ID is possible. RE: Proposal: ID changes for 4.87 - Duvelske - 06-11-2013 (06-11-2013, 02:37 PM)AeternusDoleo Wrote: It is possible to restrict the sale of commodities based on reputation - much like you can with faction guns (or any type of equipment really). So if, for instance, we only sell Gate/Lane Parts at Pueblo, we could require a player to be +0.89 (full green) rep with Ageira before they'd sell those goods. I'm not sure of restricting them based on ID is possible. cough.. k'hara id allows you to buy liquid cardamine.. without it you cannot. So im sure its possible. Much work i guess, but it can be done. Same with jumpgates/jumphole etc. also stations which with some id's you cannot dock for example on BMM stations or IMG ones. Its there.. RE: Proposal: ID changes for 4.87 - Scumbag - 06-11-2013 (06-11-2013, 02:37 PM)AeternusDoleo Wrote: It is possible to restrict the sale of commodities based on reputation - much like you can with faction guns (or any type of equipment really). So if, for instance, we only sell Gate/Lane Parts at Pueblo, we could require a player to be +0.89 (full green) rep with Ageira before they'd sell those goods. I'm not sure of restricting them based on ID is possible. What i meant with my post was to have it written in the ID, like the ZOI, a guide for better RP. We can discuss the restriction in the other thread. For example: Quote:; dsy_license_br_m_grp RE: Proposal: ID changes for 4.87 - Duvelske - 06-11-2013 To be honest i think that will be a LONG list then. Would only include the special ones which they COULD buy and others could not. RE: Proposal: ID changes for 4.87 - Echo 7-7 - 06-11-2013 (06-11-2013, 03:41 PM)Scumbag Wrote:(06-11-2013, 02:37 PM)AeternusDoleo Wrote: It is possible to restrict the sale of commodities based on reputation - much like you can with faction guns (or any type of equipment really). So if, for instance, we only sell Gate/Lane Parts at Pueblo, we could require a player to be +0.89 (full green) rep with Ageira before they'd sell those goods. I'm not sure of restricting them based on ID is possible. I'm all for restricting certain commodities by reputation with base owner (this is proven with equipment already), but listing commodities on the ID is making things far more complicated. The ID is an out-of-roleplay rules item, not a fully-fledged lore guide. Any limitations on trade and cargo transportation would be better executed in the long term through game mechanics. RE: Proposal: ID changes for 4.87 - Scumbag - 06-11-2013 (06-11-2013, 05:19 PM)Echo 7-7 Wrote: I'm all for restricting certain commodities by reputation with base owner (this is proven with equipment already), but listing commodities on the ID is making things far more complicated. The ID is an out-of-roleplay rules item, not a fully-fledged lore guide. Any limitations on trade and cargo transportation would be better executed in the long term through game mechanics. Valid point. Then it would be better to have this in the reputation list, where we have the description for factions/ where you see your IFF. That list needs to be updated anyway with the new changes. RE: Proposal: ID changes for 4.87 - Thyrzul - 06-11-2013 (06-11-2013, 02:37 PM)AeternusDoleo Wrote: It is possible to restrict the sale of commodities based on reputation - much like you can with faction guns (or any type of equipment really). So if, for instance, we only sell Gate/Lane Parts at Pueblo, we could require a player to be +0.89 (full green) rep with Ageira before they'd sell those goods. I'm not sure of restricting them based on ID is possible. How dynamic could such system be? (We know it is possible, see: K'Hara - Liquid Cardi) |