Repair Gun not possible eh ? - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Repair Gun not possible eh ? (/showthread.php?tid=12297) |
Repair Gun not possible eh ? - ScornStar - 09-26-2008 Lets not forget repairing caps while the battle is in progress. I see this tool as better used on capital ships in battle. As for fighters your right vape cant use it till the battle is over. Repair Gun not possible eh ? - Vape - 09-26-2008 true, but it'd still have its uses. a couple of these things would be perfect for nova squadron. i mean we could conduct a hit n fade, escape then return to friendly space for repairs Repair Gun not possible eh ? - pipsqueak - 10-16-2008 if it is taking an integer value, would an over flow cause a negative effect ? oooh interesting thing I found.... http://flhook.drachennest200x.de/forum/vie...ight=repair+gun and this http://flhook.drachennest200x.de/forum/vie...ight=repair+gun ..and just in case that site disappears... Quote:TaknTar Repair Gun not possible eh ? - I_m_rdy - 10-16-2008 Yep, it's been ever known as a FLHook hack. If done right we might get those things here on Disco as well and Repair ships would be a tick more useful. Repair Gun not possible eh ? - Lux - 10-17-2008 Hm, sounds interesting. Yet another thing "to be looked into" by the developers. If this could be implemented it would be fantastic, but I think that there is room for abuse of this (example: A gunboat and a small fleet of repair ships attack an enemy group. At first the targets concentrate fire on the big ship, the gunboat, but every time they get his shields down he gets swarmed by repair blasts. So when they attack the repair ships, they just repair each other.) I'd suggest, in order to avoid something like that, to make the repair turrets take a lot of energy so that they have to be used sparingly. Repair Gun not possible eh ? - pipsqueak - 10-17-2008 Unless you make the gun range only 20 distance, repairing 200 hull repair per shot 2 shots per second. and a lvl 10 fighter shield. Now if a ship wants repair, it sits close by for a repair shot, meaning he is a sitting duck for people attacking it, or ipt does tactical passed to be repaired, meaning it will not get a free ride. Make the gun shot animation look like the miners welders you see out in Tau 31. Primarily for RP not for a true advantage. so they can help ships repair primarily when they are not being hammered. Repair Gun not possible eh ? - n00bl3t - 10-17-2008 I have seen this done without any ill effects on another FL mod. Tekagis Treasure. Ask Ringy or Uni there how they did it. (They are the Mod Designers.) Repair Gun not possible eh ? - Guest - 10-31-2008 pipsqueak, because of lag, a range of 20 isnt all too smart as that gives little room for error in the case of ramming. A range of say 250 (on average 1/3 to 1/2 that of normal weapon) would be better. Also, there wouldnt be much sense in having different classed repair guns for Caps / Fighters if they are energy based, as the one for Caps would be used to repair fighters instantly. If they are made Ammo weapons, using Bots / Bats as ammo, then sure. Cap Repair Gun = 10000 hull, 0.5-1.0 refire, 500 range Fighter Repair Gun = 2500 hull, 1.0-2.0 refire, 250 range Also, just a note to Scornstar, Class 6 Turrets could also be used by any ship that can use Class 7 or lower turrets such as Luxury Liners. Best bet would be make a Repair Guns a special class weapon that only Repair Ships have access to. (This can be done through weap_equip.ini and shiparch.ini) Repair Gun not possible eh ? - Varyag - 10-31-2008 The higher level doesn't always work, otherwise you could load gb guns on a cruiser or a bs. Repair Gun not possible eh ? - pipsqueak - 11-01-2008 hmm unless it requires an insane amount of power that only a BS power plant can deliver. the more difficult way would be to make it so repair gun is lvl 10. Transport = lvl 6 GB = lvl 7 Cruiser = lvl 8 BS = lvl 9 Repair ship = lvl 10 |