Population of Sirius - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Population of Sirius (/showthread.php?tid=14028) |
Population of Sirius - AdamantineFist - 11-28-2008 ' Wrote:You could always do it based on in-game distances. Manhatten has a diameter of about 9k (which, considering the size of a fighter makes sense to mean 9 kilometers). If I had a facepalm picture, I'd post it right now. You do realize that an object 9km in diameter does not have enough gravitational force to hold onto an atmosphere, right? Celestial bodies 9km in diameter are commonly referred to as asteroids. They are not planets. Not even planetoids, in fact. Don't bother trying to work by the ingame scale. If you did, then stars would be too small for nuclear fusion to occur, systems would be smaller than most countries, and the Sirius sector itself is probably smaller than Canada. Population of Sirius - bluntpencil2001 - 11-28-2008 Note that the Outcasts have a very low birth rate and that in modern Earth, countries with a lack of food, or in poverty, tend to have higher birth rates than first world nations. I can imagine Corsairs having a high birth rate. Population of Sirius - AdamantineFist - 11-28-2008 ' Wrote:Note that the Outcasts have a very low birth rate and that in modern Earth, countries with a lack of food, or in poverty, tend to have higher birth rates than first world nations.Corsairs are, I believe, stated in ingame rumours to have double the number of pilots that the Outcasts do. The Corsairs don't rely solely on Crete's pitiful farmland, but on a combination of that, Zoner food grown in biodomes, food smuggled in from the colonies, and food plundered from corporate cargo vessels. Population of Sirius - Linkus - 11-28-2008 If you want to change the scale, make all ships and stations etc 4x smaller or more. Leave the planets etc as is. Solves a hell of a lot of problems in terms of scaling things PLUS it would give people a chance to rescale capital ships to be well..big:P Population of Sirius - tansytansey - 11-28-2008 I think Outcasts also have a longer lifespan from the Cardamine too. I'm pretty sure I read somewhere about a 170 year old outcast. And yeah I knew my idea was unrealistic, but it was something to go on anyways. Population of Sirius - AdamantineFist - 11-28-2008 ' Wrote:If you want to change the scale, make all ships and stations etc 4x smaller or more. Leave the planets etc as is. Solves a hell of a lot of problems in terms of scaling things PLUS it would give people a chance to rescale capital ships to be well..big:PStill absurdly out of scale, unless we're talking some huuuuuuge stations and ships here. Population of Sirius - Elvin - 11-28-2008 ' Wrote:Still absurdly out of scale, unless we're talking some huuuuuuge stations and ships here.Actually if you open info about stations, you can se that some REAAAALY huuuge stations have like 2000 people on them. Population of Sirius - Unseelie - 11-28-2008 My policy is to assume that habitable planets are reasonably sized, because anything else is retarded. The Ships, and stations are scaled to people, the planets, stars, and systems are not. I'm ignoring any arguments to the contrary, unless they are incredibly persuasive, well thought out, and don't change the laws of physics or imply worldbending technology. I also assume that the United States has a population of above 300 million, with lots of empty space, so the entire planet being suburbs doesn't really work either. I assume the planets have the same landmasses that I see on them in the game..makes sense, yes? Also, stations are rather large. Very large. How many people can live in a skyrise apartment building? One say, the size of the trade towers? (honestly have no idea, real question) Sooo.. Growth for Malta around 4% for the first hundred years, then dropping to .5% once the cardi starts sinking in? Growth for everyone else around 5-6%, for the first hundred years of colony baby booming? Then 2%, and factoring in population caps for Malta and Crete, ignoring caps for the other worlds on an assumption of space travel as a growth outlet. Population of Sirius - Zygoeths - 11-29-2008 ' Wrote:With the current rate of population expansion on Earth, it's not hard to believe that in 800 years a bunch of colonies with postmodern technology could expand from thousands to billions or possibly trillions. It was only a couple years ago that the living population of Earth exceeded the dead population of Earth. Wrong, it's more then 800 years, think about it. It would have to be atleast 1,000 years in the feature, figuring it would take atleast 200 years from 2003 (when the game was created) to develop futuristic ships, and other technology as such. BUT, then again only a small portion of people survived in the sleepers, so scratch everything i just said... Population of Sirius - AdamantineFist - 11-29-2008 ' Wrote:Wrong, it's more then 800 years, think about it. It would have to be atleast 1,000 years in the feature, figuring it would take atleast 200 years from 2003 (when the game was created) to develop futuristic ships, and other technology as such. BUT, then again only a small portion of people survived in the sleepers, so scratch everything i just said...Ah, it's 816 years since the colony ships landed. In terms of actual date... ah... probably around 3200-3800 A.D., I'd guess. |