Freighters brainstorming -- How could we make them viable? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Freighters brainstorming -- How could we make them viable? (/showthread.php?tid=113803) |
RE: Freighters brainstorming -- How could we make them viable? - Pancakes - 03-27-2014 (03-27-2014, 10:17 AM)Scumbag Wrote: Nah, you don't understand me. I perfectly understand you. You are annoyed that 5 guys can't kill 1 good pvper. The problem lays with the fact that the one pvper probably had more practice than all of them together, or that he's naturally good. Should we also start to take the queen in chess matches, between a better chess player to a worse one? RE: Freighters brainstorming -- How could we make them viable? - Scumbag - 03-27-2014 No, 5 guys can't kill an average pvper, i circled Leeds twice in a manta with 3guys after me, docked without a scratch because i was bored. RE: Freighters brainstorming -- How could we make them viable? - Pancakes - 03-27-2014 (03-27-2014, 10:29 AM)Scumbag Wrote: No, 5 guys can't kill an average pvper, i circled Leeds twice in a manta with 3guys after me, docked without a scratch because i was bored. There's difference between actually fighting, and running, mind you. I've talked about actually fighting. RE: Freighters brainstorming -- How could we make them viable? - Croft - 03-27-2014 Fellas I'm sure you both have valid points but you're drifting the thread off topic a bit. RE: Freighters brainstorming -- How could we make them viable? - Scumbag - 03-27-2014 A lot. But our points can be used to conclude that freighters are not noob friendly. RE: Freighters brainstorming -- How could we make them viable? - Mao - 03-27-2014 (03-26-2014, 09:08 PM)Scumbag Wrote: Remove SNACs/signed RE: Freighters brainstorming -- How could we make them viable? - Highland Laddie - 03-27-2014 Leave SNACS alone. More freighter docking points with high sell prices for smuggled goods. Special equipment mounts for freighters? Or multiple missles? A bit stronger freighter shield? RE: Freighters brainstorming -- How could we make them viable? - Marcar - 03-27-2014 (03-27-2014, 09:10 AM)Coin Wrote: more freighter only docking is a good thing, but be careful of freighters doing the supply runs for the transports ... I'm also the same opinion. What is the actual freighter cruise speed? How about they are as fast as LF so the LF could be a natural counter to it (even more if a rework of bonus shield/armor damage would be possible)? This would also encourage to fly more light fighters. (03-27-2014, 09:44 AM)Snak3 Wrote: ... Add more freighter-only docking spots ... I would also give this idea a try for some time as how it goes. RE: Freighters brainstorming -- How could we make them viable? - Pancakes - 03-27-2014 (03-27-2014, 05:49 PM)Marcar Wrote:(03-27-2014, 09:10 AM)Coin Wrote: more freighter only docking is a good thing, but be careful of freighters doing the supply runs for the transports ... What? Freighter already cruise at 395 m/s, slightly below LFs. If you never fly a freighter, don't comment on how to make them more attracting. RE: Freighters brainstorming -- How could we make them viable? - Binski - 03-27-2014 Well I used to fly a frieghter to pirate with, threw on a medium cloak, and it was great, you can catch up to any ship thats worth catching, and stop them. Problem was, you get either CD or Torp, so A) you can stop them, but don't have much firepower to do much to them, or B) you get a bit more firepower, but they can just cruise away from you, and your extra speed doesn't matter much if you can't force them out of cruise. You basically have to catch them with their pants down at a trade lane. So, I switched in the end. They're great for scouting areas at high speed, but so are light fighters. I would like to see freighters with a bit more smuggling or blockade running purposes. I'd like to see the Cargo holds on them go up to like 800 or 1000. That would make using one as a fast transport worth while. Perhaps they could then sacrifice something else in return. I think that its the low cargo hold that makes them nothing more than an entry level money maker for new players, or hardcore RP'ers that will use them just for the in game purpose of smuggling or blockade running (Leeds). Unfortunately, there's not much money making ability with them, so people will never use them instead of a transport for that purpose. And I don't really think they should be PVP oriented. You should have some ability to survive a fight, but as an offensive ship, meh. So piracy? perhaps not the best purpose for it, but, maybe remove their CM and bump their cargo up, so the only thing you'd really worry about stopping you would be fighters (interceptors), everything else, you could likely escape from and get back to cruise speed. |