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Bounty Hunter Ships & Weapons - Printable Version

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+--- Thread: Bounty Hunter Ships & Weapons (/showthread.php?tid=1682)

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Bounty Hunter Ships & Weapons - Fellow Hoodlum - 07-25-2007

Errr, sorry what ... People sleeping round here AGAIN ... Never existed, so back to bed

Hoodlum


Bounty Hunter Ships & Weapons - Jack Archer - 07-25-2007

*sigh* that would have been so cool. Sniper guns?


Bounty Hunter Ships & Weapons - Knucklehead - 07-25-2007

' Wrote:Okay are those guns with the 3-5k range still in the mod? if so I SO want a pair of those guns
If you read the tail end of the original posts, you'll notice that they weren't in this mod.

At any rate, such range really wouldn't do much good for a fighter. Too much time for your target to dodge.


Bounty Hunter Ships & Weapons - Jack Archer - 07-25-2007

' Wrote:If you read the tail end of the original posts, you'll notice that they weren't in this mod.

At any rate, such range really wouldn't do much good for a fighter. Too much time for your target to dodge.

not if they where wickedly fast, like 2000 m/s plus when would they actualy be able to see it?



Bounty Hunter Ships & Weapons - Victor - 07-25-2007

Personally, I enjoy close-combat... leave the sniping for Call of Duty...:cool:




Bounty Hunter Ships & Weapons - Knucklehead - 07-26-2007

' Wrote:not if they where wickedly fast, like 2000 m/s plus when would they actualy be able to see it?
Time for some quick math.

Let's say range is 5000, and speed is 2000. Shot is fired at maximum range. Time to reach target: roughly 2.5 seconds. If someone is running, they're probably dancing like crazy trying to dodge your cruise disruptors anyway. That does not bode well for the effectiveness of the guns in their intended usage.

Of course, it would be interesting if FLHook could be used to track what type of gun someone killed someone else with. Have it set up that when someone made a kill with one it would say something like "Headshot" or (more appropriately) "Lucky Shot"...


Bounty Hunter Ships & Weapons - Dopamino - 07-27-2007

oops sry, didn't mean to revive a dead topic:P


Bounty Hunter Ships & Weapons - Jack Archer - 07-27-2007

' Wrote:Time for some quick math.

Let's say range is 5000, and speed is 2000. Shot is fired at maximum range. Time to reach target: roughly 2.5 seconds. If someone is running, they're probably dancing like crazy trying to dodge your cruise disruptors anyway. That does not bode well for the effectiveness of the guns in their intended usage.

Of course, it would be interesting if FLHook could be used to track what type of gun someone killed someone else with. Have it set up that when someone made a kill with one it would say something like "Headshot" or (more appropriately) "Lucky Shot"...


Well to imitate a true Sniper formate then what about a 5,000 m/s or more speed?


Bounty Hunter Ships & Weapons - Dopamino - 07-28-2007

sniper gun or missiles/torps would work if you were fighting battleships or doing a base killing mission.


Bounty Hunter Ships & Weapons - Death Shadow - 07-28-2007

i played nightstalker's universe a while back, they had special missiles called sniper missiles, abt 15 k range i believe (ships go 3x as fast as they do here so that would be equal to a 5k here) that would be cool but wouldnt fit in and wouldnt really be balanced