![]() |
4.88 Module 1 bug reports - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Bug Reports (https://discoverygc.com/forums/forumdisplay.php?fid=573) +----- Forum: Archive (https://discoverygc.com/forums/forumdisplay.php?fid=35) +----- Thread: 4.88 Module 1 bug reports (/showthread.php?tid=132769) |
RE: 4.88 Module 1 bug reports - Alley - 08-20-2015 Yeah don't try to enter Lyonnais at all for the time being. I've fixed it on my end but it's not deployed on the server yet. - Fixed, Alley RE: 4.88 Module 1 bug reports - Alley - 08-20-2015 Fixed GRN and IMG restarts. RE: 4.88 Module 1 bug reports - Lythrilux - 08-20-2015 Infocards Updated some infocards (e.g Yaren had it's old Corsair infocard). The ones highlighted blue are things I'm unsure about, especially that Ibiza infocard as I think @Scourgeclaw is meant to be handling OC infocards at some point later in the future? Other than that it's simply lore corrections. I'm working on writing new infocards for new NPCs on Yaren and Capetown, as currently it's just C&P of Deshima/Sheffield NPCs. The Alabama and Durban NPCs also completely lack any sort of speech so having some stuff for them would be nice. I'll post those later when I'm done. Though in regards to the above the Yaren/Capetown NPCs won't have a base infocard to work with as they'll be new entries, so I'm guessing I'll have to submit them as new infocards without an original infocard designation (assuming new entries will have to be made for them and unless new stuff is added that means the next infocard added would be 550030(i)?). Also I guess @Omicron will have to make an infocard for Dabadoru at some point. P.S Can I also request an NPC to give a Core bribe at the Freeport? Although mwerte fixed the restart, a lot of ships are still hostile. And repping with Core ships is a real pain as shooting Order (which is the only way to rep) only gives +0.25 empathy. RE: 4.88 Module 1 bug reports - Sabru - 08-20-2015 The Tau-23 jumphole in Kyushu is mis-named. It is called 'provence jumphole' instead of Tau-23 jumphole Processed -Tachyon RE: 4.88 Module 1 bug reports - Miaou - 08-20-2015 Dauphine- Lane from Briancon to the Burgundy jumpgate says "Berry Jump Gate-> Briancon Station". There are two jumpgates to Burgundy inside of each other, making it impossible for caps to dock. DoubleGate - Fixed, Alley RE: 4.88 Module 1 bug reports - Miaou - 08-20-2015 And another incorrect tradelane name. IDF system. http://i.imgur.com/XOJkRUq.jpg Fixed -Vipex RE: 4.88 Module 1 bug reports - Johnathan Nox Carter - 08-20-2015 There are some issues with Tau 44. It should be in the process of eliminating all GRN presence. [Technically it should eventually be devoid of them but I'm assuming Tau 44 wasn't the main object of this update.] ooRPly speaking: -Minato Harbour's current infocard read 270 people on-board, GRN people. That's too little to resist a CR + Council incursion. We've already begun some RP to this end and we'll further it as much as it's necessary. That being said, Minato should be given a CR IFF and a changed infocard. inRPly speaking: The Royals rationally hesitated to invest in anything beyond a garrison force and a science expedition, having vastly more worthwhile projects to pursue than what compared to most Royal worlds would at best be a fishing colony. For the local Tau factions however, Borneo has a dramatically greater significance. Being the only planetary body in the Taus that wouldn't require extensive terraforming, so it could very well satisfy the demand for a a great many goods that normally need to be imported from the Houses. Minato Harbour remains a key installation for any operations planet-side on Borneo. The locals might not have had the resources to erect a dock-ring in a timely manner, while the occupying Royals find such an investment not worthwhile. Consequently, Minato was hit by a joint assault shortly after the Oblique deserted the GRN by Council and Crayterian forces. The small security team was overwhelmed and the researchers surrendered without a fight and were taken prisoners. -Joint action is also being taken for the purpose of eventual elimination of GRN forces from Suwalesi Citadel, which also used to be a CR installation. ooRPly, we'd like Suwalesi to be rid of the GRN IFF as well, so that the system will be fully devoid of GRN presence, but that'd best be left for another one of the updates. Signed, CR| 1iC @Johnathan Nox Carter and [C] 1iC @Thyrzul
RE: 4.88 Module 1 bug reports - Miaou - 08-20-2015 Planet Le Mans was moved to IDF from Maine, and still has the same name and info cards from when it was in Maine. Seeing as Maine was removed via RP reason, it doesn't make sense for the planet suddenly moving. RE: 4.88 Module 1 bug reports - Wiljan - 08-20-2015 In Tau44, JH at 6 DE, on map and in game it say Provence Jump Hole, taking hat JH ends up in Tau23. - Fixed, Alley RE: 4.88 Module 1 bug reports - Panzer - 08-21-2015 Same old bug with the Zephyr's carrier-bay hardpoints. Says there are four of them, but only two can mount pob-built bays. |