Increasing Activity in Discovery - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Increasing Activity in Discovery (/showthread.php?tid=133402) |
RE: Increasing Activity in Discovery - Arcano - 11-29-2015 I personally see one of the major problems is in creating long-time motivation. Of course in a longer term the RP itself is an essential part that must be added to it, but I guess a lot "newer" players might stop before reaching this state. Currently Discovery appears to be a mirror, as it's current "jump-in-mechanic" is pretty "casual" and in my opinion is far to easy. The mirrorimage of it is the RP aspect which appears to attract "core-players". I prefer quality over quantity, which I totally believe a lot other people do aswell, which automatically creates a higher class quantity, The important part is to get players to deal with it/get into it in a comfy, natural or even indirect way. I do have a concept I'd like to present you if you guys are interested into it. RE: Increasing Activity in Discovery - Enkidu - 11-29-2015 (11-29-2015, 08:13 PM)WPeregrine Wrote: There is stuff being done in regard to Kusari future. It's just not ready yet. Agreed - a ridiculous amount of activity goes on in Kusari, but non-Kusari players never go in to actually check. RE: Increasing Activity in Discovery - Pilip - 11-30-2015 Lol? yea , definetly! Whi do you think a newbie types /conn , multiple times, for more or less weeks, months altough he gets shreded in 30sec or so? RP is cool, my opinion, it brings a bit of that feeling when we all played Freelancer Campain for the first time and over again(it still was like that when i first logged in late 86), but hey people let's be honest, there is no RP without PvP! I tell you this, people you might be good at RP , organizing events, PvP, but you Suck at recruitment/management/enforcing your game experience in a Large fashion. I mean if you stick to your 5, 10 or 20 maybe skype friends but disregard any new name that shows up, the next moment you log in your fancy RP ship and find yourself playing solo, be cause you wont find enemies. then you go forum, start making threads..... isn't that hilarious? and broken ships wont help at all when there are dozens of games who muster hundreds of player at once. I believe that deserves lol quite a bunch of times..be cause leadership is quite a thing, here and RL! So...what Pavel said! RE: Increasing Activity in Discovery - Hidamari - 11-30-2015 (11-29-2015, 09:24 PM)Dunc- Wrote:(11-29-2015, 08:13 PM)WPeregrine Wrote: There is stuff being done in regard to Kusari future. It's just not ready yet. a rediculous amount of activity goes on in kusari now.. for the past seven years, its been dead as a door stop, which is why people say its dead without a care. RE: Increasing Activity in Discovery - Wesker - 11-30-2015 (11-29-2015, 09:24 PM)Dunc- Wrote:(11-29-2015, 08:13 PM)WPeregrine Wrote: There is stuff being done in regard to Kusari future. It's just not ready yet. So what your saying is I should make a razor BD cruiser and begin killing off the Kusari playerbase like in Bretonia? :^) RE: Increasing Activity in Discovery - Lythrilux - 11-30-2015 The brawl in Kyushu yesterday was huge. Way bigger than some fighter brawls I've seen in recent months, even bigger than Omicron ones. RE: Increasing Activity in Discovery - Enkidu - 11-30-2015 (11-30-2015, 06:17 PM)Wesker Wrote: So what your saying is I should make a razor BD cruiser and begin killing off the Kusari playerbase like in Bretonia? :^) Come at me bro. In Kusari we have HFs and mixed fleets of fighters-to-caps, ya' pleeb . RE: Increasing Activity in Discovery - Wesker - 11-30-2015 (11-30-2015, 06:33 PM)Dunc- Wrote:(11-30-2015, 06:17 PM)Wesker Wrote: So what your saying is I should make a razor BD cruiser and begin killing off the Kusari playerbase like in Bretonia? :^) I forgot chimeras are hard to hit D: Which seems too be the most active Kusari faction? Or rather which side emerges victorious in fights most often? I can recall KNF winning a lot back when I was in the 343 but idk if things have changed. RE: Increasing Activity in Discovery - Titan* - 11-30-2015 kusari should start fighting with bretonia or gallia lol like old times RE: Increasing Activity in Discovery - Enkidu - 11-30-2015 (11-30-2015, 03:11 PM)Hidamari Wrote: a rediculous amount of activity goes on in kusari now.. for the past seven years, its been dead as a door stop, which is why people say its dead without a care. The activity is self-sustaining. That huge kyushu pew happened because Char hit me on skype and said: "Hey, we've got 4 guys talking in our skype. Want to start a raid?" I said: "Sure, let me fire up our skypes. We might be able to get four guys." Things snowballed and we both ended up with more players than that. Then Peregrine turned up and brought the the KNF, we asked the Commune to show up, the Commune asked the Aoi to show up, somebody asked hogosha and farmers alliance indies to show up, the Kusari police showed up, and just like that, because two guys had a skype conversation, over twenty guys are having a massive brawl right in the middle of Kusari space. That was an unusually large fight, but Kusari sure has been getting hot lately. The trick is to take official factions, throw them against each other at full tilt, RP dynamically and take risks. Note, it takes official factions to get things going, but the benefits are felt by indies and unofficials just as much - it gives them somewhere to go, something to do, and an outlet for their RP as they take stances either for or against the stance of the official groups. Between ~*~, KNF, BD, 343 and Samura all just dialoguing with each other (special mention to HA, GMG, RG, Order, Core, Crimson Cross, LSF...), we have succeeded in reviving Kusari in a manner which doesn't leach activities from the other houses, without requiring more players. We have given people something to do. There are usually GC trading cardi. Not because it gives us more money than ore, but because it's more fun to run into people when you're a smuggler and a Bullmastif gives more of a fight than a 5k. It's good for the GC, good for the OC and good for lawfulls. BD, Exiles and others use emergent storytelling to work out their diplomacy and expand their faction lore, which results in interesting, fun encounters and the idea Kusari is forever changing. When people are active, other people log, either to RP with them and chat, trade with them, spy on them for their own personal projects or simply blast them out of the sky, which thus leads to more people logging to figure out what all the fuss is about. If you want a house to be active, you need official factions in that house who are prepared to take risks. This applies for everywhere in disco. The Omicrons are active because we have risk taking factions there. Kusari is active because we have risk taking factions there. Hell, ~*~ recently started chaos with the Order because it's incredibly fun. We're probably going to get our asses handed to us, but heck! People are going to have happy memories. This is disco at its best and most functional. The whole of disco can follow this example and it will work. And no, we don't need to wait for content updates to do our own thing and have fun. |