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With regards to rule 3.2 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: With regards to rule 3.2 (/showthread.php?tid=106955) |
RE: With regards to rule 3.2 - Thargoid - 11-08-2013 (11-07-2013, 01:19 PM)Jack_Henderson Wrote:(11-07-2013, 10:02 AM)RichardNW Wrote: [Now, maybe it's just me but doesn't that make the whole point of killing somebody who didn't pay up in a piracy roleplay a bit useless? Killing a trader who refused to pay a fine is a part of piracy roleplay. And being able to respawn and re-haul shouldn't be allowed. The thing is, he never won, yeah he blew the trader up, but both players lost out because the trader didn't want to pay, providing the pirates demand was reasonable (and I mean less than the cargo value), Then both players lose out money, trader lost his entire cargo load and has to rebuy, and pirate lost ammo and potential money. I don't really see the problem here, maybe the trader learnt his lesson the first time, and if he's stupid enough to go through the same route on the way out, then pirate him again, and blow him up if he doesn't pay. RE: With regards to rule 3.2 - Thargoid - 11-08-2013 (11-07-2013, 01:37 PM)Dratai Wrote: It just sounds to me as if you want to ruin people's days. Those rules are no longer valid, just because that used to be the case, doesn't mean it is now, whatever is written on the rules page, are the rules. And no, he doesn't want to ruin peoples days, he want to get traders to pay, if the trader isn't allowed to re-enter the system then this will factor into his decision of whether to run/not pay, if he can't reenter to complete his run then he's more likely to pay. They should leave as soon as they are killed, no buying cargo, nothing. A miner has to leave the system as soon as they die, they can't go back to the mine field and re-fill just before they leave, so the trader shouldn't be able to do the same. RE: With regards to rule 3.2 - Highland Laddie - 11-08-2013 Well, it's a bit different consequence for a blown up trader, because by being destroyed he lost both the sell value AND purchase value of his cargo. So, even if he respawns and refills, he still has to pay to refill his transport twice. So, it's not like he's getting away with something for free. RE: With regards to rule 3.2 - Dratai - 11-08-2013 (11-08-2013, 06:33 PM)Thargoid Wrote: A miner has to leave the system as soon as they die, they can't go back to the mine field and re-fill just before they leave, so the trader shouldn't be able to do the same. That' is more or less what I said? Except.. Unfortunately for the miner, he has to mine to get his stuff. A trader is already at a base. Where he can buy stuff. Unless you stuff his ship in jail, you can't really stop him, can you? Edit: Then again, getting killed in the system you're docked in is kind of sad. additonally, until recently, traders could still return to system. It could be an effect of that. (though that's kind of stupid, if you already got pirated, why come back for more?) RE: With regards to rule 3.2 - Veygaar - 11-08-2013 If he rebuy's cargo, kill/pirate him again. I've been doing it for years and haven't had a problem. His grace period is an OORP ACT to make sure he's out of the system which is he already DEAD in inRP, per-say. His movement out of the system is an OORP ACT. So he should not be in an ACTIVE ROLE PLAY ACT of transporting goods THROUGH THE SYSTEM he was already killed in. Traders needs to get out of the system, THEN get new cargo and continue Role Playing. If he tries to do it in reverse, he's in the wrong. RE: With regards to rule 3.2 - Thargoid - 11-08-2013 (11-08-2013, 07:02 PM)Highland Laddie Wrote: Well, it's a bit different consequence for a blown up trader, because by being destroyed he lost both the sell value AND purchase value of his cargo. So, even if he respawns and refills, he still has to pay to refill his transport twice. So, it's not like he's getting away with something for free. Time is money, if I blow a miner/his transport up, they have wasted a load of time, much more than the trader, if they take 20 minutes to fill a 5K, the trader would have made more than 10 million in that time if they're doing it right. The miner has made nothing and can't return to the system for 2 hours to refil. RE: With regards to rule 3.2 - Thargoid - 11-08-2013 (11-08-2013, 07:10 PM)Dratai Wrote: (though that's kind of stupid, if you already got pirated, why come back for more?) Yeah I think you pretty much summed it up with that. [/thread] RE: With regards to rule 3.2 - Thargoid - 11-08-2013 (11-08-2013, 07:25 PM)Veygaar Wrote: Traders needs to get out of the system, THEN get new cargo and continue Role Playing. If he tries to do it in reverse, he's in the wrong. I agree, it's just laziness, all they have to do is go to the next system and use FL Companion to get a decent route. If he just sticks to the same routes then he isn't doing it right. I encourage all traders to use FL Companion! You'll make more money per hour, meaning pirates can extract more money from you, it benefits us all! ![]() RE: With regards to rule 3.2 - MrWeeks - 11-09-2013 (11-08-2013, 08:47 PM)Thargoid Wrote:(11-08-2013, 07:25 PM)Veygaar Wrote: Traders needs to get out of the system, THEN get new cargo and continue Role Playing. If he tries to do it in reverse, he's in the wrong. Haha, It comes HIGHLY recommended ![]() |