Sabre Hitbox - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Sabre Hitbox (/showthread.php?tid=156868) |
RE: Sabre Hitbox - Chronicron - 01-06-2018 I just wonder - how on earth did they manage to screw up a vanilla ship with vanilla hitbox? Or was it like that from the very 1.00 version of FL? RE: Sabre Hitbox - Durandal - 01-06-2018 Haste broke it when he made a more 'form fitting hitbox'. It was somehow never reported to us (through official channels), or we missed it. It will be fixed for 4.90. RE: Sabre Hitbox - Backo - 01-06-2018 Titan at 3:15 Nyx at 4:25 Manta at 3:30 (01-06-2018, 09:30 AM)Durandal Wrote: Haste broke it when he made a more 'form fitting hitbox'. Actually Haste tried to fix it because this issue was reported back when he was still a dev by some folks in IMG/CR. Turns out he didn't quite fix it it seems. I call it Haste bias. P.S. Not saying it shouldn't get fixed. I'd definitely love to see it fixed. RE: Sabre Hitbox - PRJKTLRD - 01-06-2018 (01-06-2018, 04:22 AM)Sol Wrote: This is obviously Commune conspiracy/PR to just make Lerdi famous. (emo) RE: Sabre Hitbox - Haste - 01-07-2018 A whole lot of VHFs have this issue and it fortunately makes little to no difference in actual combat (in which you don't tend to shoot at ships from 0.01 meters in a specific part of the back of the ship). It's still probably fixable but I wouldn't be surprised if it just moves the issue to a different part of the ship from a different angle. I estimate the odds of having a shot be absorbed by the top turret rather than this bug are 9001 : 1. |