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Is shooting a POB to prevent docking a violation? - Printable Version

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+--- Thread: Is shooting a POB to prevent docking a violation? (/showthread.php?tid=123540)

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RE: Is shooting a POB to prevent docking a violation? - Mímir - 12-09-2014

My aim is roleplay. How do you roleplay with a static entity like a POB? Sure, you can make some forum form-like roleplay surrounding the POB, sometimes with nice BB code formatting, but in essence once you've seen one, you've seen them all.

Moreover, would you say the means people go to to either siege or defend/supply (most) bases is conducive to "good roleplay"?

What good do they really bring us?


RE: Is shooting a POB to prevent docking a violation? - Binski - 12-09-2014

I've never treated it as such. It says in the rules that a CD is not considered an attack, and really unless you are shooting at the base with actual weapons with the intent to damage it, you're not really attacking the base.
(12-09-2014, 10:27 PM)evanz Wrote: again that would be unfair, why shouldnt the base still allow suppliers, it should do, if on the list of allowable to dock then it should be able to dock at any time, shield up or down
How could a ship dock on a base through its active shield? If weapons fire can't get through, how could a whole entire ship? That's just wanting it both ways, and it is that which is unfair. People might see it as just a game mechanic but I never questioned ships not being able to dock through a shield.

(12-09-2014, 10:33 PM)Mímir Wrote: cloaked transports and endless sieges, yay. enough with the bases already, they are having such a negative influence on players, no need to expand that.

Careful, it seems if the base is even on the base list you'll get called a metagamer just for looking at it. Apparently its OK to use the base list to see if your base is under attack, or the player list to see if people are its system, but if someone else find it because they know it exists to be looked for, its oorp and 'metagaming'


RE: Is shooting a POB to prevent docking a violation? - St.Denis - 12-10-2014

(12-09-2014, 11:34 PM)Mímir Wrote: My aim is roleplay. How do you roleplay with a static entity like a POB?

Moreover, would you say the means people go to to either siege or defend/supply (most) bases is conducive to "good roleplay"?

Nobody makes anybody go to do a Base Siege. That is up to the individual.

And I have seen some Role Play done around a Base Siege. Yet again that is also down to the individuals. Some will go to the siege just to destroy the Base regardless of any RP. Others will go with the sole purpose of RP but with little or no intent of destroying the Base.

Good Role Play is all a matter of perspective.

Some believe that good RP is going around looking for a fight, giving a couple of lines of conversation, and then shooting somebody and hopefully getting a kill. Is this good RP?

Others are happy just talking to others all day and either never firing a gun or doing it only after a lengthy talk. Is this good RP?

Some people want to build Bases and interact with others to help them build the Base. Is this good RP?

Others I have seen, will see some Miners/Traders in a System, log a character, pirate them, dock, log off and change to another Character. Is this good RP?

The possibilities are endless and you can ask 1000 people which of the above is good RP and you will get a split decision.

Your previous statements are your personal opinion or even the same opinion of like-minded individuals. It doesn't make it right or wrong. It just makes it an opinion.

(12-09-2014, 11:34 PM)Mímir Wrote: What good do they bring us?

Obviously they don't bring any good to you. But, you must remember, not everybody is not you.

I personally don't understand those people that want to go around all day and shoot other people. You can see them logging from one fight to the next fight and if they can't find a fight they go to Conn. But they get enjoyment out of it and so good luck to them.

People are different and this Game caters for a wide variety of tastes. Let each person, as long it is within the rules of the Game, enjoy the Game how they want.


RE: Is shooting a POB to prevent docking a violation? - Mímir - 12-10-2014

I'm not against different styles of activities within the game, but the shooter element provides "forced" player-to-player interaction, whereas most (not all!) base-related stuff is so oriented towards protecting and developing the "investment" that everything else subsides. Besides from that, the roleplay is done on the forum. On the roleplay server we all live off of player-to-player interaction. When logging and encountering other players, forum roleplay has little meaning besides from providing a setting - in-game player-to-player interaction is the bread and butter of Discovery, why else would you log?

Bases are often supplied using oorp or borderline oorp ID's, by silent powersupplyers prone to emotional outbursts and other extremely immersion-breaking stuff. I understand that the bases put them under a lot of stress, but no one is as stubborn as a silent base supplier, respawning again and again because he has to go to that very system with his commodities to supply his investment as he might lose it otherwise. Bases placed close to jumpholes and other key areas to carve out their own little niche of the mod with no regard for lore, atmosphere or even gameplay, denying everyone else the space even when the base operators are not online. I do think we would be better off without POB's, even though some bases do create some positive stuff.

At least PVP'ers or debate-club RP'ers and the other types of activities you describe rely on player-to-player interaction, which in turn makes it meaningful to log for those who wish to roleplay and interact.


RE: Is shooting a POB to prevent docking a violation? - Alestone - 12-10-2014

(12-09-2014, 10:10 PM)Moveit56 Wrote: As for terms with a Playerbase, I wouldn't say shooting it to prevent a dock is a bad thing.

So, the official position is that this is legal and not an exploit?


RE: Is shooting a POB to prevent docking a violation? - Sava - 12-10-2014

Roleplay here, roleplay there...

On Discovery server RP is one of many components of the gameplay. For me it's necessary, but I don't put it on the first place.
And I'm not alone here.
And yet many try to justify their own egoistic preferences, speculating on the concept of RP ("It's a ROLEPLAY server, so X"), when even it's role in disco is perceived differently by players.
I know one undeniable truth: gameplay fun is the alpha and omega of the successful mod. Not RP as YOU see it.

On the topic:
I stick to the point that forbidding something is a desperate solution which should be applied when other methods fail. I think, PoBs are quite powerful tools right now, and adding more restrictions for attackers wouldn't add any good to the server atmosphere. IMHO, it's not the first time when people in search of safe heavens and protection from space dangers can harm the enviroment. For different challenges compose the very point of the game, and such things usually take them away.

And don't pull the RP card. Seriously.


RE: Is shooting a POB to prevent docking a violation? - The.Outlaw.Star - 12-10-2014

Totally an exploit. And it's kind of funny the ones attacking most PoB are the ones replying here saying " no its benefitical so deal with it".

My main purpose of the PoB is its activity it brings to the server. Yes it forces you to create RP very enjoyable. You keep killing bases pointlessly you'll loose more n more ppl. But you all don't care about that do you?

For example the base under star port was destroyed for some reason... Well that base owner and his friend won't be seen around anymore so thanks a lot. I know you thinks it's funny and you prob don't care but the ppl that interact with these ppl do.

How about instead of pewpewing bases find some RP with it. Isn't that why they were implanted into the game to begone with? These personal grudges have to stop! I


RE: Is shooting a POB to prevent docking a violation? - Mímir - 12-10-2014

You kinda prove the point - POB's cater for a totally different mentality where people see their game time as "investment" and feel compelled to leave when that is destroyed, as if the POB's somehow hold a real value that is unfairly taken from them. It's easy to see why players get caught up in that illusion, don't get me wrong, but I don't think it's a benefit overall that the game points players in that direction as it adds unnecessary and unwanted stress and tension. If POB's weren't here to begin with, these players would approach the game differently, and that would improve interactions as well.


RE: Is shooting a POB to prevent docking a violation? - Aereon - 12-10-2014

and if PoB's wernt around no would have the nice little Trinkets and equipment they have to day.or acces to Ores with outa miner


RE: Is shooting a POB to prevent docking a violation? - Sava - 12-10-2014

Game wasn't worse without cloaks or ore selling bases, I assure you.

This discussion is of a different nature.
But of one nature with "Cap NPC spawns in capital systems" or "powerful station turrets" Big Grin