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2nd Dragoner Regiment - Introduction and Feedback - Printable Version

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+--- Thread: 2nd Dragoner Regiment - Introduction and Feedback (/showthread.php?tid=129259)

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RE: 2nd Dragoner Regiment - Introduction and Feedback - lasttigerkiller - 05-15-2015

(05-13-2015, 09:45 PM)Snake Wrote: What is your stand towards the Coalition? Allied like usual Hessians?

Well I haven't talked to the Coalitions Faction leader yet but yes, I would assume that if the regualr Hessians are allied with the Coalition then the 2nd Dragoner Regiment is as well.


RE: 2nd Dragoner Regiment - Introduction and Feedback - lasttigerkiller - 05-19-2015

I would like to create a Faction Tag for the 2nd Dragoner Regiment. Something like "Dragoner|". Can anyone explain to me how i would do that?


RE: 2nd Dragoner Regiment - Introduction and Feedback - Deeceem - 05-19-2015

Quote:/maketag <tag> <master password> <description>

Use this command to create a new tag. Creating a new tag costs 50 million credits.

The <tag> parameter is a 3-23 letter tag. The <master password> is the password used to drop the faction tag (in order to change the master password) or to set the rename password. The <description> is intended to provide an indication of the group that owns tag, i.e. their name and officiality status.


/droptag <tag> <master password>

Use this command to delete a tag. The <tag> and <master password> parameters should be the same as used in the /maketag command.

Dropping the tag and re-creating it is the only way to change the master password.



/settagpass <tag> <master password> <rename password>

This command is used to set or clear the rename password. The <tag> and <master password> parameters should be the same as used in the /maketag command.

If this password is set then people must use /renameme to create a ship name starting with this tag. If not, the tag is owned, but unprotected.



/renameme <new name> <tag password>

Changes the name of the character. Costs 2 million credits. You will be kicked immediately after executing this command. When you log back in, the change will have taken place. This command can only be used once every seven days for any one character. There is a 5 minute grace period after you execute the command where you can use it again, which can be used in the event you misspelled the new character name. This grace usage will cost another 2 million credits. If the tag is protected with a password, it should be entered in <tag password>. This is NOT the master password for the tag.


/factionmsg <tag> <message>

Send message to all characters containing <tag> string in their names (like [RM]).


/factioninvite <tag>

Send an invite to all characters containing <tag> string in their names (like [RM]).

That should cover everything. If I missed something or you're looking for other commands check here.

Cheers.


RE: 2nd Dragoner Regiment - Introduction and Feedback - lasttigerkiller - 05-19-2015

Thanks Deeceem!


RE: 2nd Dragoner Regiment - Introduction and Feedback - Char Aznable - 05-30-2015

I'm usually not posting on feedback threads. No friend of talking bad about people.
So let me put this less as a complaint then preferably as a piece of advice.

Someone tries to shoot you, it'll happen. You can be outmatched, it'll happen. And I completely understand running if you're about to lose a fight, i do that myself.
I met one of you guys both in Dresden and Omega-11 on my bounty hunter. His first reaction was to run to the nearest base (Vogtland first, then Freital), spam the cruise button and not even try to fight. I found that a bit annoying, but you have to deal with that as a bunter.
What annoyed me a bit was the '//Tongue' your guy commented on local after docking on Freital.

So now to the advice. If you're going to RP as veterans, then behave like it. Don't spam the cruise button and run away. And especially don't try to troll people who want to fight or evem RP with you.


RE: 2nd Dragoner Regiment - Introduction and Feedback - Sciamach - 06-02-2015

Guys... I voiced support for you early on, I'd hoped to see the faction grow

but chances happened to have it that when I finally encountered you in-game, I was left less than thrilled.

In a fight in which you had the upper hand, it was observed that one (if not more, pardon my faulty memory) of your pilots re-engaged twice, if not more than, as well as several instances of what is considered scummy behaivour. Finally, at the start of EVERY combat engagement, there needs to be SOME sort of Roleplay indicating the attack, you can't just open fire. Two lines minimum is the basic rule of thumb, and it doesn't even have to be that complicated:

Something like:
Line 1:"I see incomming hostile on scanners"
Line 2: "Weapons hot, moving to engage"
is acceptable. This, while rather bare, is enough. Saying nothing is not kosher and really won't fly

We tried to reason with you on this in PM, only to be graced with deafening silence. Honestly not a good way to make a first impression. I'd advise you all have another look at the Server rules, particularly regarding engagement (AKA Server Rule 3, as quoted below)

Quote:3: All attacks must be the result of some form of justifiable roleplay.
3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.
3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.
3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums, with the link(s) posted in this thread and should match the roleplay and conduct of the characters involved based on the faction they belong to.

Hope this helps.



RE: 2nd Dragoner Regiment - Introduction and Feedback - lasttigerkiller - 06-04-2015

I appriciate the advice and as mentioned multiple times allready we all have little to none experience with RP and are still trying to learn. Me and the rest of our group understood the Server rules and follow them.

Id like to point out that for someone who played a lot of Disco and/or other RP games 2 simple lines like
Line 1:"I see incomming hostile on scanners"
Line 2: "Weapons hot, moving to engage"
is easy to come up with. But for most of us who dont have english as their first language it takes a minute or two to come up with two sentences like that. Judging from previous encounters with other Players we mostly dont get the time necessary to do so.

So instead of telling us how much of a disappointment our RP performance is I'd like to ask for a little more patience. Thanks.


RE: 2nd Dragoner Regiment - Introduction and Feedback - Vielnurnichtalles - 06-04-2015

I'm sorry if we did something wrong.

Char Aznable can you tell uns at which day and maybe the name of the character so we can have a little talk with our member? I can't imagine who did this but it's understandable that it's annoying you receiving just smilies after chasing someone.

And Scourgeclaw you are talking about the fight by freital last monday? We had three ships (fighter, gunboat and a cruiser)? Well I was distroyed and turned of my Laptop, so definitly not re-engaging, maybe i missed a message during the fight but i am quite sure we didn't just engage you. But I have a question to that point is it allowed to flee to a base and than to change the character (if you're not destroyed of corse) and to join the fight again (when it's more than 10k away from the station)?


RE: 2nd Dragoner Regiment - Introduction and Feedback - Dr. Klenk - 06-04-2015

As my comrades already said Scourgeclaw, we try our best to get into the role playing stuff and what you say is simply not true, we dont stay silent cause the rp is much fun and necessary for a good gaming experience. Sometimes we are not that fast, because as lasttigerkiller said, our first language is not english and sometimes it takes some time giving an answer. And we definitely never engaged a fight without rp.

What makes me really angry is that you claim, we re engaged the fight after being destroyed, because the only person who died (vielnurnichtalles) didnt reengage.

Char Aznable I understand your point, dont know with which person this smiley thing happened, but its not cool, I agree with that. Wont happen again.