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Possible PLAYABLE freeports?! - Printable Version

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Possible PLAYABLE freeports?! - Galm-1 - 09-26-2008

Its possible with FLHook, just alot of bugs, its like the docking on a player battleship idea, its possible just need to design a freeport ship.... Although the admins wouldnt like it much, imagine a freeport going througha jumpgate, or jumphole, or on another freeport.... Freeport clan... 5 or 6 freeports taking out a BS... Freeports VS iota.... Sounds.... interesting.... How would you sell stuff, regular trade? people would be using it as a trade ship, like 100milion cargo lol


Possible PLAYABLE freeports?! - kingvaillant - 09-26-2008

Bases can fly around??????? woot!!!

*goes make sure that Fairbanks didn't get away*


Possible PLAYABLE freeports?! - X-Lancer - 09-26-2008

' Wrote:Bases can fly around??????? woot!!!

*goes make sure that Fairbanks didn't get away*





*Stealing Mitchell Prison Station.........*




Possible PLAYABLE freeports?! - Zygoeths - 09-26-2008

Ehem..... one second gotta change the tittle here to PLAYABLE! What i mean is playable non moving, stationed anywhere stations that are up to 1 bil in credits, that get there commies by trading with players. Setting there own prices of the station ect.... This would be a great roleplaying thing. OH one more thing.... like 1 - 2 freeport per system. Also think about my multiplayable ship idea, one ship having its turrets controled by one player, and one by the captain. MUCH more realistic (well i guess u can just say u have a crew but XD). Think again.


Possible PLAYABLE freeports?! - Guest - 09-26-2008

' Wrote:JUST a suggestion, title says everything. WEll actually lol, i guess i mean, in 4.85, could u FLY a freeport around. LOL this might sound goofy to some but think about it.....

You are dead to me, sir....

' Wrote:5 or 6 freeports taking out a BS

The utter oddness of the sentence above makes me hot and bothered.


Possible PLAYABLE freeports?! - Linkus - 09-26-2008

Quote:Ehem..... one second gotta change the tittle here to PLAYABLE! What i mean is playable non moving, stationed anywhere stations that are up to 1 bil in credits, that get there commies by trading with players. Setting there own prices of the station ect.... This would be a great roleplaying thing. OH one more thing.... like 1 - 2 freeport per system. Also think about my multiplayable ship idea, one ship having its turrets controled by one player, and one by the captain. MUCH more realistic (well i guess u can just say u have a crew but XD). Think again.

Not possible.


Possible PLAYABLE freeports?! - torchwood - 09-26-2008

to be honest i think you need to go to bed. it is a rediculous idea. and you would look like such an idiot flying around in freeport 11. "oh sorry i crashed into you my freeport is awfully quick":nono:


Possible PLAYABLE freeports?! - Zygoeths - 09-26-2008

Wow........ read the goddamn sentence, NON MOVING.... how the.... how is it possible to run into another station. REALLY. I can't call people dicks, but there able to do this... making fun of my ideas. Alrighty then. Let it begin.......;)


Possible PLAYABLE freeports?! - Faidd - 09-26-2008

It's a sign of a sign of maturity to accept criticism of your ideas, constructive or otherwise. Honestly, I couldn't see this idea becoming a reality, it just seems like so much work, so much coding and grief for something very trivial. Setting your own options for trade would mess about with the new economy being brought in for 4.85 and movable or not, a station isn't practical in any case when controlled by a player. I certainly wouldn't fork out 1billion for something I couldn't move, that would likely be the target of every gun nut player in the game and has no purpose other than being big and cumbersome.


Possible PLAYABLE freeports?! - Zygoeths - 09-26-2008

Well i would accept if they made fun of it SLIGHTLY. This is like... full onward bashing.