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Event: Outcasts vs Corsairs Week [Concluded] - Printable Version

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+----- Thread: Event: Outcasts vs Corsairs Week [Concluded] (/showthread.php?tid=152566)

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RE: Event: Outcasts vs Corsairs Week - Sombs - 08-07-2017

We could do it like the FP11 jerks and nuke Malta just like Nauru. Smile


RE: Event: Outcasts vs Corsairs Week - Backo - 08-07-2017

(08-07-2017, 10:00 AM)Sombra Hookier Wrote: We could do it like the FP11 jerks and nuke Malta just like Nauru. Smile

Don't forget the 50K zoner marines. Otherwise it feels like a sub-par experience!


RE: Event: Outcasts vs Corsairs Week - Jessitrescott - 08-07-2017

uhhhhh....correct me if i am wrong, you cant undock from a planet being cloaked right ?


RE: Event: Outcasts vs Corsairs Week - Stolt. - 08-07-2017

(08-07-2017, 10:01 AM)Bloodl1ke Wrote: Don't forget the 50K zoner marines. Otherwise it feels like a sub-par experience!

[Image: 075.jpg]



RE: Event: Outcasts vs Corsairs Week - Sombs - 08-07-2017

I'll throw one of them per second at Falcata, pumpkin. ;3


RE: Event: Outcasts vs Corsairs Week - Sombs - 08-07-2017

(08-07-2017, 10:06 AM)Jessitrescott Wrote: uhhhhh....correct me if i am wrong, you cant undock from a planet being cloaked right ?

No. You can hit the cloak button the very moment you're undocking, though. Snubs can cloak away like that very easily, smugglers however need 20 seconds to cloak away. Enough time to CD them and fine/destroy them.


RE: Event: Outcasts vs Corsairs Week - Antonio - 08-07-2017



Good event.


RE: Event: Outcasts vs Corsairs Week - oZoneRanger - 08-07-2017

I just wanted to make sure of something.....

"Warning: Transports carrying this cargo are treated as combat targets by the opposing ID and may be engaged without a demand."

This would mean, that If I encounter any Smuggler in my Outcast or Sair ship, all I have to say is "Attacking Target X." and not have to wait for a response. Traders with the cargo are combat targets and no demand needs to be made, right?


RE: Event: Outcasts vs Corsairs Week - Stolt. - 08-07-2017

Another question, what is the difference between the two contraband cards? They look the same to me. How are Corsair/Outcast forces supposed to differentiate between two contraband cards? Are they merely supposed to look at whether the ship is enter or leaving the system to determine whether it is a friend or foe?


RE: Event: Outcasts vs Corsairs Week - Sombs - 08-07-2017

(08-07-2017, 12:30 PM)oZoneRanger Wrote: I just wanted to make sure of something.....

"Warning: Transports carrying this cargo are treated as combat targets by the opposing ID and may be engaged without a demand."

This would mean, that If I encounter any Smuggler in my Outcast or Sair ship, all I have to say is "Attacking Target X." and not have to wait for a response. Traders with the cargo are combat targets and no demand needs to be made, right?

Standard engagement rules. You can the ship and make sure it is the right commodity - as Corsair you can only attack the Outcast Commodity smugglers and vice versa. You can't attack people carrying the stuff from Crete to Malta, but from Malta to Crete. The commodity has the same name but it's two different commodities with different descriptions.

When it's a valid target, you give the two standard engagement lines at least and then go for the kill. No mercy with smugglers, you won't get much RP from them.