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Discovery 4.87: Conquest - Update 7a - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Discovery 4.87: Conquest - Update 7a (/showthread.php?tid=116623) |
RE: Discovery 4.87: Conquest - Update 7a - aerelm - 06-14-2014 Fixed. Second link is the valid one. Sorry about that. RE: Discovery 4.87: Conquest - Update 7a - Highland Laddie - 06-14-2014 nevermind. RE: Discovery 4.87: Conquest - Update 7a - Adam.Roberts - 06-14-2014 Noo! The in-game commodity events are gone! RE: Discovery 4.87: Conquest - Update 7a - FynnMcScrap - 06-14-2014 Erm.... Quote:- Fixes a few critical gameplay bugs. Does the adjustment of the Scrap prices go as bugfix ? Nope, seriously : I know that Im probably going to be stoned, but nethertheless : "Jehovah!" The Price of PremScrap is now to low, in my Opinion. I live by scrapping, and I don´t mean I take the Salvager and see that I get the best price... that´s Scrap Trading. Scrapping means I see where and how fast I can get the best haul out of space. And at the price now, the PremScrap price in the shadowmarket is going to fall. Meaning ? No more scrapping PremScrap. It doesn´t figure out anymore. As a Junker I don´t haul the Scrap to Tokio, even if that market is much more interesting than Malta or Valetta. And Singapore and Sabah are no more appealing to me. Im not interested in hauling it to the Borderworlds even if I know the Rundaround Tour to the Freeports and back through Rhineland. Sorry, but it´s not worth it. Ever calculated the efficiency in Profit per unit per hour ? I do. And I get more out of my time if I go back to Beaumont and shoot normal Scrap. Fast, efficient ... and lots of noname Pirates leaving presents. And please don´t argue "Jump Trading" ... this server isnt only meant for the lazy... or is it ? I only do the great Tour if I want to look at wrecks or take a break from the fast money... smugglings like a vacation to me. Top the price in Tokio with 6.750 or 7.000, and my idea to build a Freelance Trading Post still works out. Leave it that way and I´m still staying Scrapper. But not in PremScrap. Pointless. Was there realy such a economy problem here ? Junkers have a lot of enemys and IFF issues to balance the fast scrapping / good price bonus. Oh , by the way Thanks for the work here : http://discoverygc.com/forums/showthread.php?tid=113936&pid=1538820#pid1538820 [missing Engine Bug] Im not sure if it was the Update, but if you wanted to fix the issue with the missing engines : two of my birds can fly again since the update . Great work, ceep it up ! Greetings RE: Discovery 4.87: Conquest - Update 7a - aerelm - 06-15-2014 The premium scrap pricing and commodity event adjustments are part of the server-side configs and were accidentally overwritten when installing the update. Both are already fixed and will be back in effect after the next server restart.
RE: Discovery 4.87: Conquest - Update 7a - Trogdor - 06-15-2014 I realize your time is valuable, but could you elaborate at all on the bug fixes and/or balance adjustments? RE: Discovery 4.87: Conquest - Update 7a - Jack_Henderson - 06-15-2014 Missiles fire much slower now. Longer cooldown. Makes sense. Tnx for another update ![]() RE: Discovery 4.87: Conquest - Update 7a - FynnMcScrap - 06-15-2014 (06-15-2014, 01:06 AM)aerelm Wrote: BIG Sigh of relief ! THX RE: Discovery 4.87: Conquest - Update 7a - Knjaz - 06-15-2014 Is there a detailed changelog somewhere? At least on balance changes. RE: Discovery 4.87: Conquest - Update 7a - NoMe - 06-16-2014 (06-14-2014, 09:33 PM)FynnMcScrap Wrote: Erm....you are not a miner! we have a real problem actually. how much to sell? do you mean 4500/unit? pob selling price, i mean signé représentant of sirius miner ![]() |