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FLHook Improvements & Features - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +--- Thread: FLHook Improvements & Features (/showthread.php?tid=117808) |
RE: FLHook Improvements & Features - Ponge - 07-19-2014 A sugestion on /setmsg: If a #t tag is in <message> this tag will be replaced with the current target name. If a #c tag is in <message> this tag will be replaced with your current map grid location. Could be a function added similar to #t tag, but with NPC bases? So the name of the targeted NPC base is added to the message. RE: FLHook Improvements & Features - Alley - 07-26-2014 Changelog 26/07/2014 Quote:=Playercntl= Quote:=FLHook= RE: FLHook Improvements & Features - Alley - 07-27-2014 Changelog 27/07/2014 Quote:=Playercntl= ![]() ![]() Quote:=FLHook= RE: FLHook Improvements & Features - sindroms - 07-27-2014 Could it be possible to mix the #t usage with the /allowdock command? RE: FLHook Improvements & Features - Zayne Carrick - 07-27-2014 Quote:=Playercntl=It's already implemented on server? Or just possibility for that created? RE: FLHook Improvements & Features - Alley - 07-28-2014 (07-27-2014, 09:10 PM)sindroms Wrote: Could it be possible to mix the #t usage with the /allowdock command? I'll look into it (07-27-2014, 09:14 PM)Zayne Carrick Wrote: It's already implemented on server? Or just possibility for that created? ATM no, but be aware that some things might be implemented and not used. RE: FLHook Improvements & Features - sindroms - 07-28-2014 (07-28-2014, 05:57 AM)Alley Wrote:(07-27-2014, 09:10 PM)sindroms Wrote: Could it be possible to mix the #t usage with the /allowdock command? Also the /givecash command having that option would be nice. RE: FLHook Improvements & Features - Alley - 08-07-2014 Updated first post todo, UPGRADE NOW. RE: FLHook Improvements & Features - Sabru - 08-08-2014 (07-13-2014, 02:42 AM)Alley Wrote: - Rewrite techcompat exemptions to fit the new system discussed in aerelm’s deep dark skypechat wat? MOAR INFO PLEASE! RE: FLHook Improvements & Features - Ponge - 08-08-2014 Would it be possible to make a feature in the POB plugin, so owners could et a primary repair comodity out of the three? Right now, Reinforced Alloy is used a the prim commodity, to repair wear and tear; the other two are used in case of an attack, if necessary. What I'm looking for, is a command/option to set Hull Segments or Robotic Hardware as the primary waer and tear repair commodity, so the other two is used only in attacks. This would make the life of those POB owners easier, who does not have RA close to their base, but they have Robotics or Hull Segments not far. |