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BHG ID Attacking Corporations/Military/Police - Printable Version

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RE: BHG ID Attacking Corporations/Military/Police - Sol - 02-08-2015

(02-08-2015, 12:01 PM)Sanctions Wrote: Lets look into the roots: Being Vigilantes would fit them more in terms of choosing targets. Why? Because true bounty hunter has no allegiance to anyone, if the price seems good enough he just seeks and destroy his prey. Furthermore, we can remember that they are ex-criminals in their majority. I am no recidivist and I have principles now, bunter says. Mr policeman, I respect you and will do whatever you say, whether I get SCs or do not.
Freelancers are true bounty hunters, that's what we shall understand. While bunters themselves are more like Vigilantes, the local interpol of the FL universe.
This issue comes from the very beginning of the game's creation. Microsoft (or whoever was deciding on faction names and lore back then? Digital Anvil? Don't care much.) should have been thinking a bit deeper.

The Bounty Hunters Guild is an organization. So, yes, they do have allegiances. They are not individuals who are not connected to each other at all. They all listen to the Guild, which in turn offers them services and enables them some contracts along with an access to their own bases and shipyards.

The Guild even have their own capital ships. This all can not be done by individual bounty hunters which are in no way connected to each other.

So why is the Bounty Hunters Guild lawful, and they would not seek out every kind of bounty out there? Well, because in vanilla, it was only the Houses that paid nicely and put out bounties on the scum of the space. The criminals surely would not be able to compete with a House when it comes to paying, and it is an easier and much happier job to work for the lawfuls, allowing you to be part of the civilization and enjoy everything being a lawful citizen of some House brings.

That in my opinion is the root of things. It's not that the ex-criminal Hunters suddenly had a change of heart and wanted to be all goody goody vigilantes. They just saw the chance to become richer and more comfortable.

So the Guild started out as lawfuls and remained that way because they had already become rich, already had many assets in House space. It's not easy to work for the enemy later on, even if Discovery added some economy to the criminals.


RE: BHG ID Attacking Corporations/Military/Police - Pancakes - 02-08-2015

(02-08-2015, 12:19 PM)Sol Wrote:
(02-08-2015, 12:01 PM)Sanctions Wrote: Lets look into the roots: Being Vigilantes would fit them more in terms of choosing targets. Why? Because true bounty hunter has no allegiance to anyone, if the price seems good enough he just seeks and destroy his prey. Furthermore, we can remember that they are ex-criminals in their majority. I am no recidivist and I have principles now, bunter says. Mr policeman, I respect you and will do whatever you say, whether I get SCs or do not.
Freelancers are true bounty hunters, that's what we shall understand. While bunters themselves are more like Vigilantes, the local interpol of the FL universe.
This issue comes from the very beginning of the game's creation. Microsoft (or whoever was deciding on faction names and lore back then? Digital Anvil? Don't care much.) should have been thinking a bit deeper.

The Bounty Hunters Guild is an organization. So, yes, they do have allegiances. They are not individuals who are not connected to each other at all. They all listen to the Guild, which in turn offers them services and enables them some contracts along with an access to their own bases and shipyards.

The Guild even have their own capital ships. This all can not be done by individual bounty hunters which are in no way connected to each other.

So why is the Bounty Hunters Guild lawful, and they would not seek out every kind of bounty out there? Well, because in vanilla, it was only the Houses that paid nicely and put out bounties on the scum of the space. The criminals surely would not be able to compete with a House when it comes to paying, and it is an easier and much happier job to work for the lawfuls, allowing you to be part of the civilization and enjoy everything being a lawful citizen of some House brings.

That in my opinion is the root of things. It's not that the ex-criminal Hunters suddenly had a change of heart and wanted to be all goody goody vigilantes. They just saw the chance to become richer and more comfortable.

So the Guild started out as lawfuls and remained that way because they had already become rich, already had many assets in House space. It's not easy to work for the enemy later on, even if Discovery added some economy to the criminals.

Even in Disco, inRP no criminal faction can compete with the wealth of the houses, except perhaps the Outcasts to some degree when the houses get in economical crisis.


RE: BHG ID Attacking Corporations/Military/Police - Corile - 02-08-2015

(02-08-2015, 11:21 AM)zslayern Wrote:
(02-08-2015, 11:19 AM)Moriarty. Wrote:
(02-08-2015, 11:07 AM)Protégé Wrote:
Quote:BHG is lawful, so they dont collect contracts against lawful targets.
What if the lawful target makes sense diplomacy- and RP-wise for the BHG group to claim?
Uh
???
I think he means like
A renegade/corrupt LPI officer for example

What I meant is a situation that actually happened some time ago.
There was some Rheinland corp indie (I think Republican) going through Liberty, and was caught by some LPI VHF and refused to drop his cargo and leave. I happened to be around with a Blaze bomber, so the question was, could I shoot him if he had been breaching the law and had been firing at the LPI officer.

The other question, I suppose, would be: since the ID permits BHG to fulfill lawful bounty contracts, why couldn't they shoot Rheinland Military under Liberty bounty contract? I suppose they shouldn't, but it's not very well specified in the ID.

@edit
Quote:The Guild even have their own capital ships. This all can not be done by individual bounty hunters which are in no way connected to each other.
I suppose with the RP Lyth made for the core, the Guild happens to have ties with AP manufacturing which gives them access just to snubs and gunboats, the caps are reserved for the Core.
At least that's what I understand.

I've been thinking for quite a while on the logic of BHG and the more I think of it, the less it makes sense.


RE: BHG ID Attacking Corporations/Military/Police - Sol - 02-08-2015

(02-08-2015, 12:32 PM)Protégé Wrote: What I meant is a situation that actually happened some time ago.
There was some Rheinland corp indie (I think Republican) going through Liberty, and was caught by some LPI VHF and refused to drop his cargo and leave. I happened to be around with a Blaze bomber, so the question was, can I shoot him if he was breaching the law and firing at the LPI officer.
The other question, I suppose, would be: since the ID permits BHG to fulfill lawful bounty contracts, why couldn't they shoot Rheinland Military under Liberty bounty contract? I suppose they shouldn't, but it's not very well specified in the ID.
You can not interfere when two houses fight each other, because if you do, you'll at least anger one of those sides. And at least one of those sides will kick you out of their payroll. Simple as that. That's the logic behind the BHG RP.

Just because you shot a Rheinland citizen in Liberty does not change the fact that you shot a Rheinland citizen, which will get you in trouble. They do not want you to interfere.


RE: BHG ID Attacking Corporations/Military/Police - Fluffyball - 02-08-2015

Do you want to become hostile with certain factions, BHG?
Because this is how you become hostile with a cetrain faction.


BHG are to fight criminals, not other militaries (except for Gallia, who shoot BHG on sight), as it would be not only against the House Law, but also with overall credo of the Hunters. You want to shoot Rheinland? Become Mercenary or join Military.

For example, shooting Hogosha, even outside Kusari, is a hostile act against Kusari. Even admiting that you work for Junkers is enough to kick your butt out of Kusari and put you on the bounty board, not to mention possible credital sanctions or even FR5.


RE: BHG ID Attacking Corporations/Military/Police - Sanctions - 02-08-2015

(02-08-2015, 12:19 PM)Sol Wrote: The Guild even have their own capital ships. This all can not be done by individual bounty hunters which are in no way connected to each other.
If you are well-known and effective, any government would actually like to hire you and provide with any equipment you need (not in the terms of our own regulations, but in the terms of RP logic).

(02-08-2015, 12:19 PM)Sol Wrote: So why is the Bounty Hunters Guild lawful, and they would not seek out every kind of bounty out there? Well, because in vanilla, it was only the Houses that paid nicely and put out bounties on the scum of the space. The criminals surely would not be able to compete with a House when it comes to paying, and it is an easier and much happier job to work for the lawfuls, allowing you to be part of the civilization and enjoy everything being a lawful citizen of some House brings.
Right, but some serious empires like Maltesians/Hessians etc. as well as quasi-lawfuls and independent ones actually could compete with them. They are also "civilized" in their own ways, wealthy enough too.

(02-08-2015, 12:19 PM)Sol Wrote: That in my opinion is the root of things. It's not that the ex-criminal Hunters suddenly had a change of heart and wanted to be all goody goody vigilantes. They just saw the chance to become richer and more comfortable.
So the Guild started out as lawfuls and remained that way because they had already become rich, already had many assets in House space. It's not easy to work for the enemy later on, even if Discovery added some economy to the criminals.
When it's like 10 bounty hunters per 1 poor rogue whose ship is made of scrap, it's quite hard to imagine how they would get rich. And like governments would rely on them more than on military/police? Not sure.
Like some real PMCs, they could be used as a third-party dirt-cleaners, hired by "someone", presumably a government. That actually fits the RP logic, but it's prohibited, once again, by our own rules.


RE: BHG ID Attacking Corporations/Military/Police - ProwlerPC - 02-08-2015

How in the world did AP Manufacturing get hijacked from BHG by Core relatively overnight? Both APM and BHG have existed symbiotically more then 10 times longer then Core has existed. Core only came into existance post Nomad War due to Nomad tech.


RE: BHG ID Attacking Corporations/Military/Police - Lythrilux - 02-08-2015

(02-08-2015, 02:52 PM)ProwlerPC Wrote: How in the world did AP Manufacturing get hijacked from BHG by Core relatively overnight? Both APM and BHG have existed symbiotically more then 10 times longer then Core has existed. Core only came into existance post Nomad War due to Nomad tech.

On top of the fact that APMs shipyards actually exist inside Omicron Rho, which is a Core system, I had to adjust the lore to actually make The Core and APM make sense within Disco's environment.


RE: BHG ID Attacking Corporations/Military/Police - ProwlerPC - 02-08-2015

I remember how Alabama came into existance and the dent in my wallet from it, having not only co-founded BHG| which was named S/D at the time but also was the first original APM ship Aries. =P

It's totally fine, I'm just wondering. I'd have imagined it woulda been somewhat big news. I'm updating myself on all the new stuff. This only caught my attention now.