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Where do we draw the line? - Printable Version

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RE: Where do we draw the line? - Omi - 03-04-2018

(03-04-2018, 10:28 PM)Backo Wrote: Hi Omicega! Why are you here? Did you get killed by predators too? When do we shoot benomorphs again?

I'm playing For Honor while shitposting, actually.


RE: Where do we draw the line? - Karlotta - 03-05-2018

I don't really care if there are vampire goth phantoms, twelve year old admirals, nomads that don't make sense, a french house that doesn't make sense, or if the grand admiral of the liberty navy decides its a good idea to drink tea with a nomad Marduk in front of Manhattan and promote a Gallic princess played by the same person who played the Marduk to vice admiral of the liberty navy. Hey... if they have fun doing that... let them. I for one enjoyed laughing at it.

The problem starts when people think the quality of their awesome role play is so good that they should get to tell everyone else how to RP, should get more privileges via rules, and furthermore get superior gear as a reward. (as some people still think they should get today)

There were times in discovery when the people who got to decide what was quality RP here were the very same people who did all the things in the first sentence. (with little resistance from anyone except your's truly)

The Spanish inquisition was put in place to make witch trials more "fair" and "scientific" compared to the usual trial-by-lynch-mob. Food for thought for anyone who wants a "Ministry for Excellence in RP" in one form or another. Personally, I don't think we need a holy inquisition nor a community lynch mob to burn the witches. We need better availability of soap, shampoo, tooth brushes, combs, and holy bibles for everyone to read so they even know what's expected.


RE: Where do we draw the line? - Thyrzul - 03-05-2018

(03-05-2018, 12:37 AM)Karlotta Wrote: We need better availability of soap, shampoo, tooth brushes, combs, and holy bibles for everyone to read so they even know what's expected.

Yes, but isn't that what this thread is actually about? Drawing the fine line from a consensus, so then we can tell new people about it before enforcement?



(Also, whaddidya say bout my house, eh?)



RE: Where do we draw the line? - Corile - 03-05-2018

Quote:The Spanish inquisition was put in place to make witch trials more "fair" and "scientific" compared to the usual trial-by-lynch-mob.

Spanish Inquisition did literally nothing wrong, bad example.

@topic: One thing people miss is that intentions are also quite relevant when it comes to planning RP. If you make a faction in any house military, it is quite expected for you to have access to caps without the need of any huge roleplay projects. However, if you then plan to defect with that faction, then suddenly having a lot of caps doesn't make much sense.


RE: Where do we draw the line? - Durandal - 03-05-2018

I posted this a couple of years back, seems relevant again now. I realize that posting that is going to turn this thread into another retarded Ageira debate, but that's really missing the point.


RE: Where do we draw the line? - sindroms - 03-05-2018

Dunno, working around arbitrary limitations has always been one of the sources of fun when writing up something lore related for new roleplay material. I think that the discussion of creative freedom tends to go a bit too far and people quickly forget that we are still using the game lore as a basis (limited as it may be) for the player created content.

This, I fully understand, will never favor non-standard attempts at faction making or roleplay threads, but I still kinda think that figuring it out and making it work within the constraints of both the source material and the contributions already made by other players before you should be a thing. Entitlement of being able to slot in -any- roleplay you want can lead to all kinds of issues.

In the end though, If you want to add something that exceedingly does not fit the lore, it should go through story devs via request just in case anyway. Best case scenario they might provide some sort of alterations to existing content if your idea is sound, or a in worst case scenarios they might suggest changes to your own material to make it work instead.



EDIT: Two cents as ex staff.
We already had a rather hard time keeping track of faction roleplay as it was. We sort of depend on the community to use the report button in the cases where forum roleplay is uncomortably touching the barriers @Laz described. That is also a reason why some of them live longer than others. Those that do are simply not caught in time.

We also should not forget situations that come from the returning members who had these sort of roleplay themes before the community became more strict on its source material. This includes a lot of furry characters, before the furry ban. The issue there, however, lies with the players who think that just because their roleplay was there pre-ban, that it should be excluded from the new rules. Which is obsurd on so many levels, I am not even going to start discussing it.


RE: Where do we draw the line? - Bulldog. - 03-05-2018

(03-05-2018, 08:14 AM)Durandal Wrote: I posted this a couple of years back, seems relevant again now. I realize that posting that is going to turn this thread into another panda plushie Ageira debate, but that's really missing the point.

This thread was well said. +1


RE: Where do we draw the line? - sasapinjic - 03-05-2018

I just love when people who imagine their RP is out of this world , turn in to self-proclaimed judges (holy inquisition) of other peoples RP and starts telling them that their RP sucks , and then they starts trolling them until they leave game . . .


RE: Where do we draw the line? - Laz - 03-05-2018

(03-05-2018, 08:22 AM)sindroms Wrote: We already had a rather hard time keeping track of faction roleplay as it was. We sort of depend on the community to use the report button in the cases where forum roleplay is uncomortably touching the barriers @Laz described. That is also a reason why some of them live longer than others. Those that do are simply not caught in time.

I was unaware that lore breaching materials were a reportable offensive. One of my reasons for creating this discussion was because there is not even a hint of a rule that would forbid someone creating material that doesn't lock into place with Disco.

Many people are saying that the community does indeed regulate itself, but at the same time, we have a ban on furries because such a thing became such a problem. I am not saying we should ban people that plan to innovate, but rather we should just make things a bit more concrete in what is/isn't allowed. Referring back to my examples, there are some things that simply don't belong here. It was decided as a community, furries were part of that list, so they were removed. (Just like it happened in the past with ponies and imports)

If we were to do a witch hunt on everyone who created something new and unique, factions like the Vagrants wouldn't have a chance at life, and I personally think they are one of best discovery additions in terms of lore integration.
(03-05-2018, 08:22 AM)sindroms Wrote: Dunno, working around arbitrary limitations has always been one of the sources of fun when writing up something lore related for new roleplay material. I think that the discussion of creative freedom tends to go a bit too far and people quickly forget that we are still using the game lore as a basis (limited as it may be) for the player created content.

This, I fully understand, will never favour non-standard attempts at faction making or roleplay threads, but I still kinda think that figuring it out and making it work within the constraints of both the source material and the contributions already made by other players before you should be a thing. Entitlement of being able to slot in -any- roleplay you want can lead to all kinds of issues.

I agree pretty much all of this, but it should be noted that a general consensus is what is required. If the community prefers full creative freedom, then that's what the community will have. The only people who area really in a position to regulate what should be allowed within the community are the story devs, but their role (from what I have observed) tends to be less interactive.

Also, to quickly comment on Durandal's post, I believe people should be allowed to do as they wish, providing they are using some strong RP backing towards it. From a general viewpoint, I'd say the further something strays from vanilla lore, the more work should be put into making it fit into the lore. There are some things that shouldn't ever stray into this universe (in my opinion), like the examples I listed, but that is, after all, just my opinion.


RE: Where do we draw the line? - HassLHoFF™ - 03-05-2018

Some time ago I created a basic unfinished template.

https://discoverygc.com/forums/showthread.php?tid=137973&pid=1764166#pid1764166