Discovery Gaming Community
Iridium Mining and economy - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Iridium Mining and economy (/showthread.php?tid=117118)

Pages: 1 2 3 4 5 6 7 8 9


RE: Iridium Mining and economy - Jack_Henderson - 06-27-2014

Quote:Also as lyth suggested, there can be sell points inside Omicron to promote trader activity in there.

We need more centralisation of interesting goods.
We need less random spread of traffic to make the huge universe feel less oversized and make player interaction possible.

Therefore selling points have to be house capitals to promote the bottleneck unlawfulness cycle. Also Alpha and Crete could work however these cruise routes offer next to nothing in terms of interaction as they are normally done afk.


RE: Iridium Mining and economy - Lythrilux - 06-27-2014

(06-27-2014, 10:59 AM)Unlucky_Soul Wrote: In my opinion, only Indy miner should have a bonus for it. Omnicron factions like outcasts and sairs can pirate and BHG to act as escorts.

We should focus on giving a bonus to other factions, rather than just buffing the Miner ID and making other (possible mining) factions insignificant. The Miner ID is only really meant to be pre-mining-faction ID anyway.


RE: Iridium Mining and economy - Lythrilux - 06-27-2014

(06-27-2014, 11:01 AM)Jack_Henderson Wrote:
Quote:Also as lyth suggested, there can be sell points inside Omicron to promote trader activity in there.

We need more centralisation of interesting goods.
We need less random spread of traffic to make the huge universe feel less oversized and make player interaction possible.

Therefore selling points have to be house capitals to promote the bottleneck unlawfulness cycle. Also Alpha and Crete could work however these cruise routes offer next to nothing in terms of interaction as they are normally done afk.

The Omicrons themselves need an activity boost though, hence why we need inter-Omicron trading.


RE: Iridium Mining and economy - Jack_Henderson - 06-27-2014

Giving factions that have another rp focus already (speaking gameplaywise) a bonus better than 2,5 is unlikely to happen.

point of reference are Hessians and Mollies whose core rp is not mining. Even though they are natives they have less skill, equipment, experience... putvrandom irp reasons in here. Why random?

Because the bonus is gameplaywise balancing. Example: Order hunts nomads and core. It has a real core rp that is not mining. Therefore no higher bonus than 2,5 if we stick to the concepts we have been using for the last years.

That is what I based my suggestion on.


RE: Iridium Mining and economy - Unlucky_Soul - 06-27-2014

(06-27-2014, 11:02 AM)Lythrilux Wrote:
(06-27-2014, 10:59 AM)Unlucky_Soul Wrote: In my opinion, only Indy miner should have a bonus for it. Omnicron factions like outcasts and sairs can pirate and BHG to act as escorts.

We should focus on giving a bonus to other factions, rather than just buffing the Miner ID and making other (possible mining) factions insignificant. The Miner ID is only really meant to be pre-mining-faction ID anyway.

Well whats the use of a player having a miner id player then, if other id can get the bonus, have better line of ships, weaponry etc....

The reason why i put it forward is so that we have miner-id players the omnicrons. Isn't it funny for example that you have a BHG id player mining iridium when they ought to be doing something else, like say hunting unlawfuls?


RE: Iridium Mining and economy - Occam Razor - 06-27-2014

(06-27-2014, 11:12 AM)Jack_Henderson Wrote: Giving factions that have another rp focus already (speaking gameplaywise) a bonus better than 2,5 is unlikely to happen.

point of reference are Hessians and Mollies whose core rp is not mining. Even though they are natives they have less skill, equipment, experience... putvrandom irp reasons in here. Why random?

Because the bonus is gameplaywise balancing. Example: Order hunts nomads and core. It has a real core rp that is not mining. Therefore no higher bonus than 2,5 if we stick to the concepts we have been using for the last years.

That is what I based my suggestion on.

The AI Consensus began RP about Iridium Mining already and is going for the mining buff. It was planned for some time and fits the lore, so no problem there. I am against giving a larger buff to "outsiders" of the omicrons or the miner ID.


RE: Iridium Mining and economy - Jack_Henderson - 06-27-2014

(06-27-2014, 11:05 AM)Lythrilux Wrote:
(06-27-2014, 11:01 AM)Jack_Henderson Wrote:
Quote:Also as lyth suggested, there can be sell points inside Omicron to promote trader activity in there.

We need more centralisation of interesting goods.
We need less random spread of traffic to make the huge universe feel less oversized and make player interaction possible.

Therefore selling points have to be house capitals to promote the bottleneck unlawfulness cycle. Also Alpha and Crete could work however these cruise routes offer next to nothing in terms of interaction as they are normally done afk.

The Omicrons themselves need an activity boost though, hence why we need inter-Omicron trading.

Trading between Omicron systems (like between Beta and Gamma) does not add any useful activity at all. Afk traders cruising 10 k from the direct routes result in a 100 % avoidance of contact.

The Omicrons profit by getting a mining hub. A mining system creates activity. Afk trading between unimportant systems via 1000s of k of open space will not add anything worth noting.

Trade there. The only interesting thing are nomad gb npcs. And it is naive to think that traders wiuld start rping while they afk cruise the 110 k to the next hole. Nor would pirates bother because it is already unlikely to catch anything in high traffic areas nowadays.

Spread is bad for disco gameplay. Dont ask for it. Especiaaly you as a puracy faction leader should know that your suggestion is bad. But ofc you have a vested interest now for Bhg Core. Hehe.


RE: Iridium Mining and economy - Lythrilux - 06-27-2014

(06-27-2014, 11:12 AM)Jack_Henderson Wrote: Giving factions that have another rp focus already (speaking gameplaywise) a bonus better than 2,5 is unlikely to happen.

point of reference are Hessians and Mollies whose core rp is not mining. Even though they are natives they have less skill, equipment, experience... putvrandom irp reasons in here. Why random?

Because the bonus is gameplaywise balancing. Example: Order hunts nomads and core. It has a real core rp that is not mining. Therefore no higher bonus than 2,5 if we stick to the concepts we have been using for the last years.

That is what I based my suggestion on.
But isn't it silly that a faction that is completely foreign to the Omicron enviroment is suddenly able to mine far more efficiencly than factions that have been in the Omicrons for a considerably longer period of time, who surely would be better suited to mining Iridium? Fair enough if The Order and The Core shouldn't get a bonus, but I'd like to see this bonus go to factions such as Zoners and AI, who would be much better suited to mining Iridium as they don't have another primary focus.

(06-27-2014, 11:15 AM)Unlucky_Soul Wrote:
(06-27-2014, 11:02 AM)Lythrilux Wrote:
(06-27-2014, 10:59 AM)Unlucky_Soul Wrote: In my opinion, only Indy miner should have a bonus for it. Omnicron factions like outcasts and sairs can pirate and BHG to act as escorts.

We should focus on giving a bonus to other factions, rather than just buffing the Miner ID and making other (possible mining) factions insignificant. The Miner ID is only really meant to be pre-mining-faction ID anyway.

Well whats the use of a player having a miner id player then, if other id can get the bonus, have better line of ships, weaponry etc....
Because a generic ID isn't suppose to have advantages over full fledged factions. Else the Miner ID gets all the perks without any trade-offs.

(06-27-2014, 11:15 AM)Unlucky_Soul Wrote: The reason why i put it forward is so that we have miner-id players the omnicrons.

Lol, that's because there's no proper ID to takes its place currently. That's why we're having this discussion. The Miner ID'd players are temporary until something gets sorted out.

(06-27-2014, 11:15 AM)Unlucky_Soul Wrote: Isn't it funny for example that you have a BHG id player mining iridium when they ought to be doing something else, like say hunting unlawfuls?
If Iridium had some sort of technological relevance, it'd make perfect sense for them to have a mining bonus.
Still, why should the Miner ID have a bonus over Zoner and AI ID'd players? They're the ones who deserve a priority mining bonus.


RE: Iridium Mining and economy - Lythrilux - 06-27-2014

(06-27-2014, 11:21 AM)Jack_Henderson Wrote:
(06-27-2014, 11:05 AM)Lythrilux Wrote:
(06-27-2014, 11:01 AM)Jack_Henderson Wrote:
Quote:Also as lyth suggested, there can be sell points inside Omicron to promote trader activity in there.

We need more centralisation of interesting goods.
We need less random spread of traffic to make the huge universe feel less oversized and make player interaction possible.

Therefore selling points have to be house capitals to promote the bottleneck unlawfulness cycle. Also Alpha and Crete could work however these cruise routes offer next to nothing in terms of interaction as they are normally done afk.

The Omicrons themselves need an activity boost though, hence why we need inter-Omicron trading.

Trading between Omicron systems (like between Beta and Gamma) does not add any useful activity at all. Afk traders cruising 10 k from the direct routes result in a 100 % avoidance of contact.

The Omicrons profit by getting a mining hub. A mining system creates activity. Afk trading between unimportant systems via 1000s of k of open space will not add anything worth noting.
That depends, we don't know an ideal route yet. Wouldn't it be interesting to see actual Omicron pirates ambushing traders on their way to an Omicron sell point though?

(06-27-2014, 11:21 AM)Jack_Henderson Wrote: Trade there. The only interesting thing are nomad gb npcs. And it is naive to think that traders wiuld start rping while they afk cruise the 110 k to the next hole. Nor would pirates bother because it is already unlikely to catch anything in high traffic areas nowadays.
Pirates can camp at the jump holes.

(06-27-2014, 11:21 AM)Jack_Henderson Wrote: Spread is bad for disco gameplay. Dont ask for it. Especiaaly you as a puracy faction leader should know that your suggestion is bad. But ofc you have a vested interest now for Bhg Core. Hehe.
I'm not asking for spread, I'm asking for things to stay nice and condensed within the Omicrons, giving maximum opportunity for Omicron factions to interact.


RE: Iridium Mining and economy - Mao - 06-27-2014

Zoners seem to be the only Omicrons faction that could be interested in mining iridium.
Order - maybe a little bonus there as well.
BHG - nope, they are fighters, not miners. They rely on trade factions for their supplies.
Corsairs - nope, they are pirates. They will take the mined material anyway.
Outcasts - see Corsairs.
Nomads - they don't need it.
IMG - a small bonus since they are a mining corporation expanded all over Sirius. They could try some mining in the Omicrons but the small bonus should reflect the low profitability operation.
GMG - they don't deal with Iridium.
OSI - they have their own ID, right? They could get a small bonus too. Small because they're not miners and trading is their main field of expertise.
Miner ID - should get a normal bonus.

Short range route:

Iridium to:
  • Evora Shipyard, Omicron-100 (low profitability)
  • Tripoli Shipyard, Omicron Gamma (low profitability)
  • Livadia Shipyard, Omicron-74 (low profitability)
  • Valetta Shipyard, Omicron Alpha (medium profitability)
  • Alabama Shipyard, Omicron Rho (lowest profitability)
  • the rest of the shipyards across Sirius should receive iridium with different prices, Gallia and Bretonia paying the highest prices for it

And yes, the commodity shouldn't be sold on FP 11.