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Radar Distance for Enemy Characters - Printable Version

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+--- Thread: Radar Distance for Enemy Characters (/showthread.php?tid=16863)

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Radar Distance for Enemy Characters - swift - 02-25-2009

In any case.. needs to be way less than the current 14k visible, 9k selectable limit.


Radar Distance for Enemy Characters - El Nino - 02-25-2009

This value is hardcoded... but can be changed via exe hacking... we can do it, but for now decided that we don't know to what numbers to place it..

This value is hardcoded... but can be changed via exe hacking... we can do it, but for now decided that we don't know to what numbers to place it..


Radar Distance for Enemy Characters - teschy - 02-25-2009

Also, unfortunately, the scanners aren't working properly either. The basic scanner should only see 5k ahead and scan within 1k, yet you can still see players at 15k, no matter the scanner. Basically making the fancy expensive Discovery scanner useless, being more expensive and less efficient ( can only scan within 3k.


Radar Distance for Enemy Characters - Weedalot - 02-25-2009

i agree... This needs to be done (If possible) This is make sense that the nebulas and clouds affect the vision(scanners) I am for it


Radar Distance for Enemy Characters - Amdrial - 02-25-2009

I thoroughly agree with this idea, if it is possible in the Freelancer engine that is. This would make tradelane ambushes in the indie systems and tradelane ambushes in general alot more viable for pirates.


Radar Distance for Enemy Characters - tazuras - 02-25-2009

@teschy - why are you inverted hoodlum? NVM, I thought though that the scan range was the range scanners added items to the map at, not the range it was supposed to detect other ships at, this is what I have been told at least.

@Jure - are you planning on changing it eventually?


Radar Distance for Enemy Characters - Cosmos - 02-25-2009

dont forget nearly all pirate and lawfull system in RP have like radar things that spot enemys once entering the system, and can roughly pin-point their location when in range of the target (15k)


Radar Distance for Enemy Characters - Ash - 02-25-2009

I object to reducing it. How the hell is anyone supposed to fit a line of RP in if youv'e got a Corsair toolbox cruising at you from 9K away?


Radar Distance for Enemy Characters - swift - 02-25-2009

That's in nebulas, Ash. The ones that are supposed to make ships less detectable.
You're the one to blame if you venture out into a known pirating ground such as a nebula or asteroid field.




Radar Distance for Enemy Characters - tazuras - 02-25-2009

Agreed