Carriers idea - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Carriers idea (/showthread.php?tid=162013) |
RE: Carriers idea - TheShooter36 - 06-19-2018 IMO carriers should be hulking command ships, like EVE carriers. EVen bigger than Dreadnoughts, even more tankier, but reduce their firepower to only 2 Primaries and the drone. Also give each carrier 16-24 secondary. RE: Carriers idea - Isha - 06-19-2018 (06-19-2018, 07:45 PM)TheShooter36 Wrote: IMO carriers should be hulking command ships, like EVE carriers. EVen bigger than Dreadnoughts, even more tankier, but reduce their firepower to only 2 Primaries and the drone. Also give each carrier 16-24 secondary. +1ing intensifies (06-15-2018, 01:36 PM)sasapinjic Wrote: Carriers should have Only Secondary Weapons for defensive purpose and maybe missile launchers for Support role , without any other Heavy and Primary weapons . Dis too. Carriers and heavies don't match too much. RE: Carriers idea - Mr.Mike. - 06-21-2018 Bump! Administration, devs - waiting for your answers. RE: Carriers idea - Greylock - 06-21-2018 Now, I'm sure that someone has pointed this out and I missed it, but I will say it again: The number of drones you are suggesting would lag the server to hell in no time. Now, I will grant you that having more than one drone per carrier would make more sense, but I can see how if a bunch of people were to have drones out at the same time, the server would lag extremely bad. RE: Carriers idea - Mr.Mike. - 06-22-2018 (06-21-2018, 12:28 PM)Greylock97 Wrote: Now, I'm sure that someone has pointed this out and I missed it, but I will say it again: The number of drones you are suggesting would lag the server to hell in no time. Now, I will grant you that having more than one drone per carrier would make more sense, but I can see how if a bunch of people were to have drones out at the same time, the server would lag extremely bad. I'm not sure that the administration will ask about lags when it reads it. A vivid example of their inattention to the server is how many cultists/nomads they spawn. But we moved away from the topic. Now carriers have the characteristics of a battleship. So, this class of ships must be removed, well, or transferred to the class of battleships. The third option is my idea with carriers. RE: Carriers idea - DarkTails - 06-22-2018 Battleships and carriers are very different classes. The drone usage is in its infancy and the Liberty carrier is the test bed. It was stripped of its heavies and put down to prims and secondaries, in exchange for the drone bay. Should the usage of drones be successful I image all current carriers will lose their heavy spots for drones. RE: Carriers idea - Mr.Mike. - 06-22-2018 (06-22-2018, 05:38 AM)DarkTails Wrote: Battleships and carriers are very different classes. The drone usage is in its infancy and the Liberty carrier is the test bed. It was stripped of its heavies and put down to prims and secondaries, in exchange for the drone bay. Should the usage of drones be successful I image all current carriers will lose their heavy spots for drones. Omg, who cares about heavy turrets? You on a carrier in a reality saw 300-mm guns of a battleship? Me not. You have to understand that it's not just about weapons, but also about the hull strength, the number of guns, their damage and so on. RE: Carriers idea - DarkTails - 06-22-2018 Heavy turrets make all the difference in a battle. They share primary and secondary weapons and similar stats because they're among the heaviest warships in their fleets. Carriers are typically command or flagships, of course they'll be heavily armed and armored. This isn't like ocean naval warfare, this is space. In terms of survivability, aircraft carriers were BETTER protected than battleships, armed with a plethora of AA artillery and automatic AA guns. Protective equipment and highly effective damage control. If it was based on this, carrier hull stats would far exceed that of a battleship. Carriers are the flagships, the quarterback of the football team. They will have the most armor because that's where the Admiral hoists his flag. RE: Carriers idea - Mr.Mike. - 06-22-2018 (06-22-2018, 05:56 AM)DarkTails Wrote: Heavy turrets make all the difference in a battle. They share primary and secondary weapons and similar stats because they're among the heaviest warships in their fleets. Carriers are typically command or flagships, of course they'll be heavily armed and armored. This isn't like ocean naval warfare, this is space. In terms of survivability, aircraft carriers were BETTER protected than battleships, armed with a plethora of AA artillery and automatic AA guns. Protective equipment and highly effective damage control. If it was based on this, carrier hull stats would far exceed that of a battleship. Carriers are the flagships, the quarterback of the football team. They will have the most armor because that's where the Admiral hoists his flag. Then transfer the ship to the battleships, what's the problem? As for heavy turrets - I had quite another in mind. As for the level of battle - look at other games, there carriers do not have so heavy weapons and armor. Nevertheless, they MUCH more battleship, which makes them an easy target. If there carriers are so powerful and so on, what prevents to increase the size so that everything looks logical? If it's a flagship, why is it so small? If it is a flagship, then it must be one and unique, and not sold for every second player. But we moved away from the topic: why did Atlantis get the name "carrier" if it has the characteristics of a battleship? Can it be much easier to weaken these characteristics? Or maybe just transfer the ship to the battleships? RE: Carriers idea - DarkTails - 06-22-2018 Flagships aren't meant to stick out. Their only unique quality is housing the fleet commander/admiral. Carriers are support ships that are not meant to be sitting on the front duking it with battleships. Carriers are from the days when 200 slots wasn't enough for Discos player base and firmly exist inside disco. The recent changes are aiming to make them unique, more carrier like since docking modules are broken. Before they were literally just bigger battleships. The changes being tested are to make them their own class. Merging them with the existing class would serve no purpose and at that point carriers would just be deleted outright. |