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PVP-Dead. - Printable Version

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+--- Thread: PVP-Dead. (/showthread.php?tid=165654)

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RE: PVP-Dead. - Sombs - 11-08-2018

And you say it's realistic that you can fix a ship up WHILE the same fight is still going on?


RE: PVP-Dead. - Saronsen - 11-08-2018

(11-08-2018, 01:51 AM)Sombra Hookier Wrote: And you say it's realistic that you can fix a ship up WHILE the same fight is still going on?

I can get a spare Liberator from Fort Bush in ten!


RE: PVP-Dead. - Karlotta - 11-08-2018

People discussing better gameplay in a dying game over whether being resurrected in 30 or 120 minutes is more realistic.

Oh man.


RE: PVP-Dead. - Venkman - 11-08-2018

(11-07-2018, 11:44 PM)Kazinsal Wrote: I'd be interested in bringing it down to 1h across the board and 30m in all systems that should logically be considered contested zones.

Yes, perfect.


RE: PVP-Dead. - Its Raisu - 11-08-2018

Trust me, I understand the concerns with 30m timers, and even ignoring the timer just the idea of people rejoining a still on-going fight. That is why even for 30 minute timers, my suggestion was for that to only be for non-Capitals. That is why, alternatively, I would lean more towards 40-45 minutes as the lowest possible timer as a general rule but even that would only be for contested areas -- and if using the ship-class based suggestion, even that would only be for non-capitals and only in contested areas.

How would you encourage less obnoxious fight behavior? Rather than as-obnoxious fight behavior? If you consider people as is tend to not want to fight unless they have perceivable large chances to win. (Not all, sure, and that is only of what i've experienced for the most part.)

I do think 30 minute timers should only be specifically for events where that kind of timer has been allowed.


I'm also not saying "there shouldn't be consequences", that people should act as though "nothing happened", or that "only good things happened iRP". Don't mistake what I've said for what someone else may have said. As for my comment about people who would rather stay within a particular area, that wasn't about people not wanting to change systems but more about how what may be 100 systems to you and others because you're fine with going into all those other regions / factions / rps / etc, may only be around 12-16 systems for others because they have no real interests outside of that or whatever the reason may be.


RE: PVP-Dead. - Unseelie - 11-08-2018

I have more than once enjoyed playing characters who once they died, were dead, got deleted, and I started over with a new character. That's a thrilling way to play the game, and gives you a dramatically different perspective on PVP-dead.

But I cannot play a character other than them and consider pvp-deaths as anything more than my character somehow escaping death. I don't see a way around it. As for reinforcements, I imagine I, as theta2 or beta3, could have a replacement launched as quickly as the Galactica can launch waves of fighters. C~Vennamis, of course, is the name of a ship, and that's an IFF log. It can be replaced. Holly Kay? Well, frankly, my workaround there is that I have multiple ships with multiple names in my named-factions, and I launch them in sequence if I ever have the chance.

But to suggest there should be consequences pushes me towards thinking about perma-death situations. That's the extreme case: That every time a ship is lost, the character ought be deleted. As since I feel that is absolutely not how we want to play the game, then we're talking about a compromise, and its all a matter of degree. I think a one hour timer is much more reasonable than the 2 hour timer. I don't think it's likely to lead to many fights getting reinforced from the dead, but am open to the possibility.


RE: PVP-Dead. - SnakThree - 11-08-2018

Whoever says that ship being destroyed doesn't count inRP should stay in Conn.


RE: PVP-Dead. - Venkman - 11-08-2018

(11-08-2018, 07:14 AM)SnakThree Wrote: Whoever says that ship being destroyed doesn't count inRP should stay in Conn.

You should spend more time in conn so you can die less.


RE: PVP-Dead. - SnakThree - 11-08-2018

(11-08-2018, 07:18 AM)Venkman Wrote:
(11-08-2018, 07:14 AM)SnakThree Wrote: Whoever says that ship being destroyed doesn't count inRP should stay in Conn.

You should spend more time in conn so you can die less.

How is that related? Or are you spitting out nonsense just to be part of discussion?


RE: PVP-Dead. - Venkman - 11-08-2018

(11-08-2018, 07:29 AM)SnakThree Wrote:
(11-08-2018, 07:18 AM)Venkman Wrote:
(11-08-2018, 07:14 AM)SnakThree Wrote: Whoever says that ship being destroyed doesn't count inRP should stay in Conn.

You should spend more time in conn so you can die less.

How is that related? Or are you spitting out nonsense just to be part of discussion?

gobble gobble gobble that's all I'm hearing from you right now fam. Try English next time.