Engaging your own ID - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Rules & Requests (https://discoverygc.com/forums/forumdisplay.php?fid=6) +--- Forum: Rules (https://discoverygc.com/forums/forumdisplay.php?fid=25) +--- Thread: Engaging your own ID (/showthread.php?tid=171083) |
RE: Engaging your own ID - Spectre - 06-03-2019 If it's not against the rules, and it's following the ID lines, and it's justified by RP (that, in my case, has existed and been tinkered with for over three years), then it shouldn't be a problem. If there is no realistically understandable reason for a ship to suddenly start opening fire on their own ID, or their 'ally's' ID, or their cat or dog, then I'd say that it's a special case and should be treated as such. However, bear in mind that some cases of these do, in fact, make RP sense, even if from a gameplay perspective they do not. This is what an FR5 is for, gents, or faction diplomacy for that matter. If you have the ability to exercise it, and you have sufficient evidence for it, then you can indeed do it. FR5s and engaging your own ID included. RE: Engaging your own ID - SnakThree - 06-03-2019 (06-03-2019, 12:47 AM)Spectre Wrote: This is what an FR5 is for, gents, or faction diplomacy for that matter. If you have the ability to exercise it, and you have sufficient evidence for it, then you can indeed do it. FR5s and engaging your own ID included. So you want faction to get your faction FR5'ed to be able to engage others? Seems like that is abuse of rules itself. How about you make a player request to be allowed to wage war on your own ID. RE: Engaging your own ID - Spectre - 06-03-2019 (06-03-2019, 04:32 AM)SnakThree Wrote:(06-03-2019, 12:47 AM)Spectre Wrote: This is what an FR5 is for, gents, or faction diplomacy for that matter. If you have the ability to exercise it, and you have sufficient evidence for it, then you can indeed do it. FR5s and engaging your own ID included. If you've already got the line in your ID that allows you to engage others, then I frankly fail to see how it's abusing the rules. The ID overrides the rules, so as long as it's 'a ship within your zone of influence', it should be fair game. Pirates have been known to shoot at other pirates throughout history. Freelancer frankly shouldn't be any different. RE: Engaging your own ID - SnakThree - 06-03-2019 ID rules mentioning "any" ship does not involve your own IDs. Been this for a decade and has not changed. Admins and now Game Masters might void the ruling if there is request or RP developments but other than that people were sanctioned for engaging their own IDs on multiple occasions. Arguing for "but the ID line says any" is very self-serving in such regard, RE: Engaging your own ID - Victor Steiner - 06-03-2019 In asking on whether or not you're allowed to shoot your own ID, you may so long as their is sufficient reason or RP to do so. Incidents that occur in space (Be it a case of a Liberty Navy Indie outright siding with MRG and shooting BAF|for example) then the Liberty navy factions may engage that particular ship at that particular time. This is more or less acceptable as it's an isolated case, although if it becomes more and more common, an FR5 would be in order. Anything more than that requires RP and FR5s. Taking into account the RP of your NPC factions, it would be bizarre and somewhat silly, for example, to find 5th and [LN] shooting each other as they are both on the same team. While cases of, shall we say, 'hotheadedness', aren't uncommon in encounters between 5th and [LN] (inrply speaking of course) anything progressing past that would be absurd. So it does depend heavily on what kind of a faction you're running. But so long as there is sufficient cause and some RP around it, (and so long as it doesn't get too out of hand) then it should be all good. |