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Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Printable Version

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RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Shiki - 06-21-2018

Nomad missions should be not profitable and easy so everyone is just trading ore in 5kers as they used to. So no one comes to the Omicrons and Nomad player base that should not exist in the first place is getting no interactions.

Win Win tbh



RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Sombs - 06-21-2018

Quote:don't get upset at us for farming 'risk free' when the fault lies in other playbases for not being that risk.

It's funny how you blame the players of active factions while Core's activity recently is only thanks to very few raids, an event and Silverlight pushing APM, while the Vagrants and nomad indies are pretty active and don't just log in packs for raids.

The fault is not with the players. It is with Hurricanes missiles. You can pretend Hurricane Battleships are useless in PvP while that is not the case. Before Hurricanes, Marduk missions were pretty difficult, significantly more difficult and you can't deny that - you even used that as a point for the Megalodon push.

Delta generally is a crossroad system and has unique traits that make it one of the activity hotspots one way or another - the Nomad BS Missions are definitely merely a tiny factor here, because you probably know yourself how the repeated attacks on the Osiris noob gang with their wrong identifiers have only pushed the activity in Delta for a few weeks until they got the idea of what happens if they log more than one ship in Delta. I certainly don't know whether removing the BS drop from Delta entirely would be much of a positive influence on the farming activity, however I recall times when people bunched up to raid the nomad worlds for remains because on their own, it was a very tough job. Moving alone to Major is pretty tough. Getting BS remains in Delta with a Hurricane BS during lowpop times is however not hard. The notable difference is not related to players and playerbases - that's simply bullcrap - but based on the natural difficulties the systems provide. The Ravine cloud and Major's atmosphere spawn Marduks and Ish'tars in high frequency, very close to you (hardcoded, by the way - ships spawn around 2.5k, a perfect indicator of cloaked ships being around). That is a notable difficulty. That is even a notable difficulty with Hurricanes as they are.

And don't you dare calling me negative. I'm not the one who creates one rant thread after another.


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Shiki - 06-21-2018

Well, in all honesty, Lyth threads are not ranting, they are just suggestions. People who come in those threads are making them rant. And that happens to nearly any huge suggestion on disco. It happens that Lyth is making a lot of them suggestions.

And can you all like calm down over your extremely important pixels?



RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Chuba - 06-21-2018

lyth, pls, just do how we used to do it not that many years ago, ya kno? organise a party and go to bomad capital systems


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Chronicron - 06-21-2018

It's not only about Nomad Battleships spawning way more rarely than Human Battleships. It's just battleship NPCs spawning rarely in general and I think Lyth has a legit point - farming GB remains over and over again with a slightest chance of getting a BS spawn is kinda frustrating. Not mentioning the cruiser/BC spam instead of expected BS faceoff on casual missions.

And it's not only about Delta, again. I'm speaking "in general". We even managed to get a pair of duks that were remainless in Sigma.


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Lythrilux - 06-22-2018

(06-21-2018, 11:34 PM)Sombra Hookier Wrote:
Quote:don't get upset at us for farming 'risk free' when the fault lies in other playbases for not being that risk.

It's funny how you blame the players of active factions while Core's activity recently is only thanks to very few raids, an event and Silverlight pushing APM, while the Vagrants and nomad indies are pretty active and don't just log in packs for raids.

I mean yeah, Silverlight has been doing a stellar job at reviving APM since Docent's absence, but it's not like the faction has been barely hanging on at 00:00:00:000 before that (and subtracting APM, The Core is still more active than Vagrants (Order is a bit harder to make a comparison to, since they fly outside of the Omicrons too)). It's really easy for a logistical wing to power activity as trade routes will generally take longer than raids, more so that there's not much for The Core ID to do in the Omicrons other than shoot things or do PvE as of current. Regardless, I have nothing to prove here. Core| are taking missions and hostile combatants are not showing up. You can't tell me farming is risk-free when you're not making an effort to be that risk. We certainly are for the other farming IDs. And if you don't want to be that risk for whatever reason, that's fine, just don't say farming is risk-free.

(06-21-2018, 11:34 PM)Sombra Hookier Wrote: The fault is not with the players. It is with Hurricanes missiles. You can pretend Hurricane Battleships are useless in PvP while that is not the case. Before Hurricanes, Marduk missions were pretty difficult, significantly more difficult and you can't deny that - you even used that as a point for the Megalodon push.

You've made a point that Hurricane Battleships aren't useless in PvP (let's ignore the fact that you're generalising, whilst I specifically said a Hurricane Mako is not made for PvP) but haven't said anything to back it up. Once again, you're cherry picking. My point about Hurricanes was specifically related to solo farming - and I actually said, and Implo can back me up (since he was the person who introduced it to Core), that solo farming in a light battleship with Hurricanes is still somewhat difficult. I pushed for the Megalodon as an alternative because indies would be able to solo farm more easily with it (Hurricanes are a fairly complex solution for the individual player). Otherwise, what Core| frequently does is we farm in groups, with a Hurricane battleship in tow. And even before Hurricanes, farming in groups was also just as easy, albeit a little slower.

(06-21-2018, 11:34 PM)Sombra Hookier Wrote: Delta generally is a crossroad system and has unique traits that make it one of the activity hotspots one way or another - the Nomad BS Missions are definitely merely a tiny factor here, because you probably know yourself how the repeated attacks on the Osiris noob gang with their wrong identifiers have only pushed the activity in Delta for a few weeks until they got the idea of what happens if they log more than one ship in Delta. I certainly don't know whether removing the BS drop from Delta entirely would be much of a positive influence on the farming activity, however I recall times when people bunched up to raid the nomad worlds for remains because on their own, it was a very tough job. Moving alone to Major is pretty tough. Getting BS remains in Delta with a Hurricane BS during lowpop times is however not hard. The notable difference is not related to players and playerbases - that's simply bullcrap - but based on the natural difficulties the systems provide. The Ravine cloud and Major's atmosphere spawn Marduks and Ish'tars in high frequency, very close to you (hardcoded, by the way - ships spawn around 2.5k, a perfect indicator of cloaked ships being around). That is a notable difficulty. That is even a notable difficulty with Hurricanes as they are.

You can't call the Nomad BS Missions a tiny factor when they can successfully make several ships log on to farm, and several ships log on to ambush them. The combination of missions + Invicta was a perfect combo for generating ambient activity in Delta back in the day. The destruction of Invicta left a noticeable void.

I recall the time when you'd have to leave Delta to intercept farmers too. But you know what else I recall? Them F1ing right before you jump into 99, and waiting for you to leave or log off. You know what else? People picking the OC ID to farm because it was closer to 99 than Core/Order. You're looking at it through rose-tinted glasses.

Also, you cite the point of farming during lowpoint. Tell me this: what's the difference between people farming in Delta at lowpop, and farming in Major at lowpop, other than convenience? Core|Joe.Bloggs goes to bed at 01:00 UTC. Does the location of a Zoner farming remains really make a difference if he can't counter them anyway because he's asleep?

And no, you are pretty much wrong about the differences. I can tell you that back in the day a group of Makos farming in 99 is no less difficult than a group of Makos farming in Delta. The risk of player interception? Equal to, if not greater in Delta. The key factors which make all the difference are convenience and time, not just for the farmers themselves, but hostile parties too. You can throw in more NPCs I guess, but the player Makos can just keep stacking.

I don't know how many times I have to repeat myself, but it's all about convenience. That is the point which game mechanics should be heading towards. We cut systems and shorten flight distances for convenience. We introduce new disruption features for convenience. The same applies here.

(06-21-2018, 11:34 PM)Sombra Hookier Wrote: And don't you dare calling me negative. I'm not the one who creates one rant thread after another.

If you think constructive suggestions are rant threads, be my guest. You're not helping sway the fact that you are being negative or bitter, by jumping into constructive suggestion threads and spewing ad hominems at people. It's a bit hypocritical actually, to accuse others of being a nuisance when consistent elements of your posts cause the same effect. It's your choice to take it how you want dude, I'm just out here suggesting a way to improve the user experience.


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Karlotta - 06-22-2018

Personal attacks such as use of the word "lolwhut" and accusations of "you complain a lot so that proves that u suck" as a response to requests for improvements are not constructive, no matter how good or bad the requests for improvements were.

Also, I think the best solution would be to raise the limit where npcs dont spawn anymore with "high" player count, so its easier to farm remains in Major with friends. Valid point with the useless anti-cruiser missions though.


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Victor Steiner - 06-22-2018

Keep it civil ladies and gentlemen, and try to avoid this getting out of hand.


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - LaWey - 06-22-2018

I see there irrelevant disscussion. Nomads missions peoples make only for remains, not for moneys.

I speak from peoples who farm nomads without BS, on BCrs packs. Cruisers missions still just boring waste of our time, because they cant deal real damage to pack which we need grab to deal with ducks.

Stop this nonsensial disscussion about BS missiles, because real reasons is:
1) Peoples NOT FARM nomads for MONEYS, but for remains.
2) Nomads cruiser missions is BORING because peoples bring high-level missions for BS farming and overpowered to cruisers ALWAYS.
And just increase chance of ducks spawn. Its really annoying relogs for hours to get mission and then shoot on 3 BCr with cruiser NPC cruisers for some waypoints.
Upd: Please make this just for sake of PVE gameplay, damn it! Why we should still every time see 3 page disscussion about crappish missiles, while its just about make PVE gameplay more attractive?


RE: Remove Nomad Cruiser Missions / Replace Nomad Cruisers in Missions with Battleships - Jessitrescott - 06-22-2018

i think it would be easier to restore the old type of nomad farming, but i'm split in a 50-50 here regarding this topic. nomad farming should not be easy so why not make 2 duks and 4 cruisers spawn instead ?