Discovery Gaming Community
Adv. Train to 5000 cargo - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Adv. Train to 5000 cargo (/showthread.php?tid=174432)

Pages: 1 2 3 4 5 6 7 8 9


RE: Adv. Train to 5000 cargo - Groshyr - 10-24-2019

I want to remind for the person above that 5Kers allowed to use mostly by corporations


RE: Adv. Train to 5000 cargo - Charo - 10-24-2019

(10-24-2019, 09:19 AM)Save My Soul Wrote: Such generic transports (I mean "pure 5K") shouldn't exist at all, eh. At least a little less hold (4900, fex, gosh), but not as much as we have now. You can't just go buy a truck, yah. Something else is needed for this: special skills and permissions, etc. In my humble opinion, the largest transports should be the prerogative of House corporations only, mhm. But now they are larger only in model size (having the same load capacity, lewl).

I mean in some places you CAN just go buy a truck (some for as little as $10,000 USD), you just can't use it for commercial reasons without a license. But in a dystopian future who cares about licenses


RE: Adv. Train to 5000 cargo - Saronsen - 10-27-2019

DEMOCRACY HAS SPOKEN



RE: Adv. Train to 5000 cargo - pillow - 10-27-2019

make the gull more viable


RE: Adv. Train to 5000 cargo - Chuba - 10-27-2019

(10-27-2019, 01:51 AM)Pillow Wrote: make the gull more viable

dont touch the gul for the sake of GOD it's so adorable please don't butcher it


RE: Adv. Train to 5000 cargo - kerfy - 10-27-2019

(10-24-2019, 02:00 AM)Durandal Wrote: Regarding ease of tradelane access for transports across the board - there are plans to buff the reverse fraction for all transports, which will allow them to recenter themselves to a lane ring much quicker when they misalign.

did not the "stuck" command ..start working a while ago.. the stork was never hard to be kilt by pirates... I still fly mine.. I still think the unannounced nerf was just a bad move..


RE: Adv. Train to 5000 cargo - Saronsen - 12-01-2019

HELLO YES THIS IS DEMOCRACY


RE: Adv. Train to 5000 cargo - Groshyr - 12-01-2019

Democracy is not an option



RE: Adv. Train to 5000 cargo - Saronsen - 12-04-2019

Code:
[Ship]
ids_name = 501660
ids_info = 501661
ids_info1 = 501662
ids_info2 = 458753
ids_info3 = 501663
ship_class = 9
nickname = dsy_advanced_train
LODranges = 0, 8000
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\freight_train\dsy_trainx4.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 800.000000
hold_size = 5000
cockpit = cockpits\discovery\dsy_adv_train.ini
pilot_mesh = generic_pilot
camera_offset = 31, 273
camera_angular_acceleration = 0.020000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = transport_explosion
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 900, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 1800, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 300000000.000000, 300000000.000000, 400000000.000000
angular_drag = 2000000000.000000, 2000000000.000000, 1800000000.000000
rotation_inertia = 300000000.000000, 300000000.000000, 300000000.000000
nudge_force = 30000.000000
strafe_force = 16000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
nanobot_limit = 300
shield_battery_limit = 300
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
fuse = drop_cargo_fuse, 0.000000, 1
hit_pts = 67500
max_bank_angle = 15
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_freighter_engine_special_6, HpEngine01
shield_link = bigship_shield_40m, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
;hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_3, HpSpecialEquipment04
hp_type = hp_elite_shield_special_2, HpSpecialEquipment05
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06, HpCargo07, HpCargo08
hp_type = hp_thruster, HpThruster01
hp_type = hp_elite_shield_special_1, HpSpecialEquipment01
hp_type = hp_fighter_shield_special_1, HpDockingBay01
explosion_resistance = 1.0

Cargo > 4800 - 5000
Hull > 85000 - 67500 (168.750 at 2.5x, to survive with a sliver of health when hit by a nova)
Bats/Bots > 350 - 300

Coded and ready for you to just put on the server. Now it's just as surviveable as the Whale, but without the Countermeasure!


RE: Adv. Train to 5000 cargo - darkwind - 12-05-2019

Let them have it. it is the worst to fly transport anyway. Having at least 5000 cargo will compensate its uselessness partially.