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Bomber ballance idea - Printable Version

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Bomber ballance idea - Cellulanus - 03-01-2009

' Wrote:You know the missiles are really useless ?!?
if you want the proof, see that thing :
6 missile turrets on a GS, the poor pilot don't know a fight with a cap ship is not like a fighter.

[Image: 92a6b2bdb10560423d1c169508838085.png][Image: c4a396256b681cb25ae069f63cc5d00c.png]


Okay, considering the bomber you were flying that is hardly a fair comparison, thoughs things out turn most VHF as I understand.


Bomber ballance idea - Robert.Fitzgerald - 03-01-2009

A good bomber pilot, in one of the best bombers, attacking a bad gunboat...

Doesn't really prove anything balance wise.


Bomber ballance idea - Grumblesaur - 03-01-2009

' Wrote:best nerf, and easyest wold be to limit weapon box on bomber's no lvl 10 cannons.. no lvl 9 cannons..

just the nukes and minimal firepower to defend .

STOP TRYING TO NERF BOMBERS.
It's not our fault you fail.

We have less firepower gun-wise than a VHF. If you can't kill us using up to seven forward-firing weapons, attack something else or get a bomber and see what it's like.

If a you're killed by a bomber in a fighter, learn to fight better.
If you get killed by a bomber in a cap, it's normal - get over it.

I'm sorry if these remarks seem inflammatory, but I'm sick of the 'nerf pl0x' threads coming up all the time.
Caps and fighters are both getting some nice changes next mod. You won't have the vanilla weakness, so don't blame us if you fly into a nuke mine.

Start taking responsibility for your flying capabilities and quit blaming players who have an 'unfair' or 'overpowered ship.' And don't tell me I don't know what I'm talking about, because I have been in your position. I have played fighters, bombers, and caps. I've really had enough.


Bomber ballance idea - Camtheman Of Freelancer4Ever - 03-01-2009

Uh, no.

We will keep complaining.

1st.

Bombers can attack fighters AND capital ships, and still have sucess.
That is not right.
Im not saying every bomber should be WTFpwned by a starfailure.
Im just saying, that it should be hard to hit a fighter with a supernova.
And yes, the Bombers should have lvl 9 slots, because traders have to have fighter escorts... Battleships do too. Bombers ALSO do to have to defend from other fighters. A bomber should not be a universal
I win button either. I dont care how much skill you have.


Bomber ballance idea - Grumblesaur - 03-01-2009

' Wrote:Uh, no.

We will keep complaining.

1st.

Bombers can attack fighters AND capital ships, and still have sucess.
That is not right.
Im not saying every bomber should be WTFpwned by a starfailure.
Im just saying, that it should be hard to hit a fighter with a supernova.
And yes, the Bombers should have lvl 9 slots, because traders have to have fighter escorts... Battleships do too. Bombers ALSO do to have to defend from other fighters. A bomber should not be a universal
I win button either. I dont care how much skill you have.


Bombers only have success in groups or if they are fighting a fighter that doesn't have class 9s.
It IS hard to hit a fighter with an SN. 280m/s isn't exactly easy to hit with. When we hit, the fighter isn't strafing. We hit more often with Infernos or Mini-razors.
Why the hell should we have level nine slots only? By that logic, I say VHF should have no higher than class eight, but oh lookie there, they have class ten and nine.

Quote:Bombers ALSO do to have to defend from other fighters.
Thank you for proving my point.

Bombers aren't a universal "I Win" button. It takes a lot of skill, thinking, and pain tolerance in your wrist to fly one.

Now, Cam, do you know what it is like to fly a bomber?


Bomber ballance idea - Robert.Fitzgerald - 03-01-2009

Bombers aren't overpowered. I deal with them fine on my gunboats - it's only when you face groups of them or good teamwork you have to worry.


Bomber ballance idea - Quorg - 03-01-2009

' Wrote:If anything fighters should learn to strafe more. We only beat you if you fail to strafe when we fire an SN.

Cam, the power of missiles goes up with ship class. Any more than 3 missiles is just whoring.

haha
that's me. And bombers don't mess, unless there are more than 2.
So if you have problems with bombers killing your gunboat, just bite the bullet and get the missile turrets.
The tradeoff is that you won't be able to take on any gunboats.

And don't call it unsportsmanlike- I'm not about to shoot myself in the foot to make it easy for four Catamarans to slaughter me by using anything other than the most effective weps possible.

They're definitely overpowered against fighters, though. Not against gunboats.


Bomber ballance idea - kikatsu - 03-01-2009

this topic has failed miserably, as a single idea that I thought might be interesting for the developers has turned into a flame fest

I am so sorry I bothered to voice an opinion I had


Bomber ballance idea - Grumblesaur - 03-01-2009

' Wrote:this topic has failed miserably, as a single idea that I thought might be interesting for the developers has turned into a flame fest

I am so sorry I bothered to voice an opinion I had

It has been discussed time and time again. Leave it to the mods.


Bomber ballance idea - Friday - 03-01-2009

Leave it to the mods? It is still a free forum last I looked.

And I am a GMG bomber pilot, boma-hoes are our stock in trade!

Whether or not I agree with the the OP (i dont) I defend his right to discuss the issue.

In terms of strafing - I would love to see a special strafe thruster you can buy - that gives you better strafe in exchange for energy consumption...everything should be a tradeoff.