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New York, Bigger? - Printable Version

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+--- Thread: New York, Bigger? (/showthread.php?tid=111900)

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RE: New York, Bigger? - Echo 7-7 - 02-14-2014

(02-14-2014, 06:02 AM)Soul Reaper Wrote: ...
No no no..-more- bases. As, numerically more. Not larger..larger just means more room to base hug.

One could argue that more bases provided more opportunities to hug bases in different locations, so I don't find that a particularly strong argument.

Regardless, more dockable bases isn't going to happen. Non-dockable bases, however, could be a possibility.


RE: New York, Bigger? - Soul Reaper - 02-14-2014

(02-14-2014, 06:19 AM)Echo 7-7 Wrote: One could argue that more bases provided more opportunities to hug bases in different locations, so I don't find that a particularly strong argument.

Regardless, more dockable bases isn't going to happen. Non-dockable bases, however, could be a possibility.

A fight that happens near a base is a fight near a base regardless of which base. Unless you put 5 bases 10k from each other going to a trade hub, it won't matter how many bases you have that are scattered over a system. An example, you could remove West Point, it won't change the amount of base hugging done though, since lanes going there wouldn't exist in the first place, very few lane hubs actually have nothing in the area.

Of course, if you had multiple bases in -one- location, then yes, what you said would be correct. But I'm simply asking (or rather, discussing) for more bases in different locations, new lane hubs or simply added lanes to new bases.

And yes, the only real reason I have behind this is my sense of realism, and that New York should, RPwise, have more stations, so non-dockable bases, I'd have no problem with. I'm guessing the reason of "no-more-dockable bases" is the whole economy system? Or rather, the lack thereof.


RE: New York, Bigger? - Echo 7-7 - 02-14-2014

(02-14-2014, 06:27 AM)Soul Reaper Wrote:
(02-14-2014, 06:19 AM)Echo 7-7 Wrote: One could argue that more bases provided more opportunities to hug bases in different locations, so I don't find that a particularly strong argument.

Regardless, more dockable bases isn't going to happen. Non-dockable bases, however, could be a possibility.

A fight that happens near a base is a fight near a base regardless of which base. Unless you put 5 bases 10k from each other going to a trade hub, it won't matter how many bases you have that are scattered over a system. An example, you could remove West Point, it won't change the amount of base hugging done though, since lanes going there wouldn't exist in the first place, very few lane hubs actually have nothing in the area.

Of course, if you had multiple bases in -one- location, then yes, what you said would be correct. But I'm simply asking (or rather, discussing) for more bases in different locations, new lane hubs or simply added lanes to new bases.

And yes, the only real reason I have behind this is my sense of realism, and that New York should, RPwise, have more stations, so non-dockable bases, I'd have no problem with. I'm guessing the reason of "no-more-dockable bases" is the whole economy system? Or rather, the lack thereof.

There are a couple of reasons; firstly, mod bloat. Too many bases, too many systems. We can't be expanding without better planning and management of what we already have. Secondly, quality: there are plenty of bases out there that have copied bar populations from other bases or too few / no rumours; it would be better to clean those up first than start from scratch. Also, the economy is a factor, as you correctly guessed; it's challenging to come up with some kind of unique trade route in an already base-dense area.

On top of that, the work required to create a non-dockable cosmetic / RP flavour base is much shorter.


RE: New York, Bigger? - Flashâ„¢ - 02-14-2014

I like how Ill-de-france ( most unactive system ) is 3 times bigger then NY ( most active system )


RE: New York, Bigger? - sindroms - 02-14-2014

Just like adding more systems to the mod is not going to help make it more fun, I cannot see how adding more bases without changing any of the sellpoints/buypoints can make the system more fun.


RE: New York, Bigger? - Soul Reaper - 02-14-2014

Well imo, non-dockable bases that allow for new trade lane links is pretty cool. Plus, it gives the pirates more chances of, well, pirating, since there'd be more lanes to choose from. And in Liberty, New York specifically, it's really not that easy to pirate when you have the Navy caps breathing down your neck.

And it also adds to the realism (my main purpose of discussion) as well. If that would be possible, I'd love to see it happen.


RE: New York, Bigger? - Altejago - 02-14-2014

(02-14-2014, 06:02 AM)Soul Reaper Wrote: Erm...we're in the year 2014. Anything called "crappy" in this year can -easily- run Freelancer on maximum settings and probably easily get over 60 fps. For example, my laptop.

Well, not all of us live in such luxuries.

Sarahs computer lags at the best of times and mine is not much better.
Sure, judge us because we live on the ass of the planet and things are expensive here. And we sure aren't the only ones.

The game caters for RP and reliability. Look at all the changes now that you lot all cry about. Why add more bullcrap to an already partly unstable platform.

Stop bitching about the lag before you talk about adding more stress to the current game mechanics.


RE: New York, Bigger? - Remilia Scarlet - 02-14-2014

Another crazy idea here based on "wow let's do it" argumentation. But well, do it - I'd like people abandoning the NY and taking a refuge in the rest of the Sirius.


RE: New York, Bigger? - sindroms - 02-14-2014

Add a system-wide rad-field.


RE: New York, Bigger? - Soul Reaper - 02-14-2014

(02-14-2014, 07:57 AM)Mr. Altejago Wrote: Well, not all of us live in such luxuries.

Sarahs computer lags at the best of times and mine is not much better.
Sure, judge us because we live on the ass of the planet and things are expensive here. And we sure aren't the only ones.

The game caters for RP and reliability. Look at all the changes now that you lot all cry about. Why add more bullcrap to an already partly unstable platform.

Stop ***** about the lag before you talk about adding more stress to the current game mechanics.

I used to play FL on a 680 Mhz Single Core Laptop with 64 megs of video memory. With medium settings, I could get 30 fps.

Please don't talk to me about luxury, I've been on the non-existent end of technology for years.

Your fps lag isn't due to your hardware, I highly doubt it. My old laptop's model was a 5 year old model 6 years ago. That's an 11 year old piece of tech that could play FL at a stable fps. I'm quite sure you have something at least 3 times better than that, stuff like that simply isn't, and hasn't been sold on the market for a decade.

As for connection lag, that doesn't really have anything to do with your computer, the issue is server-side, not client. And no, I highly doubt the server's lag has -anything- to do with NPC bases. Why? Because when Gallic core systems came out and when everything was stabilized, we didn't have this sort of lag, no. And the NPC base count hasn't changed much since then.